]> git.lizzy.rs Git - nothing.git/blobdiff - src/game/level.h
(#824) Introduce UndoHistory
[nothing.git] / src / game / level.h
index 06a73b7917c5303b9d7fa499db68cca22142464c..cfa41a7857e768c4a466627a1315579bc176c3e8 100644 (file)
@@ -1,7 +1,7 @@
 #ifndef LEVEL_H_
 #define LEVEL_H_
 
-#include <SDL2/SDL.h>
+#include <SDL.h>
 
 #include "game/camera.h"
 #include "game/level/platforms.h"
 
 typedef struct Broadcast Broadcast;
 typedef struct Level Level;
+typedef struct LevelEditor LevelEditor;
 
-Level *create_level_from_file(const char *file_name, Broadcast *broadcast);
+Level *create_level_from_level_editor(const LevelEditor *level_editor,
+                                      Broadcast *broadcast);
 void destroy_level(Level *level);
 
 int level_render(const Level *level, Camera *camera);
@@ -20,7 +22,7 @@ int level_render(const Level *level, Camera *camera);
 int level_sound(Level *level, Sound_samples *sound_samples);
 int level_update(Level *level, float delta_time);
 
-int level_event(Level *level, const SDL_Event *event, const Camera *camera);
+int level_event(Level *level, const SDL_Event *event);
 int level_input(Level *level,
                 const Uint8 *const keyboard_state,
                 SDL_Joystick *the_stick_of_joy);
@@ -29,8 +31,6 @@ int level_enter_camera_event(Level *level, Camera *camera);
 void level_toggle_debug_mode(Level *level);
 void level_toggle_pause_mode(Level *level);
 
-bool level_edit_mode(const Level *level);
-
 struct EvalResult level_send(Level *level, Gc *gc, struct Scope *scope, struct Expr path);
 
 #endif  // LEVEL_H_