#ifndef LEVEL_H_
#define LEVEL_H_
-#include <SDL2/SDL.h>
-#include <SDL2/SDL_mixer.h>
+#include <SDL.h>
#include "game/camera.h"
#include "game/level/platforms.h"
#include "sound_samples.h"
typedef struct Level Level;
+typedef struct LevelEditor LevelEditor;
-Level *create_level_from_file(const char *file_name);
+Level *create_level_from_level_editor(const LevelEditor *level_editor);
void destroy_level(Level *level);
-int level_render(const Level *level, Camera *camera);
+int level_render(const Level *level, const Camera *camera);
int level_sound(Level *level, Sound_samples *sound_samples);
int level_update(Level *level, float delta_time);
-int level_event(Level *level, const SDL_Event *event);
+int level_event(Level *level, const SDL_Event *event,
+ Camera *camera, Sound_samples *sound_samples);
int level_input(Level *level,
const Uint8 *const keyboard_state,
SDL_Joystick *the_stick_of_joy);
-int level_enter_camera_event(Level *level,
- const Camera *camera);
+int level_enter_camera_event(Level *level, Camera *camera);
-int level_reload_preserve_player(Level *level,
- const char *file_name);
-
-Rigid_rect *level_rigid_rect(Level *level,
- const char *rigid_rect_id);
-
-void level_toggle_debug_mode(Level *level);
void level_toggle_pause_mode(Level *level);
-void level_hide_goal(Level *level, const char *goal_id);
-void level_show_goal(Level *level, const char *goal_id);
-
-void level_hide_label(Level *level, const char *label_id);
-
-long int level_player_jump_count(Level *level);
-
#endif // LEVEL_H_