int level_sound(Level *level, Sound_samples *sound_samples);
int level_update(Level *level, float delta_time);
-int level_event(Level *level, const SDL_Event *event);
+int level_event(Level *level, const SDL_Event *event, const Camera *camera);
int level_input(Level *level,
const Uint8 *const keyboard_state,
SDL_Joystick *the_stick_of_joy);
int level_enter_camera_event(Level *level, Camera *camera);
int level_reload_preserve_player(Level *level,
- const char *file_name,
Broadcast *broadcast);
void level_toggle_debug_mode(Level *level);