]> git.lizzy.rs Git - nothing.git/blobdiff - src/game/level.h
Merge pull request #1 from tsoding/master
[nothing.git] / src / game / level.h
index 0fd44a18922cc59f9e8c29f1b79d449b85224727..29ab9a73c214b5b9421fc5877bcb0982e25ffb6f 100644 (file)
@@ -4,28 +4,34 @@
 #include <SDL2/SDL.h>
 #include <SDL2/SDL_mixer.h>
 
-#include "game/level/camera.h"
+#include "game/camera.h"
 #include "game/level/platforms.h"
 #include "game/level/player.h"
-#include "sound_medium.h"
+#include "sound_samples.h"
+#include "ebisp/expr.h"
 
-typedef struct level_t level_t;
+typedef struct Broadcast Broadcast;
+typedef struct Level Level;
 
-level_t *create_level_from_file(const char *file_name);
-void destroy_level(level_t *level);
+Level *create_level_from_file(const char *file_name, Broadcast *broadcast);
+void destroy_level(Level *level);
 
-int level_render(const level_t *level, camera_t *camera);
-int level_sound(level_t *level, sound_medium_t *sound_medium);
-int level_update(level_t *level, float delta_time);
+int level_render(const Level *level, Camera *camera);
 
-int level_event(level_t *level, const SDL_Event *event);
-int level_input(level_t *level,
+int level_sound(Level *level, Sound_samples *sound_samples);
+int level_update(Level *level, float delta_time);
+
+int level_event(Level *level, const SDL_Event *event, const Camera *camera);
+int level_input(Level *level,
                 const Uint8 *const keyboard_state,
                 SDL_Joystick *the_stick_of_joy);
-int level_reload_preserve_player(level_t *level,
-                                 const char *file_name);
+int level_enter_camera_event(Level *level, Camera *camera);
+
+void level_toggle_debug_mode(Level *level);
+void level_toggle_pause_mode(Level *level);
+
+bool level_edit_mode(const Level *level);
 
-void level_toggle_debug_mode(level_t *level);
-void level_toggle_pause_mode(level_t *level);
+struct EvalResult level_send(Level *level, Gc *gc, struct Scope *scope, struct Expr path);
 
 #endif  // LEVEL_H_