]> git.lizzy.rs Git - nothing.git/blobdiff - src/game/level.c
(#522) Implement (hide-goal)
[nothing.git] / src / game / level.c
index edd74da373f1de1d173a20fce5b54904d2082a4f..eecb1b34e67adbe455bf09ef2549ebdf2d37ecd2 100644 (file)
 #include "game/level/physical_world.h"
 #include "game/level/platforms.h"
 #include "game/level/player.h"
-#include "system/error.h"
+#include "game/level/regions.h"
+#include "system/line_stream.h"
 #include "system/lt.h"
 #include "system/lt/lt_adapters.h"
+#include "system/nth_alloc.h"
+
+#define LEVEL_LINE_MAX_LENGTH 512
 
 struct Level
 {
@@ -29,6 +33,7 @@ struct Level
     Background *background;
     Boxes *boxes;
     Labels *labels;
+    Regions *regions;
 };
 
 Level *create_level_from_file(const char *file_name)
@@ -40,60 +45,93 @@ Level *create_level_from_file(const char *file_name)
         return NULL;
     }
 
-    Level *const level = PUSH_LT(lt, malloc(sizeof(Level)), free);
+    Level *const level = PUSH_LT(lt, nth_alloc(sizeof(Level)), free);
     if (level == NULL) {
-        throw_error(ERROR_TYPE_LIBC);
         RETURN_LT(lt, NULL);
     }
 
-    FILE *level_file = PUSH_LT(lt, fopen(file_name, "r"), fclose_lt);
-    if (level_file == NULL) {
-        throw_error(ERROR_TYPE_LIBC);
+    LineStream *level_stream = PUSH_LT(
+        lt,
+        create_line_stream(
+            file_name,
+            "r",
+            LEVEL_LINE_MAX_LENGTH),
+        destroy_line_stream);
+    if (level_stream == NULL) {
         RETURN_LT(lt, NULL);
     }
     level->background = PUSH_LT(
         lt,
-        create_background_from_stream(level_file),
+        create_background_from_line_stream(level_stream),
         destroy_background);
     if (level->background == NULL) {
         RETURN_LT(lt, NULL);
     }
 
-    level->player = PUSH_LT(lt, create_player_from_stream(level_file), destroy_player);
+    level->player = PUSH_LT(
+        lt,
+        create_player_from_line_stream(level_stream),
+        destroy_player);
     if (level->player == NULL) {
         RETURN_LT(lt, NULL);
     }
 
-    level->platforms = PUSH_LT(lt, create_platforms_from_stream(level_file), destroy_platforms);
+    level->platforms = PUSH_LT(
+        lt,
+        create_platforms_from_line_stream(level_stream),
+        destroy_platforms);
     if (level->platforms == NULL) {
         RETURN_LT(lt, NULL);
     }
 
-    level->goals = PUSH_LT(lt, create_goals_from_stream(level_file), destroy_goals);
+    level->goals = PUSH_LT(
+        lt,
+        create_goals_from_line_stream(level_stream),
+        destroy_goals);
     if (level->goals == NULL) {
         RETURN_LT(lt, NULL);
     }
 
-    level->lava = PUSH_LT(lt, create_lava_from_stream(level_file), destroy_lava);
+    level->lava = PUSH_LT(
+        lt,
+        create_lava_from_line_stream(level_stream),
+        destroy_lava);
     if (level->lava == NULL) {
         RETURN_LT(lt, NULL);
     }
 
-    level->back_platforms = PUSH_LT(lt, create_platforms_from_stream(level_file), destroy_platforms);
+    level->back_platforms = PUSH_LT(
+        lt,
+        create_platforms_from_line_stream(level_stream),
+        destroy_platforms);
     if (level->back_platforms == NULL) {
         RETURN_LT(lt, NULL);
     }
 
-    level->boxes = PUSH_LT(lt, create_boxes_from_stream(level_file), destroy_boxes);
+    level->boxes = PUSH_LT(
+        lt,
+        create_boxes_from_line_stream(level_stream),
+        destroy_boxes);
     if (level->boxes == NULL) {
         RETURN_LT(lt, NULL);
     }
 
-    level->labels = PUSH_LT(lt, create_labels_from_stream(level_file), destroy_labels);
+    level->labels = PUSH_LT(
+        lt,
+        create_labels_from_line_stream(level_stream),
+        destroy_labels);
     if (level->labels == NULL) {
         RETURN_LT(lt, NULL);
     }
 
+    level->regions = PUSH_LT(
+        lt,
+        create_regions_from_line_stream(level_stream, level),
+        destroy_regions);
+    if (level->regions == NULL) {
+        RETURN_LT(lt, NULL);
+    }
+
     level->physical_world = PUSH_LT(lt, create_physical_world(), destroy_physical_world);
     if (level->physical_world == NULL) {
         RETURN_LT(lt, NULL);
@@ -107,7 +145,7 @@ Level *create_level_from_file(const char *file_name)
 
     level->lt = lt;
 
-    fclose(RELEASE_LT(lt, level_file));
+    destroy_line_stream(RELEASE_LT(lt, level_stream));
 
     return level;
 }
@@ -156,6 +194,10 @@ int level_render(const Level *level, Camera *camera)
         return -1;
     }
 
+    if (regions_render(level->regions, camera) < 0) {
+        return -1;
+    }
+
     return 0;
 }
 
@@ -174,6 +216,8 @@ int level_update(Level *level, float delta_time)
 
     player_hide_goals(level->player, level->goals);
     player_die_from_lava(level->player, level->lava);
+    regions_player_enter(level->regions, level->player);
+    regions_player_leave(level->regions, level->player);
 
     goals_update(level->goals, delta_time);
     lava_update(level->lava, delta_time);
@@ -238,60 +282,71 @@ int level_reload_preserve_player(Level *level, const char *file_name)
 
     /* TODO(#104): duplicate code in create_level_from_file and level_reload_preserve_player */
 
-    FILE * const level_file = PUSH_LT(lt, fopen(file_name, "r"), fclose_lt);
-    if (level_file == NULL) {
-        throw_error(ERROR_TYPE_LIBC);
+    LineStream * const level_stream = PUSH_LT(
+        lt,
+        create_line_stream(
+            file_name,
+            "r",
+            LEVEL_LINE_MAX_LENGTH),
+        destroy_line_stream);
+    if (level_stream == NULL) {
         RETURN_LT(lt, -1);
     }
 
-    Background * const background = create_background_from_stream(level_file);
+    Background * const background = create_background_from_line_stream(level_stream);
     if (background == NULL) {
         RETURN_LT(lt, -1);
     }
     level->background = RESET_LT(level->lt, level->background, background);
 
-    Player * const skipped_player = create_player_from_stream(level_file);
+    Player * const skipped_player = create_player_from_line_stream(level_stream);
     if (skipped_player == NULL) {
         RETURN_LT(lt, -1);
     }
     destroy_player(skipped_player);
 
-    Platforms * const platforms = create_platforms_from_stream(level_file);
+    Platforms * const platforms = create_platforms_from_line_stream(level_stream);
     if (platforms == NULL) {
         RETURN_LT(lt, -1);
     }
     level->platforms = RESET_LT(level->lt, level->platforms, platforms);
 
-    Goals * const goals = create_goals_from_stream(level_file);
+    Goals * const goals = create_goals_from_line_stream(level_stream);
     if (goals == NULL) {
         RETURN_LT(lt, -1);
     }
     level->goals = RESET_LT(level->lt, level->goals, goals);
 
-    Lava * const lava = create_lava_from_stream(level_file);
+    Lava * const lava = create_lava_from_line_stream(level_stream);
     if (lava == NULL) {
         RETURN_LT(lt, -1);
     }
     level->lava = RESET_LT(level->lt, level->lava, lava);
 
-    Platforms * const back_platforms = create_platforms_from_stream(level_file);
+    Platforms * const back_platforms = create_platforms_from_line_stream(level_stream);
     if (back_platforms == NULL) {
         RETURN_LT(lt, -1);
     }
     level->back_platforms = RESET_LT(level->lt, level->back_platforms, back_platforms);
 
-    Boxes * const boxes = create_boxes_from_stream(level_file);
+    Boxes * const boxes = create_boxes_from_line_stream(level_stream);
     if (boxes == NULL) {
         RETURN_LT(lt, -1);
     }
     level->boxes = RESET_LT(level->lt, level->boxes, boxes);
 
-    Labels * const labels = create_labels_from_stream(level_file);
+    Labels * const labels = create_labels_from_line_stream(level_stream);
     if (labels == NULL) {
         RETURN_LT(lt, -1);
     }
     level->labels = RESET_LT(level->lt, level->labels, labels);
 
+    Regions * const regions = create_regions_from_line_stream(level_stream, level);
+    if (regions == NULL) {
+        RETURN_LT(lt, -1);
+    }
+    level->regions = RESET_LT(level->lt, level->regions, regions);
+
     physical_world_clean(level->physical_world);
     if (physical_world_add_solid(
             level->physical_world,
@@ -349,3 +404,27 @@ Rigid_rect *level_rigid_rect(Level *level,
 
     return NULL;
 }
+
+void level_hide_goal(Level *level, const char *goal_id)
+{
+    goals_hide(level->goals, goal_id);
+}
+
+void level_show_goal(Level *level, const char *goal_id)
+{
+    goals_show(level->goals, goal_id);
+}
+
+long int level_player_jump_count(Level *level)
+{
+    assert(level);
+    return player_jump_count(level->player);
+}
+
+void level_hide_label(Level *level, const char *label_id)
+{
+    assert(level);
+    assert(label_id);
+
+    /* TODO: level_hide_label is not implemented */
+}