]> git.lizzy.rs Git - nothing.git/blobdiff - src/game/level.c
Delete LineStream from the existance
[nothing.git] / src / game / level.c
index 98d30212d62399fef64848da3a5ad411571fbc17..eeb5b65478b93c2a4145b50a22b23eddec18bd23 100644 (file)
@@ -1,10 +1,7 @@
-#include <SDL2/SDL.h>
+#include <SDL.h>
 #include "system/stacktrace.h"
 
-#include "broadcast.h"
 #include "color.h"
-#include "ebisp/builtins.h"
-#include "ebisp/interpreter.h"
 #include "game/camera.h"
 #include "game/level.h"
 #include "game/level/background.h"
 #include "game/level/player.h"
 #include "game/level/regions.h"
 #include "game/level/rigid_bodies.h"
-#include "game/level_metadata.h"
-#include "game/level/level_editor/proto_rect.h"
-#include "game/level/level_editor/layer.h"
+#include "game/level/level_editor/rect_layer.h"
 #include "game/level/level_editor/point_layer.h"
-#include "system/line_stream.h"
+#include "game/level/level_editor/player_layer.h"
+#include "game/level/level_editor/label_layer.h"
+#include "game/level/level_editor/background_layer.h"
 #include "system/log.h"
 #include "system/lt.h"
-#include "system/lt/lt_adapters.h"
 #include "system/nth_alloc.h"
 #include "system/str.h"
 #include "game/level/level_editor.h"
+#include "ui/console.h"
 
-#define LEVEL_LINE_MAX_LENGTH 512
 #define LEVEL_GRAVITY 1500.0f
+#define JOYSTICK_THRESHOLD 1000
+
+typedef enum {
+    LEVEL_STATE_IDLE = 0,
+    LEVEL_STATE_PAUSE
+} LevelState;
 
 struct Level
 {
     Lt *lt;
 
-    const char *file_name;
-    LevelMetadata *metadata;
-    // TODO(#812): LevelEditor does not support Background
-    Background *background;
+    LevelState state;
+    Background background;
     RigidBodies *rigid_bodies;
-    // TODO(#813): LevelEditor does not support Player
     Player *player;
     Platforms *platforms;
     Goals *goals;
-    // TODO(#816): LevelEditor does not support Lava
     Lava *lava;
     Platforms *back_platforms;
     Boxes *boxes;
-    // TODO(#818): LevelEditor does not support Labels
     Labels *labels;
-    // TODO(#819): LevelEditor does not support Regions
     Regions *regions;
-
-    bool edit_mode;
-    LevelEditor *level_editor;
 };
 
-Level *create_level_from_file(const char *file_name, Broadcast *broadcast)
+Level *create_level_from_level_editor(const LevelEditor *level_editor)
 {
-    trace_assert(file_name);
+    trace_assert(level_editor);
 
-    Lt *const lt = create_lt();
-    if (lt == NULL) {
-        return NULL;
-    }
+    Lt *lt = create_lt();
 
-    Level *const level = PUSH_LT(lt, nth_calloc(1, sizeof(Level)), free);
+    Level *level = PUSH_LT(
+        lt,
+        nth_calloc(1, sizeof(Level)),
+        free);
     if (level == NULL) {
         RETURN_LT(lt, NULL);
     }
     level->lt = lt;
 
-    level->file_name = PUSH_LT(lt, string_duplicate(file_name, NULL), free);
-    if (level->file_name == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    LineStream *level_stream = PUSH_LT(
-        lt,
-        create_line_stream(
-            file_name,
-            "r",
-            LEVEL_LINE_MAX_LENGTH),
-        destroy_line_stream);
-    if (level_stream == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    level->metadata = PUSH_LT(
-        lt,
-        create_level_metadata_from_line_stream(level_stream),
-        destroy_level_metadata);
-    if (level->metadata == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    level->background = PUSH_LT(
-        lt,
-        create_background_from_line_stream(level_stream),
-        destroy_background);
-    if (level->background == NULL) {
-        RETURN_LT(lt, NULL);
-    }
+    level->background = create_background(
+        color_picker_rgba(
+            &level_editor->background_layer.color_picker));
 
     level->rigid_bodies = PUSH_LT(lt, create_rigid_bodies(1024), destroy_rigid_bodies);
     if (level->rigid_bodies == NULL) {
@@ -111,33 +76,25 @@ Level *create_level_from_file(const char *file_name, Broadcast *broadcast)
 
     level->player = PUSH_LT(
         lt,
-        create_player_from_line_stream(level_stream, level->rigid_bodies, broadcast),
+        create_player_from_player_layer(
+            &level_editor->player_layer,
+            level->rigid_bodies),
         destroy_player);
     if (level->player == NULL) {
         RETURN_LT(lt, NULL);
     }
 
-    RectLayer *platforms_rect_layer = create_layer_from_line_stream(level_stream);
-    if (platforms_rect_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
     level->platforms = PUSH_LT(
         lt,
-        create_platforms_from_rect_layer(platforms_rect_layer),
+        create_platforms_from_rect_layer(level_editor->platforms_layer),
         destroy_platforms);
     if (level->platforms == NULL) {
         RETURN_LT(lt, NULL);
     }
 
-    PointLayer *goals_layer = create_point_layer_from_line_stream(level_stream);
-    if (goals_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
     level->goals = PUSH_LT(
         lt,
-        create_goals_from_point_layer(goals_layer),
+        create_goals_from_point_layer(level_editor->goals_layer),
         destroy_goals);
     if (level->goals == NULL) {
         RETURN_LT(lt, NULL);
@@ -145,33 +102,23 @@ Level *create_level_from_file(const char *file_name, Broadcast *broadcast)
 
     level->lava = PUSH_LT(
         lt,
-        create_lava_from_line_stream(level_stream),
+        create_lava_from_rect_layer(level_editor->lava_layer),
         destroy_lava);
     if (level->lava == NULL) {
         RETURN_LT(lt, NULL);
     }
 
-    RectLayer *back_platforms_rect_layer = create_layer_from_line_stream(level_stream);
-    if (back_platforms_rect_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
     level->back_platforms = PUSH_LT(
         lt,
-        create_platforms_from_rect_layer(back_platforms_rect_layer),
+        create_platforms_from_rect_layer(level_editor->back_platforms_layer),
         destroy_platforms);
     if (level->back_platforms == NULL) {
         RETURN_LT(lt, NULL);
     }
 
-    RectLayer *boxes_rect_layer = create_layer_from_line_stream(level_stream);
-    if (boxes_rect_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
     level->boxes = PUSH_LT(
         lt,
-        create_boxes_from_rect_layer(boxes_rect_layer, level->rigid_bodies),
+        create_boxes_from_rect_layer(level_editor->boxes_layer, level->rigid_bodies),
         destroy_boxes);
     if (level->boxes == NULL) {
         RETURN_LT(lt, NULL);
@@ -179,7 +126,7 @@ Level *create_level_from_file(const char *file_name, Broadcast *broadcast)
 
     level->labels = PUSH_LT(
         lt,
-        create_labels_from_line_stream(level_stream),
+        create_labels_from_label_layer(level_editor->label_layer),
         destroy_labels);
     if (level->labels == NULL) {
         RETURN_LT(lt, NULL);
@@ -187,27 +134,15 @@ Level *create_level_from_file(const char *file_name, Broadcast *broadcast)
 
     level->regions = PUSH_LT(
         lt,
-        create_regions_from_line_stream(level_stream, broadcast),
+        create_regions_from_rect_layer(
+            level_editor->regions_layer,
+            level->labels,
+            level->goals),
         destroy_regions);
     if (level->regions == NULL) {
         RETURN_LT(lt, NULL);
     }
 
-    level->edit_mode = false;
-    level->level_editor = PUSH_LT(
-        lt,
-        create_level_editor(
-            boxes_rect_layer,
-            platforms_rect_layer,
-            back_platforms_rect_layer,
-            goals_layer),
-        destroy_level_editor);
-    if (level->level_editor == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    destroy_line_stream(RELEASE_LT(lt, level_stream));
-
     return level;
 }
 
@@ -217,23 +152,14 @@ void destroy_level(Level *level)
     RETURN_LT0(level->lt);
 }
 
-
-int level_render(const Level *level, Camera *camera)
+int level_render(const Level *level, const Camera *camera)
 {
     trace_assert(level);
 
-    if (background_render(level->background, camera) < 0) {
+    if (background_render(&level->background, camera) < 0) {
         return -1;
     }
 
-    if (level->edit_mode) {
-        if (level_editor_render(level->level_editor, camera) < 0) {
-            return -1;
-        }
-
-        return 0;
-    }
-
     if (platforms_render(level->back_platforms, camera) < 0) {
         return -1;
     }
@@ -274,6 +200,10 @@ int level_update(Level *level, float delta_time)
     trace_assert(level);
     trace_assert(delta_time > 0);
 
+    if (level->state == LEVEL_STATE_PAUSE) {
+        return 0;
+    }
+
     boxes_float_in_lava(level->boxes, level->lava);
     rigid_bodies_apply_omniforce(level->rigid_bodies, vec(0.0f, LEVEL_GRAVITY));
 
@@ -282,7 +212,6 @@ int level_update(Level *level, float delta_time)
 
     rigid_bodies_collide(level->rigid_bodies, level->platforms);
 
-    player_hide_goals(level->player, level->goals);
     player_die_from_lava(level->player, level->lava);
     regions_player_enter(level->regions, level->player);
     regions_player_leave(level->regions, level->player);
@@ -291,62 +220,33 @@ int level_update(Level *level, float delta_time)
     lava_update(level->lava, delta_time);
     labels_update(level->labels, delta_time);
 
-    if (level->edit_mode) {
-        level_editor_update(level->level_editor, delta_time);
-    }
-
     return 0;
 }
 
-int level_event(Level *level, const SDL_Event *event, const Camera *camera)
+static
+int level_event_idle(Level *level, const SDL_Event *event,
+                     Camera *camera, Sound_samples *sound_samples)
 {
     trace_assert(level);
-    trace_assert(event);
 
     switch (event->type) {
     case SDL_KEYDOWN:
         switch (event->key.keysym.sym) {
+        case SDLK_w:
+        case SDLK_UP:
         case SDLK_SPACE: {
             player_jump(level->player);
         } break;
 
-        case SDLK_TAB: {
-            level->edit_mode = !level->edit_mode;
-            SDL_SetRelativeMouseMode(level->edit_mode);
-            if (!level->edit_mode) {
-                level->boxes = RESET_LT(
-                    level->lt,
-                    level->boxes,
-                    create_boxes_from_rect_layer(
-                        level_editor_boxes(level->level_editor),
-                        level->rigid_bodies));
-                if (level->boxes == NULL) {
-                    return -1;
-                }
-
-                level->platforms = RESET_LT(
-                    level->lt,
-                    level->platforms,
-                    create_platforms_from_rect_layer(
-                        level_editor_platforms(
-                            level->level_editor)));
-                if (level->platforms == NULL) {
-                    return -1;
-                }
-
-                level->back_platforms = RESET_LT(
-                    level->lt,
-                    level->back_platforms,
-                    create_platforms_from_rect_layer(
-                        level_editor_back_platforms(
-                            level->level_editor)));
-                if (level->back_platforms == NULL) {
-                    return -1;
-                }
-
-                // TODO(#834): goals are not updated after tabbing from LevelEditor
-            }
-        };
+        case SDLK_p: {
+            level->state = LEVEL_STATE_PAUSE;
+            camera->blackwhite_mode = true;
+            sound_samples_toggle_pause(sound_samples);
+        } break;
+
+        case SDLK_l: {
+            camera_toggle_debug_mode(camera);
+        } break;
         }
         break;
 
@@ -357,8 +257,44 @@ int level_event(Level *level, const SDL_Event *event, const Camera *camera)
         break;
     }
 
-    if (level->edit_mode) {
-        level_editor_event(level->level_editor, event, camera);
+    return 0;
+}
+
+static
+int level_event_pause(Level *level, const SDL_Event *event,
+                      Camera *camera, Sound_samples *sound_samples)
+{
+    trace_assert(level);
+
+    switch (event->type) {
+    case SDL_KEYDOWN: {
+        switch (event->key.keysym.sym) {
+        case SDLK_p: {
+            level->state = LEVEL_STATE_IDLE;
+            camera->blackwhite_mode = false;
+            sound_samples_toggle_pause(sound_samples);
+        } break;
+        }
+    } break;
+    }
+
+    return 0;
+}
+
+int level_event(Level *level, const SDL_Event *event,
+                Camera *camera, Sound_samples *sound_samples)
+{
+    trace_assert(level);
+    trace_assert(event);
+
+    switch (level->state) {
+    case LEVEL_STATE_IDLE: {
+        return level_event_idle(level, event, camera, sound_samples);
+    } break;
+
+    case LEVEL_STATE_PAUSE: {
+        return level_event_pause(level, event, camera, sound_samples);
+    } break;
     }
 
     return 0;
@@ -370,15 +306,18 @@ int level_input(Level *level,
 {
     trace_assert(level);
     trace_assert(keyboard_state);
-    (void) the_stick_of_joy;
 
-    if (keyboard_state[SDL_SCANCODE_A]) {
+    if (level->state == LEVEL_STATE_PAUSE) {
+        return 0;
+    }
+
+    if (keyboard_state[SDL_SCANCODE_A] || keyboard_state[SDL_SCANCODE_LEFT]) {
         player_move_left(level->player);
-    } else if (keyboard_state[SDL_SCANCODE_D]) {
+    } else if (keyboard_state[SDL_SCANCODE_D] || keyboard_state[SDL_SCANCODE_RIGHT]) {
         player_move_right(level->player);
-    } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) < 0) {
+    } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) < -JOYSTICK_THRESHOLD) {
         player_move_left(level->player);
-    } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) > 0) {
+    } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) > JOYSTICK_THRESHOLD) {
         player_move_right(level->player);
     } else {
         player_stop(level->player);
@@ -389,6 +328,10 @@ int level_input(Level *level,
 
 int level_sound(Level *level, Sound_samples *sound_samples)
 {
+    if (level->state == LEVEL_STATE_PAUSE) {
+        return 0;
+    }
+
     if (goals_sound(level->goals, sound_samples) < 0) {
         return -1;
     }
@@ -400,68 +343,28 @@ int level_sound(Level *level, Sound_samples *sound_samples)
     return 0;
 }
 
-void level_toggle_debug_mode(Level *level)
-{
-    background_toggle_debug_mode(level->background);
-}
-
 int level_enter_camera_event(Level *level, Camera *camera)
 {
-    if (!level->edit_mode) {
-        player_focus_camera(level->player, camera);
-        camera_scale(camera, 1.0f);
-    } else {
-        level_editor_focus_camera(
-            level->level_editor,
-            camera);
+    if (level->state == LEVEL_STATE_PAUSE) {
+        return 0;
     }
 
+    player_focus_camera(level->player, camera);
+    camera_scale(camera, 1.0f);
+
     goals_cue(level->goals, camera);
     goals_checkpoint(level->goals, level->player);
     labels_enter_camera_event(level->labels, camera);
     return 0;
 }
 
-struct EvalResult level_send(Level *level, Gc *gc, struct Scope *scope, struct Expr path)
-{
-    trace_assert(level);
-    trace_assert(gc);
-    trace_assert(scope);
-
-    const char *target = NULL;
-    struct Expr rest = void_expr();
-    struct EvalResult res = match_list(gc, "q*", path, &target, &rest);
-    if (res.is_error) {
-        return res;
-    }
-
-    if (strcmp(target, "goal") == 0) {
-        return goals_send(level->goals, gc, scope, rest);
-    } else if (strcmp(target, "label") == 0) {
-        return labels_send(level->labels, gc, scope, rest);
-    } else if (strcmp(target, "box") == 0) {
-        return boxes_send(level->boxes, gc, scope, rest);
-    } else if (strcmp(target, "body-push") == 0) {
-        long int id = 0, x = 0, y = 0;
-        res = match_list(gc, "ddd", rest, &id, &x, &y);
-        if (res.is_error) {
-            return res;
-        }
-
-        rigid_bodies_apply_force(level->rigid_bodies, (size_t) id, vec((float) x, (float) y));
-
-        return eval_success(NIL(gc));
-    } else if (strcmp(target, "edit") == 0) {
-        level->edit_mode = !level->edit_mode;
-        SDL_SetRelativeMouseMode(level->edit_mode);
-        return eval_success(NIL(gc));
-    }
-
-    return unknown_target(gc, "level", target);
-}
-
-bool level_edit_mode(const Level *level)
+void level_disable_pause_mode(Level *level, Camera *camera,
+                              Sound_samples *sound_samples)
 {
     trace_assert(level);
-    return level->edit_mode;
+    trace_assert(camera);
+    trace_assert(sound_samples);
+    level->state = LEVEL_STATE_IDLE;
+    camera->blackwhite_mode = false;
+    sound_samples_toggle_pause(sound_samples);
 }