]> git.lizzy.rs Git - nothing.git/blobdiff - src/game/level.c
(#68) Wire up boxes entity
[nothing.git] / src / game / level.c
index 19fc15d74d97b2ce2cafa2af85d24142eae18378..ed78896ce714c27ce907f9a473a128456282ce17 100644 (file)
@@ -4,6 +4,7 @@
 #include "game/camera.h"
 #include "game/level.h"
 #include "game/level/background.h"
+#include "game/level/boxes.h"
 #include "game/level/goals.h"
 #include "game/level/lava.h"
 #include "game/level/platforms.h"
@@ -23,6 +24,7 @@ struct level_t
     color_t background_color;
     platforms_t *back_platforms;
     background_t *background;
+    boxes_t *boxes;
 };
 
 level_t *create_level_from_file(const char *file_name)
@@ -78,6 +80,11 @@ level_t *create_level_from_file(const char *file_name)
         RETURN_LT(lt, NULL);
     }
 
+    level->boxes = PUSH_LT(lt, create_boxes_from_stream(level_file), destroy_boxes);
+    if (level->boxes == NULL) {
+        RETURN_LT(lt, NULL);
+    }
+
     level->background = PUSH_LT(lt, create_background(level->background_color), destroy_background);
     if (level->background == NULL) {
         RETURN_LT(lt, NULL);
@@ -106,11 +113,6 @@ int level_render(const level_t *level, camera_t *camera)
         return -1;
     }
 
-    const rect_t view_port = camera_view_port(camera);
-
-    background_move_to(level->background, vec(view_port.x + view_port.w * 0.5f,
-                                              view_port.y + view_port.h * 0.5f));
-
     if (background_render(level->background, camera) < 0) {
         return -1;
     }
@@ -123,6 +125,10 @@ int level_render(const level_t *level, camera_t *camera)
         return -1;
     }
 
+    if (boxes_render(level->boxes, camera) < 0) {
+        return -1;
+    }
+
     if (lava_render(level->lava, camera) < 0) {
         return -1;
     }
@@ -149,6 +155,7 @@ int level_update(level_t *level, float delta_time)
     assert(level);
     assert(delta_time > 0);
 
+    boxes_update(level->boxes, level->platforms, delta_time);
     player_update(level->player, level->platforms, delta_time);
 
     player_hide_goals(level->player, level->goals);
@@ -260,16 +267,22 @@ int level_reload_preserve_player(level_t *level, const char *file_name)
     }
     level->back_platforms = RESET_LT(level->lt, level->back_platforms, back_platforms);
 
+    boxes_t * const boxes = create_boxes_from_stream(level_file);
+    if (level->boxes == NULL) {
+        RETURN_LT(lt, -1);
+    }
+    level->boxes = RESET_LT(level->lt, level->boxes, boxes);
+
     RETURN_LT(lt, 0);
 }
 
-int level_sound(level_t *level, sound_medium_t *sound_medium)
+int level_sound(level_t *level, sound_samples_t *sound_samples)
 {
-    if (goals_sound(level->goals, sound_medium) < 0) {
+    if (goals_sound(level->goals, sound_samples) < 0) {
         return -1;
     }
 
-    if (player_sound(level->player, sound_medium) < 0) {
+    if (player_sound(level->player, sound_samples) < 0) {
         return -1;
     }