#include "game/level/player.h"
#include "game/level/regions.h"
#include "game/level/rigid_bodies.h"
-#include "game/level_metadata.h"
#include "game/level/level_editor/rect_layer.h"
#include "game/level/level_editor/point_layer.h"
#include "game/level/level_editor/player_layer.h"
#include "game/level/level_editor/label_layer.h"
#include "game/level/level_editor/background_layer.h"
-#include "system/line_stream.h"
#include "system/log.h"
#include "system/lt.h"
#include "system/nth_alloc.h"
Lt *lt;
LevelState state;
- LevelMetadata *metadata;
- Background *background;
+ Background background;
RigidBodies *rigid_bodies;
Player *player;
Platforms *platforms;
Boxes *boxes;
Labels *labels;
Regions *regions;
- Console *console;
- int console_enabled;
};
Level *create_level_from_level_editor(const LevelEditor *level_editor)
}
level->lt = lt;
- level->background = PUSH_LT(
- lt,
- create_background(
- color_picker_rgba(
- &level_editor->background_layer.color_picker)),
- destroy_background);
- if (level->background == NULL) {
- RETURN_LT(lt, NULL);
- }
+ level->background = create_background(
+ color_picker_rgba(
+ &level_editor->background_layer.color_picker));
level->rigid_bodies = PUSH_LT(lt, create_rigid_bodies(1024), destroy_rigid_bodies);
if (level->rigid_bodies == NULL) {
level->platforms = PUSH_LT(
lt,
- create_platforms_from_rect_layer(level_editor->platforms_layer),
+ create_platforms_from_rect_layer(&level_editor->platforms_layer),
destroy_platforms);
if (level->platforms == NULL) {
RETURN_LT(lt, NULL);
level->goals = PUSH_LT(
lt,
- create_goals_from_point_layer(level_editor->goals_layer),
+ create_goals_from_point_layer(&level_editor->goals_layer),
destroy_goals);
if (level->goals == NULL) {
RETURN_LT(lt, NULL);
level->lava = PUSH_LT(
lt,
- create_lava_from_rect_layer(level_editor->lava_layer),
+ create_lava_from_rect_layer(&level_editor->lava_layer),
destroy_lava);
if (level->lava == NULL) {
RETURN_LT(lt, NULL);
level->back_platforms = PUSH_LT(
lt,
- create_platforms_from_rect_layer(level_editor->back_platforms_layer),
+ create_platforms_from_rect_layer(&level_editor->back_platforms_layer),
destroy_platforms);
if (level->back_platforms == NULL) {
RETURN_LT(lt, NULL);
level->boxes = PUSH_LT(
lt,
- create_boxes_from_rect_layer(level_editor->boxes_layer, level->rigid_bodies),
+ create_boxes_from_rect_layer(&level_editor->boxes_layer, level->rigid_bodies),
destroy_boxes);
if (level->boxes == NULL) {
RETURN_LT(lt, NULL);
level->regions = PUSH_LT(
lt,
- create_regions_from_rect_layer(level_editor->regions_layer),
+ create_regions_from_rect_layer(
+ &level_editor->regions_layer,
+ level->labels,
+ level->goals),
destroy_regions);
if (level->regions == NULL) {
RETURN_LT(lt, NULL);
}
- level->console = PUSH_LT(
- lt,
- create_console(),
- destroy_console);
- if (level->console == NULL) {
- RETURN_LT(lt, NULL);
- }
-
return level;
}
{
trace_assert(level);
- if (background_render(level->background, camera) < 0) {
+ if (background_render(&level->background, camera) < 0) {
return -1;
}
return -1;
}
- if (level->console_enabled) {
- if (console_render(level->console, camera) < 0) {
- return -1;
- }
- }
-
return 0;
}
trace_assert(level);
trace_assert(delta_time > 0);
- if (level->console_enabled) {
- if (console_update(level->console, delta_time) < 0) {
- return -1;
- }
- }
-
if (level->state == LEVEL_STATE_PAUSE) {
return 0;
}
rigid_bodies_collide(level->rigid_bodies, level->platforms);
- player_hide_goals(level->player, level->goals);
player_die_from_lava(level->player, level->lava);
regions_player_enter(level->regions, level->player);
regions_player_leave(level->regions, level->player);
case SDLK_l: {
camera_toggle_debug_mode(camera);
- background_toggle_debug_mode(level->background);
} break;
}
break;
return 0;
}
-static
-int level_event_console(Level *level, const SDL_Event *event)
-{
- trace_assert(level);
- trace_assert(event);
-
- if (level->console_enabled) {
- switch (event->type) {
- case SDL_KEYDOWN:
- switch (event->key.keysym.sym) {
- case SDLK_ESCAPE:
- SDL_StopTextInput();
- level->console_enabled = 0;
- return 0;
-
- default: {}
- }
-
- default: {}
- }
- } else {
- switch (event->type) {
- case SDL_KEYUP: {
- switch (event->key.keysym.sym) {
- case SDLK_BACKQUOTE:
- case SDLK_c: {
- SDL_StartTextInput();
- level->console_enabled = 1;
- console_slide_down(level->console);
- } break;
- }
- } break;
- }
- }
-
- return console_handle_event(level->console, event);
-}
-
int level_event(Level *level, const SDL_Event *event,
Camera *camera, Sound_samples *sound_samples)
{
trace_assert(level);
trace_assert(event);
- level_event_console(level, event);
-
- if (level->console_enabled) {
- return 0;
- }
-
switch (level->state) {
case LEVEL_STATE_IDLE: {
return level_event_idle(level, event, camera, sound_samples);
trace_assert(level);
trace_assert(keyboard_state);
- if (level->console_enabled) {
- return 0;
- }
-
if (level->state == LEVEL_STATE_PAUSE) {
return 0;
}
labels_enter_camera_event(level->labels, camera);
return 0;
}
+
+void level_disable_pause_mode(Level *level, Camera *camera,
+ Sound_samples *sound_samples)
+{
+ trace_assert(level);
+ trace_assert(camera);
+ trace_assert(sound_samples);
+ level->state = LEVEL_STATE_IDLE;
+ camera->blackwhite_mode = false;
+ sound_samples_toggle_pause(sound_samples);
+}