#include "game/level/rigid_bodies.h"
#include "game/level_metadata.h"
#include "game/level/level_editor/proto_rect.h"
+#include "game/level/level_editor/layer.h"
#include "system/line_stream.h"
#include "system/log.h"
#include "system/lt.h"
const char *file_name;
LevelMetadata *metadata;
+ // TODO(#812): LevelEditor does not support Background
Background *background;
RigidBodies *rigid_bodies;
+ // TODO(#813): LevelEditor does not support Player
Player *player;
Platforms *platforms;
+ // TODO(#815): LevelEditor does not support Goals
Goals *goals;
+ // TODO(#816): LevelEditor does not support Lava
Lava *lava;
Platforms *back_platforms;
Boxes *boxes;
+ // TODO(#818): LevelEditor does not support Labels
Labels *labels;
+ // TODO(#819): LevelEditor does not support Regions
Regions *regions;
bool edit_mode;
return NULL;
}
- Level *const level = PUSH_LT(lt, nth_alloc(sizeof(Level)), free);
+ Level *const level = PUSH_LT(lt, nth_calloc(1, sizeof(Level)), free);
if (level == NULL) {
RETURN_LT(lt, NULL);
}
RETURN_LT(lt, NULL);
}
+ Layer *platforms_layer = create_layer_from_line_stream(level_stream);
+ if (platforms_layer == NULL) {
+ RETURN_LT(lt, NULL);
+ }
+
level->platforms = PUSH_LT(
lt,
- create_platforms_from_line_stream(level_stream),
+ create_platforms_from_layer(platforms_layer),
destroy_platforms);
if (level->platforms == NULL) {
RETURN_LT(lt, NULL);
RETURN_LT(lt, NULL);
}
+ Layer *back_platforms_layer = create_layer_from_line_stream(level_stream);
+ if (back_platforms_layer == NULL) {
+ RETURN_LT(lt, NULL);
+ }
+
level->back_platforms = PUSH_LT(
lt,
- create_platforms_from_line_stream(level_stream),
+ create_platforms_from_layer(back_platforms_layer),
destroy_platforms);
if (level->back_platforms == NULL) {
RETURN_LT(lt, NULL);
}
+ Layer *boxes_layer = create_layer_from_line_stream(level_stream);
+ if (boxes_layer == NULL) {
+ RETURN_LT(lt, NULL);
+ }
+
level->boxes = PUSH_LT(
lt,
- create_boxes_from_line_stream(level_stream, level->rigid_bodies),
+ create_boxes_from_layer(boxes_layer, level->rigid_bodies),
destroy_boxes);
if (level->boxes == NULL) {
RETURN_LT(lt, NULL);
level->edit_mode = false;
level->level_editor = PUSH_LT(
lt,
- create_level_editor(),
+ create_level_editor(
+ boxes_layer,
+ platforms_layer,
+ back_platforms_layer),
destroy_level_editor);
if (level->level_editor == NULL) {
RETURN_LT(lt, NULL);
RETURN_LT0(level->lt);
}
+
int level_render(const Level *level, Camera *camera)
{
trace_assert(level);
return -1;
}
+ if (level->edit_mode) {
+ if (level_editor_render(level->level_editor, camera) < 0) {
+ return -1;
+ }
+
+ return 0;
+ }
+
if (platforms_render(level->back_platforms, camera) < 0) {
return -1;
}
return -1;
}
- if (level->edit_mode) {
- if (level_editor_render(level->level_editor, camera) < 0) {
- return -1;
- }
- }
-
return 0;
}
case SDLK_TAB: {
level->edit_mode = !level->edit_mode;
SDL_SetRelativeMouseMode(level->edit_mode);
+ if (!level->edit_mode) {
+ level->boxes = RESET_LT(
+ level->lt,
+ level->boxes,
+ create_boxes_from_layer(
+ level_editor_boxes(level->level_editor),
+ level->rigid_bodies));
+ if (level->boxes == NULL) {
+ return -1;
+ }
+
+ level->platforms = RESET_LT(
+ level->lt,
+ level->platforms,
+ create_platforms_from_layer(
+ level_editor_platforms(
+ level->level_editor)));
+ if (level->platforms == NULL) {
+ return -1;
+ }
+
+ level->back_platforms = RESET_LT(
+ level->lt,
+ level->back_platforms,
+ create_platforms_from_layer(
+ level_editor_back_platforms(
+ level->level_editor)));
+ if (level->back_platforms == NULL) {
+ return -1;
+ }
+ }
};
}
break;
return 0;
}
-int level_reload_preserve_player(Level *level, Broadcast *broadcast)
-{
- Lt * const lt = create_lt();
- if (lt == NULL) {
- return -1;
- }
-
- log_info("Soft-reloading the level from '%s'...\n", level->file_name);
-
- /* TODO(#104): duplicate code in create_level_from_file and level_reload_preserve_player */
-
- LineStream * const level_stream = PUSH_LT(
- lt,
- create_line_stream(
- level->file_name,
- "r",
- LEVEL_LINE_MAX_LENGTH),
- destroy_line_stream);
- if (level_stream == NULL) {
- RETURN_LT(lt, -1);
- }
-
- LevelMetadata *const metadata = create_level_metadata_from_line_stream(level_stream);
- if (metadata == NULL) {
- RETURN_LT(lt, -1);
- }
- level->metadata = RESET_LT(level->lt, level->metadata, metadata);
-
- Background * const background = create_background_from_line_stream(level_stream);
- if (background == NULL) {
- RETURN_LT(lt, -1);
- }
- level->background = RESET_LT(level->lt, level->background, background);
-
- Player * const skipped_player = create_player_from_line_stream(level_stream, level->rigid_bodies, broadcast);
- if (skipped_player == NULL) {
- RETURN_LT(lt, -1);
- }
- destroy_player(skipped_player);
-
- Platforms * const platforms = create_platforms_from_line_stream(level_stream);
- if (platforms == NULL) {
- RETURN_LT(lt, -1);
- }
- level->platforms = RESET_LT(level->lt, level->platforms, platforms);
-
- Goals * const goals = create_goals_from_line_stream(level_stream);
- if (goals == NULL) {
- RETURN_LT(lt, -1);
- }
- level->goals = RESET_LT(level->lt, level->goals, goals);
-
- Lava * const lava = create_lava_from_line_stream(level_stream);
- if (lava == NULL) {
- RETURN_LT(lt, -1);
- }
- level->lava = RESET_LT(level->lt, level->lava, lava);
-
- Platforms * const back_platforms = create_platforms_from_line_stream(level_stream);
- if (back_platforms == NULL) {
- RETURN_LT(lt, -1);
- }
- level->back_platforms = RESET_LT(level->lt, level->back_platforms, back_platforms);
-
- Boxes * const boxes = create_boxes_from_line_stream(level_stream, level->rigid_bodies);
- if (boxes == NULL) {
- RETURN_LT(lt, -1);
- }
- level->boxes = RESET_LT(level->lt, level->boxes, boxes);
-
- Labels * const labels = create_labels_from_line_stream(level_stream);
- if (labels == NULL) {
- RETURN_LT(lt, -1);
- }
- level->labels = RESET_LT(level->lt, level->labels, labels);
-
- Regions * const regions = create_regions_from_line_stream(level_stream, broadcast);
- if (regions == NULL) {
- RETURN_LT(lt, -1);
- }
- level->regions = RESET_LT(level->lt, level->regions, regions);
-
- RETURN_LT(lt, 0);
-}
-
int level_sound(Level *level, Sound_samples *sound_samples)
{
if (goals_sound(level->goals, sound_samples) < 0) {
rigid_bodies_apply_force(level->rigid_bodies, (size_t) id, vec((float) x, (float) y));
return eval_success(NIL(gc));
- } else if (strcmp(target, "body-add") == 0) {
- long int x = 0, y = 0, w = 0, h = 0;
- const char *color = 0;
- res = match_list(gc, "dddds", rest, &x, &y, &w, &h, &color);
- if (res.is_error) {
- return res;
- }
-
- return eval_success(
- NUMBER(
- gc,
- (long int) rigid_bodies_add(
- level->rigid_bodies,
- rect((float)x, (float)y, (float)w, (float)h),
- hexstr(color))));
} else if (strcmp(target, "edit") == 0) {
level->edit_mode = !level->edit_mode;
SDL_SetRelativeMouseMode(level->edit_mode);