#include <SDL2/SDL.h>
#include "system/stacktrace.h"
+#include "broadcast.h"
#include "color.h"
+#include "ebisp/builtins.h"
+#include "ebisp/interpreter.h"
#include "game/camera.h"
#include "game/level.h"
#include "game/level/background.h"
#include "game/level/goals.h"
#include "game/level/labels.h"
#include "game/level/lava.h"
-#include "game/level/physical_world.h"
#include "game/level/platforms.h"
#include "game/level/player.h"
#include "game/level/regions.h"
+#include "game/level/rigid_bodies.h"
+#include "game/level_metadata.h"
+#include "game/level/level_editor/proto_rect.h"
+#include "game/level/level_editor/layer.h"
#include "system/line_stream.h"
+#include "system/log.h"
#include "system/lt.h"
#include "system/lt/lt_adapters.h"
#include "system/nth_alloc.h"
-#include "ebisp/interpreter.h"
-#include "ebisp/builtins.h"
-#include "broadcast.h"
+#include "system/str.h"
+#include "game/level/level_editor.h"
#define LEVEL_LINE_MAX_LENGTH 512
+#define LEVEL_GRAVITY 1500.0f
struct Level
{
Lt *lt;
- Physical_world *physical_world;
+ const char *file_name;
+ LevelMetadata *metadata;
+ // TODO(#812): LevelEditor does not support Background
+ Background *background;
+ RigidBodies *rigid_bodies;
+ // TODO(#813): LevelEditor does not support Player
Player *player;
Platforms *platforms;
+ // TODO(#815): LevelEditor does not support Goals
Goals *goals;
+ // TODO(#816): LevelEditor does not support Lava
Lava *lava;
Platforms *back_platforms;
- Background *background;
Boxes *boxes;
+ // TODO(#818): LevelEditor does not support Labels
Labels *labels;
+ // TODO(#819): LevelEditor does not support Regions
Regions *regions;
+
+ bool edit_mode;
+ LevelEditor *level_editor;
};
Level *create_level_from_file(const char *file_name, Broadcast *broadcast)
return NULL;
}
- Level *const level = PUSH_LT(lt, nth_alloc(sizeof(Level)), free);
+ Level *const level = PUSH_LT(lt, nth_calloc(1, sizeof(Level)), free);
if (level == NULL) {
RETURN_LT(lt, NULL);
}
+ level->lt = lt;
+
+ level->file_name = PUSH_LT(lt, string_duplicate(file_name, NULL), free);
+ if (level->file_name == NULL) {
+ RETURN_LT(lt, NULL);
+ }
LineStream *level_stream = PUSH_LT(
lt,
if (level_stream == NULL) {
RETURN_LT(lt, NULL);
}
+
+ level->metadata = PUSH_LT(
+ lt,
+ create_level_metadata_from_line_stream(level_stream),
+ destroy_level_metadata);
+ if (level->metadata == NULL) {
+ RETURN_LT(lt, NULL);
+ }
+
level->background = PUSH_LT(
lt,
create_background_from_line_stream(level_stream),
RETURN_LT(lt, NULL);
}
+ level->rigid_bodies = PUSH_LT(lt, create_rigid_bodies(1024), destroy_rigid_bodies);
+ if (level->rigid_bodies == NULL) {
+ RETURN_LT(lt, NULL);
+ }
+
level->player = PUSH_LT(
lt,
- create_player_from_line_stream(level_stream, broadcast),
+ create_player_from_line_stream(level_stream, level->rigid_bodies, broadcast),
destroy_player);
if (level->player == NULL) {
RETURN_LT(lt, NULL);
}
+ Layer *platforms_layer = create_layer_from_line_stream(level_stream);
+ if (platforms_layer == NULL) {
+ RETURN_LT(lt, NULL);
+ }
+
level->platforms = PUSH_LT(
lt,
- create_platforms_from_line_stream(level_stream),
+ create_platforms_from_layer(platforms_layer),
destroy_platforms);
if (level->platforms == NULL) {
RETURN_LT(lt, NULL);
RETURN_LT(lt, NULL);
}
+ Layer *back_platforms_layer = create_layer_from_line_stream(level_stream);
+ if (back_platforms_layer == NULL) {
+ RETURN_LT(lt, NULL);
+ }
+
level->back_platforms = PUSH_LT(
lt,
- create_platforms_from_line_stream(level_stream),
+ create_platforms_from_layer(back_platforms_layer),
destroy_platforms);
if (level->back_platforms == NULL) {
RETURN_LT(lt, NULL);
}
+ Layer *boxes_layer = create_layer_from_line_stream(level_stream);
+ if (boxes_layer == NULL) {
+ RETURN_LT(lt, NULL);
+ }
+
level->boxes = PUSH_LT(
lt,
- create_boxes_from_line_stream(level_stream),
+ create_boxes_from_layer(boxes_layer, level->rigid_bodies),
destroy_boxes);
if (level->boxes == NULL) {
RETURN_LT(lt, NULL);
RETURN_LT(lt, NULL);
}
- level->physical_world = PUSH_LT(lt, create_physical_world(), destroy_physical_world);
- if (level->physical_world == NULL) {
+ level->edit_mode = false;
+ level->level_editor = PUSH_LT(
+ lt,
+ create_level_editor(
+ boxes_layer,
+ platforms_layer,
+ back_platforms_layer),
+ destroy_level_editor);
+ if (level->level_editor == NULL) {
RETURN_LT(lt, NULL);
}
- if (physical_world_add_solid(
- level->physical_world,
- player_as_solid(level->player)) < 0) { RETURN_LT(lt, NULL); }
- if (boxes_add_to_physical_world(
- level->boxes,
- level->physical_world) < 0) { RETURN_LT(lt, NULL); }
-
- level->lt = lt;
destroy_line_stream(RELEASE_LT(lt, level_stream));
RETURN_LT0(level->lt);
}
+
int level_render(const Level *level, Camera *camera)
{
trace_assert(level);
return -1;
}
+ if (level->edit_mode) {
+ if (level_editor_render(level->level_editor, camera) < 0) {
+ return -1;
+ }
+
+ return 0;
+ }
+
if (platforms_render(level->back_platforms, camera) < 0) {
return -1;
}
trace_assert(level);
trace_assert(delta_time > 0);
- physical_world_apply_gravity(level->physical_world);
boxes_float_in_lava(level->boxes, level->lava);
+ rigid_bodies_apply_omniforce(level->rigid_bodies, vec(0.0f, LEVEL_GRAVITY));
boxes_update(level->boxes, delta_time);
player_update(level->player, delta_time);
- physical_world_collide_solids(level->physical_world, level->platforms);
+ rigid_bodies_collide(level->rigid_bodies, level->platforms);
player_hide_goals(level->player, level->goals);
player_die_from_lava(level->player, level->lava);
lava_update(level->lava, delta_time);
labels_update(level->labels, delta_time);
+ if (level->edit_mode) {
+ level_editor_update(level->level_editor, delta_time);
+ }
+
return 0;
}
-int level_event(Level *level, const SDL_Event *event)
+int level_event(Level *level, const SDL_Event *event, const Camera *camera)
{
trace_assert(level);
trace_assert(event);
switch (event->type) {
case SDL_KEYDOWN:
switch (event->key.keysym.sym) {
- case SDLK_SPACE:
+ case SDLK_SPACE: {
player_jump(level->player);
- break;
+ } break;
+
+ case SDLK_TAB: {
+ level->edit_mode = !level->edit_mode;
+ SDL_SetRelativeMouseMode(level->edit_mode);
+ if (!level->edit_mode) {
+ level->boxes = RESET_LT(
+ level->lt,
+ level->boxes,
+ create_boxes_from_layer(
+ level_editor_boxes(level->level_editor),
+ level->rigid_bodies));
+ if (level->boxes == NULL) {
+ return -1;
+ }
+
+ level->platforms = RESET_LT(
+ level->lt,
+ level->platforms,
+ create_platforms_from_layer(
+ level_editor_platforms(
+ level->level_editor)));
+ if (level->platforms == NULL) {
+ return -1;
+ }
+
+ level->back_platforms = RESET_LT(
+ level->lt,
+ level->back_platforms,
+ create_platforms_from_layer(
+ level_editor_back_platforms(
+ level->level_editor)));
+ if (level->back_platforms == NULL) {
+ return -1;
+ }
+ }
+ };
}
break;
break;
}
+ if (level->edit_mode) {
+ level_editor_event(level->level_editor, event, camera);
+ }
+
return 0;
}
return 0;
}
-int level_reload_preserve_player(Level *level, const char *file_name, Broadcast *broadcast)
-{
- Lt * const lt = create_lt();
- if (lt == NULL) {
- return -1;
- }
-
- /* TODO(#104): duplicate code in create_level_from_file and level_reload_preserve_player */
-
- LineStream * const level_stream = PUSH_LT(
- lt,
- create_line_stream(
- file_name,
- "r",
- LEVEL_LINE_MAX_LENGTH),
- destroy_line_stream);
- if (level_stream == NULL) {
- RETURN_LT(lt, -1);
- }
-
- Background * const background = create_background_from_line_stream(level_stream);
- if (background == NULL) {
- RETURN_LT(lt, -1);
- }
- level->background = RESET_LT(level->lt, level->background, background);
-
- Player * const skipped_player = create_player_from_line_stream(level_stream, broadcast);
- if (skipped_player == NULL) {
- RETURN_LT(lt, -1);
- }
- destroy_player(skipped_player);
-
- Platforms * const platforms = create_platforms_from_line_stream(level_stream);
- if (platforms == NULL) {
- RETURN_LT(lt, -1);
- }
- level->platforms = RESET_LT(level->lt, level->platforms, platforms);
-
- Goals * const goals = create_goals_from_line_stream(level_stream);
- if (goals == NULL) {
- RETURN_LT(lt, -1);
- }
- level->goals = RESET_LT(level->lt, level->goals, goals);
-
- Lava * const lava = create_lava_from_line_stream(level_stream);
- if (lava == NULL) {
- RETURN_LT(lt, -1);
- }
- level->lava = RESET_LT(level->lt, level->lava, lava);
-
- Platforms * const back_platforms = create_platforms_from_line_stream(level_stream);
- if (back_platforms == NULL) {
- RETURN_LT(lt, -1);
- }
- level->back_platforms = RESET_LT(level->lt, level->back_platforms, back_platforms);
-
- Boxes * const boxes = create_boxes_from_line_stream(level_stream);
- if (boxes == NULL) {
- RETURN_LT(lt, -1);
- }
- level->boxes = RESET_LT(level->lt, level->boxes, boxes);
-
- Labels * const labels = create_labels_from_line_stream(level_stream);
- if (labels == NULL) {
- RETURN_LT(lt, -1);
- }
- level->labels = RESET_LT(level->lt, level->labels, labels);
-
- Regions * const regions = create_regions_from_line_stream(level_stream, broadcast);
- if (regions == NULL) {
- RETURN_LT(lt, -1);
- }
- level->regions = RESET_LT(level->lt, level->regions, regions);
-
- physical_world_clean(level->physical_world);
- if (physical_world_add_solid(
- level->physical_world,
- player_as_solid(level->player)) < 0) { RETURN_LT(lt, -1); }
- if (boxes_add_to_physical_world(
- level->boxes,
- level->physical_world) < 0) { RETURN_LT(lt, -1); }
-
- RETURN_LT(lt, 0);
-}
-
int level_sound(Level *level, Sound_samples *sound_samples)
{
if (goals_sound(level->goals, sound_samples) < 0) {
int level_enter_camera_event(Level *level, Camera *camera)
{
- player_focus_camera(level->player, camera);
+ if (!level->edit_mode) {
+ player_focus_camera(level->player, camera);
+ camera_scale(camera, 1.0f);
+ } else {
+ level_editor_focus_camera(
+ level->level_editor,
+ camera);
+ }
+
goals_cue(level->goals, camera);
goals_checkpoint(level->goals, level->player);
labels_enter_camera_event(level->labels, camera);
return 0;
}
-Rigid_rect *level_rigid_rect(Level *level,
- const char *rigid_rect_id)
-{
- trace_assert(level);
- trace_assert(rigid_rect_id);
-
- Rigid_rect *rigid_rect = player_rigid_rect(level->player,
- rigid_rect_id);
- if (rigid_rect != NULL) {
- return rigid_rect;
- }
-
- rigid_rect = boxes_rigid_rect(level->boxes, rigid_rect_id);
- if (rigid_rect != NULL) {
- return rigid_rect;
- }
-
- return NULL;
-}
-
-void level_hide_goal(Level *level, const char *goal_id)
-{
- goals_hide(level->goals, goal_id);
-}
-
-void level_hide_label(Level *level, const char *label_id)
-{
- trace_assert(level);
- trace_assert(label_id);
-
- labels_hide(level->labels, label_id);
-}
-
struct EvalResult level_send(Level *level, Gc *gc, struct Scope *scope, struct Expr path)
{
trace_assert(level);
if (strcmp(target, "goal") == 0) {
return goals_send(level->goals, gc, scope, rest);
+ } else if (strcmp(target, "label") == 0) {
+ return labels_send(level->labels, gc, scope, rest);
+ } else if (strcmp(target, "box") == 0) {
+ return boxes_send(level->boxes, gc, scope, rest);
+ } else if (strcmp(target, "body-push") == 0) {
+ long int id = 0, x = 0, y = 0;
+ res = match_list(gc, "ddd", rest, &id, &x, &y);
+ if (res.is_error) {
+ return res;
+ }
+
+ rigid_bodies_apply_force(level->rigid_bodies, (size_t) id, vec((float) x, (float) y));
+
+ return eval_success(NIL(gc));
+ } else if (strcmp(target, "edit") == 0) {
+ level->edit_mode = !level->edit_mode;
+ SDL_SetRelativeMouseMode(level->edit_mode);
+ return eval_success(NIL(gc));
}
return unknown_target(gc, "level", target);
}
+
+bool level_edit_mode(const Level *level)
+{
+ trace_assert(level);
+ return level->edit_mode;
+}