]> git.lizzy.rs Git - nothing.git/blobdiff - src/game/level.c
Merge pull request #1 from tsoding/master
[nothing.git] / src / game / level.c
index 87d4ea69d5f9c0181f18011b98aa661671f6f93a..c6d9c4d870148a11e75742a6d89cde6533679997 100644 (file)
@@ -1,7 +1,10 @@
 #include <SDL2/SDL.h>
 #include "system/stacktrace.h"
 
+#include "broadcast.h"
 #include "color.h"
+#include "ebisp/builtins.h"
+#include "ebisp/interpreter.h"
 #include "game/camera.h"
 #include "game/level.h"
 #include "game/level/background.h"
 #include "game/level/goals.h"
 #include "game/level/labels.h"
 #include "game/level/lava.h"
-#include "game/level/physical_world.h"
 #include "game/level/platforms.h"
 #include "game/level/player.h"
 #include "game/level/regions.h"
+#include "game/level/rigid_bodies.h"
+#include "game/level_metadata.h"
+#include "game/level/level_editor/proto_rect.h"
+#include "game/level/level_editor/layer.h"
 #include "system/line_stream.h"
+#include "system/log.h"
 #include "system/lt.h"
 #include "system/lt/lt_adapters.h"
 #include "system/nth_alloc.h"
-#include "ebisp/interpreter.h"
-#include "ebisp/builtins.h"
-#include "broadcast.h"
+#include "system/str.h"
+#include "game/level/level_editor.h"
 
 #define LEVEL_LINE_MAX_LENGTH 512
+#define LEVEL_GRAVITY 1500.0f
 
 struct Level
 {
     Lt *lt;
 
-    Physical_world *physical_world;
+    const char *file_name;
+    LevelMetadata *metadata;
+    // TODO(#812): LevelEditor does not support Background
+    Background *background;
+    RigidBodies *rigid_bodies;
+    // TODO(#813): LevelEditor does not support Player
     Player *player;
     Platforms *platforms;
+    // TODO(#815): LevelEditor does not support Goals
     Goals *goals;
+    // TODO(#816): LevelEditor does not support Lava
     Lava *lava;
     Platforms *back_platforms;
-    Background *background;
     Boxes *boxes;
+    // TODO(#818): LevelEditor does not support Labels
     Labels *labels;
+    // TODO(#819): LevelEditor does not support Regions
     Regions *regions;
+
+    bool edit_mode;
+    LevelEditor *level_editor;
 };
 
 Level *create_level_from_file(const char *file_name, Broadcast *broadcast)
@@ -48,10 +66,16 @@ Level *create_level_from_file(const char *file_name, Broadcast *broadcast)
         return NULL;
     }
 
-    Level *const level = PUSH_LT(lt, nth_alloc(sizeof(Level)), free);
+    Level *const level = PUSH_LT(lt, nth_calloc(1, sizeof(Level)), free);
     if (level == NULL) {
         RETURN_LT(lt, NULL);
     }
+    level->lt = lt;
+
+    level->file_name = PUSH_LT(lt, string_duplicate(file_name, NULL), free);
+    if (level->file_name == NULL) {
+        RETURN_LT(lt, NULL);
+    }
 
     LineStream *level_stream = PUSH_LT(
         lt,
@@ -63,6 +87,15 @@ Level *create_level_from_file(const char *file_name, Broadcast *broadcast)
     if (level_stream == NULL) {
         RETURN_LT(lt, NULL);
     }
+
+    level->metadata = PUSH_LT(
+        lt,
+        create_level_metadata_from_line_stream(level_stream),
+        destroy_level_metadata);
+    if (level->metadata == NULL) {
+        RETURN_LT(lt, NULL);
+    }
+
     level->background = PUSH_LT(
         lt,
         create_background_from_line_stream(level_stream),
@@ -71,17 +104,27 @@ Level *create_level_from_file(const char *file_name, Broadcast *broadcast)
         RETURN_LT(lt, NULL);
     }
 
+    level->rigid_bodies = PUSH_LT(lt, create_rigid_bodies(1024), destroy_rigid_bodies);
+    if (level->rigid_bodies == NULL) {
+        RETURN_LT(lt, NULL);
+    }
+
     level->player = PUSH_LT(
         lt,
-        create_player_from_line_stream(level_stream, broadcast),
+        create_player_from_line_stream(level_stream, level->rigid_bodies, broadcast),
         destroy_player);
     if (level->player == NULL) {
         RETURN_LT(lt, NULL);
     }
 
+    Layer *platforms_layer = create_layer_from_line_stream(level_stream);
+    if (platforms_layer == NULL) {
+        RETURN_LT(lt, NULL);
+    }
+
     level->platforms = PUSH_LT(
         lt,
-        create_platforms_from_line_stream(level_stream),
+        create_platforms_from_layer(platforms_layer),
         destroy_platforms);
     if (level->platforms == NULL) {
         RETURN_LT(lt, NULL);
@@ -103,17 +146,27 @@ Level *create_level_from_file(const char *file_name, Broadcast *broadcast)
         RETURN_LT(lt, NULL);
     }
 
+    Layer *back_platforms_layer = create_layer_from_line_stream(level_stream);
+    if (back_platforms_layer == NULL) {
+        RETURN_LT(lt, NULL);
+    }
+
     level->back_platforms = PUSH_LT(
         lt,
-        create_platforms_from_line_stream(level_stream),
+        create_platforms_from_layer(back_platforms_layer),
         destroy_platforms);
     if (level->back_platforms == NULL) {
         RETURN_LT(lt, NULL);
     }
 
+    Layer *boxes_layer = create_layer_from_line_stream(level_stream);
+    if (boxes_layer == NULL) {
+        RETURN_LT(lt, NULL);
+    }
+
     level->boxes = PUSH_LT(
         lt,
-        create_boxes_from_line_stream(level_stream),
+        create_boxes_from_layer(boxes_layer, level->rigid_bodies),
         destroy_boxes);
     if (level->boxes == NULL) {
         RETURN_LT(lt, NULL);
@@ -135,18 +188,17 @@ Level *create_level_from_file(const char *file_name, Broadcast *broadcast)
         RETURN_LT(lt, NULL);
     }
 
-    level->physical_world = PUSH_LT(lt, create_physical_world(), destroy_physical_world);
-    if (level->physical_world == NULL) {
+    level->edit_mode = false;
+    level->level_editor = PUSH_LT(
+        lt,
+        create_level_editor(
+            boxes_layer,
+            platforms_layer,
+            back_platforms_layer),
+        destroy_level_editor);
+    if (level->level_editor == NULL) {
         RETURN_LT(lt, NULL);
     }
-    if (physical_world_add_solid(
-            level->physical_world,
-            player_as_solid(level->player)) < 0) { RETURN_LT(lt, NULL); }
-    if (boxes_add_to_physical_world(
-            level->boxes,
-            level->physical_world) < 0) { RETURN_LT(lt, NULL); }
-
-    level->lt = lt;
 
     destroy_line_stream(RELEASE_LT(lt, level_stream));
 
@@ -159,6 +211,7 @@ void destroy_level(Level *level)
     RETURN_LT0(level->lt);
 }
 
+
 int level_render(const Level *level, Camera *camera)
 {
     trace_assert(level);
@@ -167,6 +220,14 @@ int level_render(const Level *level, Camera *camera)
         return -1;
     }
 
+    if (level->edit_mode) {
+        if (level_editor_render(level->level_editor, camera) < 0) {
+            return -1;
+        }
+
+        return 0;
+    }
+
     if (platforms_render(level->back_platforms, camera) < 0) {
         return -1;
     }
@@ -207,13 +268,13 @@ int level_update(Level *level, float delta_time)
     trace_assert(level);
     trace_assert(delta_time > 0);
 
-    physical_world_apply_gravity(level->physical_world);
     boxes_float_in_lava(level->boxes, level->lava);
+    rigid_bodies_apply_omniforce(level->rigid_bodies, vec(0.0f, LEVEL_GRAVITY));
 
     boxes_update(level->boxes, delta_time);
     player_update(level->player, delta_time);
 
-    physical_world_collide_solids(level->physical_world, level->platforms);
+    rigid_bodies_collide(level->rigid_bodies, level->platforms);
 
     player_hide_goals(level->player, level->goals);
     player_die_from_lava(level->player, level->lava);
@@ -224,10 +285,14 @@ int level_update(Level *level, float delta_time)
     lava_update(level->lava, delta_time);
     labels_update(level->labels, delta_time);
 
+    if (level->edit_mode) {
+        level_editor_update(level->level_editor, delta_time);
+    }
+
     return 0;
 }
 
-int level_event(Level *level, const SDL_Event *event)
+int level_event(Level *level, const SDL_Event *event, const Camera *camera)
 {
     trace_assert(level);
     trace_assert(event);
@@ -235,9 +300,45 @@ int level_event(Level *level, const SDL_Event *event)
     switch (event->type) {
     case SDL_KEYDOWN:
         switch (event->key.keysym.sym) {
-        case SDLK_SPACE:
+        case SDLK_SPACE: {
             player_jump(level->player);
-            break;
+        } break;
+
+        case SDLK_TAB: {
+            level->edit_mode = !level->edit_mode;
+            SDL_SetRelativeMouseMode(level->edit_mode);
+            if (!level->edit_mode) {
+                level->boxes = RESET_LT(
+                    level->lt,
+                    level->boxes,
+                    create_boxes_from_layer(
+                        level_editor_boxes(level->level_editor),
+                        level->rigid_bodies));
+                if (level->boxes == NULL) {
+                    return -1;
+                }
+
+                level->platforms = RESET_LT(
+                    level->lt,
+                    level->platforms,
+                    create_platforms_from_layer(
+                        level_editor_platforms(
+                            level->level_editor)));
+                if (level->platforms == NULL) {
+                    return -1;
+                }
+
+                level->back_platforms = RESET_LT(
+                    level->lt,
+                    level->back_platforms,
+                    create_platforms_from_layer(
+                        level_editor_back_platforms(
+                            level->level_editor)));
+                if (level->back_platforms == NULL) {
+                    return -1;
+                }
+            }
+        };
         }
         break;
 
@@ -248,6 +349,10 @@ int level_event(Level *level, const SDL_Event *event)
         break;
     }
 
+    if (level->edit_mode) {
+        level_editor_event(level->level_editor, event, camera);
+    }
+
     return 0;
 }
 
@@ -274,91 +379,6 @@ int level_input(Level *level,
     return 0;
 }
 
-int level_reload_preserve_player(Level *level, const char *file_name, Broadcast *broadcast)
-{
-    Lt * const lt = create_lt();
-    if (lt == NULL) {
-        return -1;
-    }
-
-    /* TODO(#104): duplicate code in create_level_from_file and level_reload_preserve_player */
-
-    LineStream * const level_stream = PUSH_LT(
-        lt,
-        create_line_stream(
-            file_name,
-            "r",
-            LEVEL_LINE_MAX_LENGTH),
-        destroy_line_stream);
-    if (level_stream == NULL) {
-        RETURN_LT(lt, -1);
-    }
-
-    Background * const background = create_background_from_line_stream(level_stream);
-    if (background == NULL) {
-        RETURN_LT(lt, -1);
-    }
-    level->background = RESET_LT(level->lt, level->background, background);
-
-    Player * const skipped_player = create_player_from_line_stream(level_stream, broadcast);
-    if (skipped_player == NULL) {
-        RETURN_LT(lt, -1);
-    }
-    destroy_player(skipped_player);
-
-    Platforms * const platforms = create_platforms_from_line_stream(level_stream);
-    if (platforms == NULL) {
-        RETURN_LT(lt, -1);
-    }
-    level->platforms = RESET_LT(level->lt, level->platforms, platforms);
-
-    Goals * const goals = create_goals_from_line_stream(level_stream);
-    if (goals == NULL) {
-        RETURN_LT(lt, -1);
-    }
-    level->goals = RESET_LT(level->lt, level->goals, goals);
-
-    Lava * const lava = create_lava_from_line_stream(level_stream);
-    if (lava == NULL) {
-        RETURN_LT(lt, -1);
-    }
-    level->lava = RESET_LT(level->lt, level->lava, lava);
-
-    Platforms * const back_platforms = create_platforms_from_line_stream(level_stream);
-    if (back_platforms == NULL) {
-        RETURN_LT(lt, -1);
-    }
-    level->back_platforms = RESET_LT(level->lt, level->back_platforms, back_platforms);
-
-    Boxes * const boxes = create_boxes_from_line_stream(level_stream);
-    if (boxes == NULL) {
-        RETURN_LT(lt, -1);
-    }
-    level->boxes = RESET_LT(level->lt, level->boxes, boxes);
-
-    Labels * const labels = create_labels_from_line_stream(level_stream);
-    if (labels == NULL) {
-        RETURN_LT(lt, -1);
-    }
-    level->labels = RESET_LT(level->lt, level->labels, labels);
-
-    Regions * const regions = create_regions_from_line_stream(level_stream, broadcast);
-    if (regions == NULL) {
-        RETURN_LT(lt, -1);
-    }
-    level->regions = RESET_LT(level->lt, level->regions, regions);
-
-    physical_world_clean(level->physical_world);
-    if (physical_world_add_solid(
-            level->physical_world,
-            player_as_solid(level->player)) < 0) { RETURN_LT(lt, -1); }
-    if (boxes_add_to_physical_world(
-            level->boxes,
-            level->physical_world) < 0) { RETURN_LT(lt, -1); }
-
-    RETURN_LT(lt, 0);
-}
-
 int level_sound(Level *level, Sound_samples *sound_samples)
 {
     if (goals_sound(level->goals, sound_samples) < 0) {
@@ -379,46 +399,21 @@ void level_toggle_debug_mode(Level *level)
 
 int level_enter_camera_event(Level *level, Camera *camera)
 {
-    player_focus_camera(level->player, camera);
+    if (!level->edit_mode) {
+        player_focus_camera(level->player, camera);
+        camera_scale(camera, 1.0f);
+    } else {
+        level_editor_focus_camera(
+            level->level_editor,
+            camera);
+    }
+
     goals_cue(level->goals, camera);
     goals_checkpoint(level->goals, level->player);
     labels_enter_camera_event(level->labels, camera);
     return 0;
 }
 
-Rigid_rect *level_rigid_rect(Level *level,
-                             const char *rigid_rect_id)
-{
-    trace_assert(level);
-    trace_assert(rigid_rect_id);
-
-    Rigid_rect *rigid_rect = player_rigid_rect(level->player,
-                                               rigid_rect_id);
-    if (rigid_rect != NULL) {
-        return rigid_rect;
-    }
-
-    rigid_rect = boxes_rigid_rect(level->boxes, rigid_rect_id);
-    if (rigid_rect != NULL) {
-        return rigid_rect;
-    }
-
-    return NULL;
-}
-
-void level_hide_goal(Level *level, const char *goal_id)
-{
-    goals_hide(level->goals, goal_id);
-}
-
-void level_hide_label(Level *level, const char *label_id)
-{
-    trace_assert(level);
-    trace_assert(label_id);
-
-    labels_hide(level->labels, label_id);
-}
-
 struct EvalResult level_send(Level *level, Gc *gc, struct Scope *scope, struct Expr path)
 {
     trace_assert(level);
@@ -434,7 +429,31 @@ struct EvalResult level_send(Level *level, Gc *gc, struct Scope *scope, struct E
 
     if (strcmp(target, "goal") == 0) {
         return goals_send(level->goals, gc, scope, rest);
+    } else if (strcmp(target, "label") == 0) {
+        return labels_send(level->labels, gc, scope, rest);
+    } else if (strcmp(target, "box") == 0) {
+        return boxes_send(level->boxes, gc, scope, rest);
+    } else if (strcmp(target, "body-push") == 0) {
+        long int id = 0, x = 0, y = 0;
+        res = match_list(gc, "ddd", rest, &id, &x, &y);
+        if (res.is_error) {
+            return res;
+        }
+
+        rigid_bodies_apply_force(level->rigid_bodies, (size_t) id, vec((float) x, (float) y));
+
+        return eval_success(NIL(gc));
+    } else if (strcmp(target, "edit") == 0) {
+        level->edit_mode = !level->edit_mode;
+        SDL_SetRelativeMouseMode(level->edit_mode);
+        return eval_success(NIL(gc));
     }
 
     return unknown_target(gc, "level", target);
 }
+
+bool level_edit_mode(const Level *level)
+{
+    trace_assert(level);
+    return level->edit_mode;
+}