]> git.lizzy.rs Git - nothing.git/blobdiff - src/game/level.c
(#232) Activate goals checkpoints in level_enter_camera_event
[nothing.git] / src / game / level.c
index c7b1aff96fedd929cd9bdc782ea12d7303549619..adcdbe80a6fd5a306f17ad2b28c017f800f72570 100644 (file)
@@ -1,26 +1,32 @@
 #include <SDL2/SDL.h>
 #include <assert.h>
 
+#include "game/camera.h"
 #include "game/level.h"
-#include "game/level/camera.h"
+#include "game/level/background.h"
+#include "game/level/boxes.h"
 #include "game/level/goals.h"
 #include "game/level/lava.h"
+#include "game/level/physical_world.h"
 #include "game/level/platforms.h"
 #include "game/level/player.h"
 #include "system/error.h"
 #include "system/lt.h"
-
-/* TODO(#118): Level doesn't play the Nothing and Something sounds when the goal get into view */
+#include "system/lt/lt_adapters.h"
 
 struct level_t
 {
     lt_t *lt;
+
+    physical_world_t *physical_world;
     player_t *player;
     platforms_t *platforms;
-    camera_t *camera;
     goals_t *goals;
     lava_t *lava;
     color_t background_color;
+    platforms_t *back_platforms;
+    background_t *background;
+    boxes_t *boxes;
 };
 
 level_t *create_level_from_file(const char *file_name)
@@ -38,7 +44,7 @@ level_t *create_level_from_file(const char *file_name)
         RETURN_LT(lt, NULL);
     }
 
-    FILE *level_file = PUSH_LT(lt, fopen(file_name, "r"), fclose);
+    FILE *level_file = PUSH_LT(lt, fopen(file_name, "r"), fclose_lt);
     if (level_file == NULL) {
         throw_error(ERROR_TYPE_LIBC);
         RETURN_LT(lt, NULL);
@@ -71,10 +77,31 @@ level_t *create_level_from_file(const char *file_name)
         RETURN_LT(lt, NULL);
     }
 
-    level->camera = PUSH_LT(lt, create_camera(vec(0.0f, 0.0f)), destroy_camera);
-    if (level->camera == NULL) {
+    level->back_platforms = PUSH_LT(lt, create_platforms_from_stream(level_file), destroy_platforms);
+    if (level->back_platforms == NULL) {
+        RETURN_LT(lt, NULL);
+    }
+
+    level->boxes = PUSH_LT(lt, create_boxes_from_stream(level_file), destroy_boxes);
+    if (level->boxes == NULL) {
+        RETURN_LT(lt, NULL);
+    }
+
+    level->background = PUSH_LT(lt, create_background(level->background_color), destroy_background);
+    if (level->background == NULL) {
+        RETURN_LT(lt, NULL);
+    }
+
+    level->physical_world = PUSH_LT(lt, create_physical_world(), destroy_physical_world);
+    if (level->physical_world == NULL) {
         RETURN_LT(lt, NULL);
     }
+    if (physical_world_add_solid(
+            level->physical_world,
+            player_as_solid(level->player)) < 0) { RETURN_LT(lt, NULL); }
+    if (boxes_add_to_physical_world(
+            level->boxes,
+            level->physical_world) < 0) { RETURN_LT(lt, NULL); }
 
     level->lt = lt;
 
@@ -89,36 +116,44 @@ void destroy_level(level_t *level)
     RETURN_LT0(level->lt);
 }
 
-int level_render(const level_t *level, SDL_Renderer *renderer)
+int level_render(const level_t *level, camera_t *camera)
 {
     assert(level);
-    assert(renderer);
 
-    if (camera_clear_background(level->camera, renderer, level->background_color) < 0) {
+    player_focus_camera(level->player, camera);
+
+    if (camera_clear_background(camera, level->background_color) < 0) {
         return -1;
     }
 
-    if (player_render(level->player, renderer, level->camera) < 0) {
+    if (background_render(level->background, camera) < 0) {
         return -1;
     }
 
-    if (lava_render(level->lava, renderer, level->camera) < 0) {
+    if (platforms_render(level->back_platforms, camera) < 0) {
         return -1;
     }
 
-    if (platforms_render(level->platforms, renderer, level->camera) < 0) {
+    if (player_render(level->player, camera) < 0) {
         return -1;
     }
 
-    if (goals_render(level->goals, renderer, level->camera) < 0) {
+    if (boxes_render(level->boxes, camera) < 0) {
+        return -1;
+    }
+
+    if (lava_render(level->lava, camera) < 0) {
+        return -1;
+    }
+
+    if (platforms_render(level->platforms, camera) < 0) {
+        return -1;
+    }
+
+    if (goals_render(level->goals, camera) < 0) {
         return -1;
     }
 
-    /* TODO(#157): goals_cue is not supposed to be invoked in level_render
-     *
-     * But I simply couldn't find a better place for it.
-     */
-    goals_cue(level->goals, renderer, level->camera);
 
     return 0;
 }
@@ -128,13 +163,17 @@ int level_update(level_t *level, float delta_time)
     assert(level);
     assert(delta_time > 0);
 
-    player_update(level->player, level->platforms, delta_time);
-    player_focus_camera(level->player, level->camera);
+    physical_world_apply_gravity(level->physical_world);
+
+    boxes_update(level->boxes, delta_time);
+    player_update(level->player, delta_time);
+
+    physical_world_collide_solids(level->physical_world, level->platforms);
+
     player_hide_goals(level->player, level->goals);
     player_die_from_lava(level->player, level->lava);
 
     goals_update(level->goals, delta_time);
-    goals_checkpoint(level->goals, level->player);
     lava_update(level->lava, delta_time);
 
     return 0;
@@ -187,16 +226,6 @@ int level_input(level_t *level,
     return 0;
 }
 
-void level_toggle_debug_mode(level_t *level)
-{
-    camera_toggle_debug_mode(level->camera);
-}
-
-void level_toggle_pause_mode(level_t *level)
-{
-    camera_toggle_blackwhite_mode(level->camera);
-}
-
 int level_reload_preserve_player(level_t *level, const char *file_name)
 {
     lt_t * const lt = create_lt();
@@ -206,7 +235,9 @@ int level_reload_preserve_player(level_t *level, const char *file_name)
 
     /* TODO(#104): duplicate code in create_level_from_file and level_reload_preserve_player */
 
-    FILE * const level_file = PUSH_LT(lt, fopen(file_name, "r"), fclose);
+
+
+    FILE * const level_file = PUSH_LT(lt, fopen(file_name, "r"), fclose_lt);
     if (level_file == NULL) {
         throw_error(ERROR_TYPE_LIBC);
         RETURN_LT(lt, -1);
@@ -241,15 +272,53 @@ int level_reload_preserve_player(level_t *level, const char *file_name)
     if (lava == NULL) {
         RETURN_LT(lt, -1);
     }
+    level->lava = RESET_LT(level->lt, level->lava, lava);
+
+    platforms_t * const back_platforms = create_platforms_from_stream(level_file);
+    if (back_platforms == NULL) {
+        RETURN_LT(lt, -1);
+    }
+    level->back_platforms = RESET_LT(level->lt, level->back_platforms, back_platforms);
+
+    boxes_t * const boxes = create_boxes_from_stream(level_file);
+    if (level->boxes == NULL) {
+        RETURN_LT(lt, -1);
+    }
+    level->boxes = RESET_LT(level->lt, level->boxes, boxes);
+
+    physical_world_clean(level->physical_world);
+    if (physical_world_add_solid(
+            level->physical_world,
+            player_as_solid(level->player)) < 0) { RETURN_LT(lt, -1); }
+    if (boxes_add_to_physical_world(
+            level->boxes,
+            level->physical_world) < 0) { RETURN_LT(lt, -1); }
 
     RETURN_LT(lt, 0);
 }
 
-int level_sound(level_t *level, sound_medium_t *sound_medium)
+int level_sound(level_t *level, sound_samples_t *sound_samples)
 {
-    if (goals_sound(level->goals, sound_medium) < 0) {
+    if (goals_sound(level->goals, sound_samples) < 0) {
+        return -1;
+    }
+
+    if (player_sound(level->player, sound_samples) < 0) {
         return -1;
     }
 
     return 0;
 }
+
+void level_toggle_debug_mode(level_t *level)
+{
+    background_toggle_debug_mode(level->background);
+}
+
+int level_enter_camera_event(level_t *level,
+                             const camera_t *camera)
+{
+    goals_cue(level->goals, camera);
+    goals_checkpoint(level->goals, level->player);
+    return 0;
+}