player_die_from_lava(level->player, level->lava);
goals_update(level->goals, delta_time);
- goals_checkpoint(level->goals, level->player);
lava_update(level->lava, delta_time);
return 0;
const camera_t *camera)
{
goals_cue(level->goals, camera);
+ goals_checkpoint(level->goals, level->player);
return 0;
}