]> git.lizzy.rs Git - shadowclad.git/blobdiff - src/game/level.c
Add minimal, wonky scene tree system
[shadowclad.git] / src / game / level.c
index 219b2e978c4dac3bfbab9b7f96919b562266d227..a92e9b7e318a104afe98b8c2381b3d7928d32b60 100644 (file)
@@ -2,6 +2,7 @@
 #include <stdlib.h>
 
 #include "engine/logger.h"
+#include "engine/scene.h"
 
 #include "level.h"
 #include "player.h"
@@ -28,6 +29,21 @@ void initLevel() {
        blockWall01.solid = importSolid("assets/wall01.3ds");
        
        buildLevelFromImage(readTga("assets/level01.tga"));
+       
+       Scene* levelScene = newScene();
+       
+       for (size_t z = 0; z < levelGrid.depth; ++z) {
+               for (size_t x = 0; x < levelGrid.depth; ++x) {
+                       Scene* blockScene = newScene();
+                       translate(&blockScene->transform, (Vector3D) { .x = x * BLOCKGRID_CELL_SIZE,
+                                                                      .y = 0.0f,
+                                                                      .z = z * BLOCKGRID_CELL_SIZE });
+                       blockScene->solid = getBlockFromGrid(levelGrid, x, z)->solid;
+                       insertChildScene(levelScene, blockScene);
+               }
+       }
+
+       currentScene = levelScene;
 }
 
 void buildLevelFromImage(TgaImage* image) {