#include <SDL2/SDL.h>
#include "system/stacktrace.h"
+#include "broadcast.h"
#include "color.h"
+#include "ebisp/builtins.h"
+#include "ebisp/interpreter.h"
#include "game/camera.h"
#include "game/level.h"
#include "game/level/background.h"
#include "game/level/platforms.h"
#include "game/level/player.h"
#include "game/level/regions.h"
+#include "game/level/rigid_bodies.h"
#include "system/line_stream.h"
#include "system/lt.h"
#include "system/lt/lt_adapters.h"
#include "system/nth_alloc.h"
#define LEVEL_LINE_MAX_LENGTH 512
+#define LEVEL_GRAVITY 1500.0f
struct Level
{
Lt *lt;
- Physical_world *physical_world;
+ Background *background;
Player *player;
Platforms *platforms;
Goals *goals;
Lava *lava;
Platforms *back_platforms;
- Background *background;
Boxes *boxes;
Labels *labels;
Regions *regions;
+ Physical_world *physical_world;
+ RigidBodies *rigid_bodies;
};
-Level *create_level_from_file(const char *file_name)
+Level *create_level_from_file(const char *file_name, Broadcast *broadcast)
{
trace_assert(file_name);
level->player = PUSH_LT(
lt,
- create_player_from_line_stream(level_stream, level),
+ create_player_from_line_stream(level_stream, broadcast),
destroy_player);
if (level->player == NULL) {
RETURN_LT(lt, NULL);
level->regions = PUSH_LT(
lt,
- create_regions_from_line_stream(level_stream, level),
+ create_regions_from_line_stream(level_stream, broadcast),
destroy_regions);
if (level->regions == NULL) {
RETURN_LT(lt, NULL);
level->boxes,
level->physical_world) < 0) { RETURN_LT(lt, NULL); }
+ level->rigid_bodies = PUSH_LT(lt, create_rigid_bodies(1024), destroy_rigid_bodies);
+ if (level->rigid_bodies == NULL) {
+ RETURN_LT(lt, NULL);
+ }
+ rigid_bodies_add(
+ level->rigid_bodies,
+ rect(0.0, -1000.0, 100.0, 100.0),
+ rgba(1.0f, 0.0f, 0.0f, 1.0f));
+
+ rigid_bodies_add(
+ level->rigid_bodies,
+ rect(150.0, -1000.0, 100.0, 100.0),
+ rgba(0.0f, 1.0f, 0.0f, 1.0f));
+
+
level->lt = lt;
destroy_line_stream(RELEASE_LT(lt, level_stream));
return -1;
}
+ if (rigid_bodies_render(level->rigid_bodies, camera) < 0) {
+ return -1;
+ }
+
return 0;
}
physical_world_apply_gravity(level->physical_world);
boxes_float_in_lava(level->boxes, level->lava);
+ rigid_bodies_apply_omniforce(level->rigid_bodies, vec(0.0f, LEVEL_GRAVITY));
+ rigid_bodies_update(level->rigid_bodies, delta_time);
boxes_update(level->boxes, delta_time);
player_update(level->player, delta_time);
+ rigid_bodies_collide_with_itself(level->rigid_bodies);
+ rigid_bodies_collide_with_platforms(level->rigid_bodies, level->platforms);
physical_world_collide_solids(level->physical_world, level->platforms);
player_hide_goals(level->player, level->goals);
return 0;
}
-int level_reload_preserve_player(Level *level, const char *file_name)
+int level_reload_preserve_player(Level *level, const char *file_name, Broadcast *broadcast)
{
Lt * const lt = create_lt();
if (lt == NULL) {
}
level->background = RESET_LT(level->lt, level->background, background);
- Player * const skipped_player = create_player_from_line_stream(level_stream, level);
+ Player * const skipped_player = create_player_from_line_stream(level_stream, broadcast);
if (skipped_player == NULL) {
RETURN_LT(lt, -1);
}
}
level->labels = RESET_LT(level->lt, level->labels, labels);
- Regions * const regions = create_regions_from_line_stream(level_stream, level);
+ Regions * const regions = create_regions_from_line_stream(level_stream, broadcast);
if (regions == NULL) {
RETURN_LT(lt, -1);
}
return NULL;
}
-void level_hide_goal(Level *level, const char *goal_id)
+struct EvalResult level_send(Level *level, Gc *gc, struct Scope *scope, struct Expr path)
{
- goals_hide(level->goals, goal_id);
-}
+ trace_assert(level);
+ trace_assert(gc);
+ trace_assert(scope);
-void level_show_goal(Level *level, const char *goal_id)
-{
- goals_show(level->goals, goal_id);
-}
+ const char *target = NULL;
+ struct Expr rest = void_expr();
+ struct EvalResult res = match_list(gc, "q*", path, &target, &rest);
+ if (res.is_error) {
+ return res;
+ }
-void level_hide_label(Level *level, const char *label_id)
-{
- trace_assert(level);
- trace_assert(label_id);
+ if (strcmp(target, "goal") == 0) {
+ return goals_send(level->goals, gc, scope, rest);
+ } else if (strcmp(target, "label") == 0) {
+ return labels_send(level->labels, gc, scope, rest);
+ } else if (strcmp(target, "box") == 0) {
+ return boxes_send(level->boxes, gc, scope, rest);
+ }
- labels_hide(level->labels, label_id);
+ return unknown_target(gc, "level", target);
}