]> git.lizzy.rs Git - nothing.git/blobdiff - src/game/level.c
Merge pull request #646 from tsoding/639
[nothing.git] / src / game / level.c
index 4079c691ca503736b878d6b9a8d9efed3e827897..799ffd360ffbfec441ca115957c2b4fd524b2797 100644 (file)
@@ -1,7 +1,10 @@
 #include <SDL2/SDL.h>
-#include <assert.h>
+#include "system/stacktrace.h"
 
+#include "broadcast.h"
 #include "color.h"
+#include "ebisp/builtins.h"
+#include "ebisp/interpreter.h"
 #include "game/camera.h"
 #include "game/level.h"
 #include "game/level/background.h"
 #include "game/level/platforms.h"
 #include "game/level/player.h"
 #include "game/level/regions.h"
-#include "system/error.h"
+#include "game/level/rigid_bodies.h"
 #include "system/line_stream.h"
 #include "system/lt.h"
 #include "system/lt/lt_adapters.h"
+#include "system/nth_alloc.h"
 
 #define LEVEL_LINE_MAX_LENGTH 512
+#define LEVEL_GRAVITY 1500.0f
 
 struct Level
 {
     Lt *lt;
 
-    Physical_world *physical_world;
+    Background *background;
     Player *player;
     Platforms *platforms;
     Goals *goals;
     Lava *lava;
     Platforms *back_platforms;
-    Background *background;
     Boxes *boxes;
     Labels *labels;
     Regions *regions;
+    Physical_world *physical_world;
+    RigidBodies *rigid_bodies;
 };
 
-Level *create_level_from_file(const char *file_name)
+Level *create_level_from_file(const char *file_name, Broadcast *broadcast)
 {
-    assert(file_name);
+    trace_assert(file_name);
 
     Lt *const lt = create_lt();
     if (lt == NULL) {
         return NULL;
     }
 
-    Level *const level = PUSH_LT(lt, malloc(sizeof(Level)), free);
+    Level *const level = PUSH_LT(lt, nth_alloc(sizeof(Level)), free);
     if (level == NULL) {
-        throw_error(ERROR_TYPE_LIBC);
         RETURN_LT(lt, NULL);
     }
 
@@ -59,7 +64,6 @@ Level *create_level_from_file(const char *file_name)
             LEVEL_LINE_MAX_LENGTH),
         destroy_line_stream);
     if (level_stream == NULL) {
-        throw_error(ERROR_TYPE_LIBC);
         RETURN_LT(lt, NULL);
     }
     level->background = PUSH_LT(
@@ -72,7 +76,7 @@ Level *create_level_from_file(const char *file_name)
 
     level->player = PUSH_LT(
         lt,
-        create_player_from_line_stream(level_stream),
+        create_player_from_line_stream(level_stream, broadcast),
         destroy_player);
     if (level->player == NULL) {
         RETURN_LT(lt, NULL);
@@ -128,7 +132,7 @@ Level *create_level_from_file(const char *file_name)
 
     level->regions = PUSH_LT(
         lt,
-        create_regions_from_line_stream(level_stream, level),
+        create_regions_from_line_stream(level_stream, broadcast),
         destroy_regions);
     if (level->regions == NULL) {
         RETURN_LT(lt, NULL);
@@ -145,6 +149,21 @@ Level *create_level_from_file(const char *file_name)
             level->boxes,
             level->physical_world) < 0) { RETURN_LT(lt, NULL); }
 
+    level->rigid_bodies = PUSH_LT(lt, create_rigid_bodies(1024), destroy_rigid_bodies);
+    if (level->rigid_bodies == NULL) {
+        RETURN_LT(lt, NULL);
+    }
+    rigid_bodies_add(
+        level->rigid_bodies,
+        rect(0.0, -1000.0, 100.0, 100.0),
+        rgba(1.0f, 0.0f, 0.0f, 1.0f));
+
+    rigid_bodies_add(
+        level->rigid_bodies,
+        rect(150.0, -1000.0, 100.0, 100.0),
+        rgba(0.0f, 1.0f, 0.0f, 1.0f));
+
+
     level->lt = lt;
 
     destroy_line_stream(RELEASE_LT(lt, level_stream));
@@ -154,15 +173,13 @@ Level *create_level_from_file(const char *file_name)
 
 void destroy_level(Level *level)
 {
-    assert(level);
+    trace_assert(level);
     RETURN_LT0(level->lt);
 }
 
 int level_render(const Level *level, Camera *camera)
 {
-    assert(level);
-
-    player_focus_camera(level->player, camera);
+    trace_assert(level);
 
     if (background_render(level->background, camera) < 0) {
         return -1;
@@ -196,20 +213,32 @@ int level_render(const Level *level, Camera *camera)
         return -1;
     }
 
+    if (regions_render(level->regions, camera) < 0) {
+        return -1;
+    }
+
+    if (rigid_bodies_render(level->rigid_bodies, camera) < 0) {
+        return -1;
+    }
+
     return 0;
 }
 
 int level_update(Level *level, float delta_time)
 {
-    assert(level);
-    assert(delta_time > 0);
+    trace_assert(level);
+    trace_assert(delta_time > 0);
 
     physical_world_apply_gravity(level->physical_world);
     boxes_float_in_lava(level->boxes, level->lava);
+    rigid_bodies_apply_omniforce(level->rigid_bodies, vec(0.0f, LEVEL_GRAVITY));
 
+    rigid_bodies_update(level->rigid_bodies, delta_time);
     boxes_update(level->boxes, delta_time);
     player_update(level->player, delta_time);
 
+    rigid_bodies_collide_with_itself(level->rigid_bodies);
+    rigid_bodies_collide_with_platforms(level->rigid_bodies, level->platforms);
     physical_world_collide_solids(level->physical_world, level->platforms);
 
     player_hide_goals(level->player, level->goals);
@@ -226,8 +255,8 @@ int level_update(Level *level, float delta_time)
 
 int level_event(Level *level, const SDL_Event *event)
 {
-    assert(level);
-    assert(event);
+    trace_assert(level);
+    trace_assert(event);
 
     switch (event->type) {
     case SDL_KEYDOWN:
@@ -252,8 +281,8 @@ int level_input(Level *level,
                 const Uint8 *const keyboard_state,
                 SDL_Joystick *the_stick_of_joy)
 {
-    assert(level);
-    assert(keyboard_state);
+    trace_assert(level);
+    trace_assert(keyboard_state);
     (void) the_stick_of_joy;
 
     if (keyboard_state[SDL_SCANCODE_A]) {
@@ -271,7 +300,7 @@ int level_input(Level *level,
     return 0;
 }
 
-int level_reload_preserve_player(Level *level, const char *file_name)
+int level_reload_preserve_player(Level *level, const char *file_name, Broadcast *broadcast)
 {
     Lt * const lt = create_lt();
     if (lt == NULL) {
@@ -288,7 +317,6 @@ int level_reload_preserve_player(Level *level, const char *file_name)
             LEVEL_LINE_MAX_LENGTH),
         destroy_line_stream);
     if (level_stream == NULL) {
-        throw_error(ERROR_TYPE_LIBC);
         RETURN_LT(lt, -1);
     }
 
@@ -298,7 +326,7 @@ int level_reload_preserve_player(Level *level, const char *file_name)
     }
     level->background = RESET_LT(level->lt, level->background, background);
 
-    Player * const skipped_player = create_player_from_line_stream(level_stream);
+    Player * const skipped_player = create_player_from_line_stream(level_stream, broadcast);
     if (skipped_player == NULL) {
         RETURN_LT(lt, -1);
     }
@@ -340,6 +368,12 @@ int level_reload_preserve_player(Level *level, const char *file_name)
     }
     level->labels = RESET_LT(level->lt, level->labels, labels);
 
+    Regions * const regions = create_regions_from_line_stream(level_stream, broadcast);
+    if (regions == NULL) {
+        RETURN_LT(lt, -1);
+    }
+    level->regions = RESET_LT(level->lt, level->regions, regions);
+
     physical_world_clean(level->physical_world);
     if (physical_world_add_solid(
             level->physical_world,
@@ -369,9 +403,9 @@ void level_toggle_debug_mode(Level *level)
     background_toggle_debug_mode(level->background);
 }
 
-int level_enter_camera_event(Level *level,
-                             const Camera *camera)
+int level_enter_camera_event(Level *level, Camera *camera)
 {
+    player_focus_camera(level->player, camera);
     goals_cue(level->goals, camera);
     goals_checkpoint(level->goals, level->player);
     labels_enter_camera_event(level->labels, camera);
@@ -381,8 +415,8 @@ int level_enter_camera_event(Level *level,
 Rigid_rect *level_rigid_rect(Level *level,
                              const char *rigid_rect_id)
 {
-    assert(level);
-    assert(rigid_rect_id);
+    trace_assert(level);
+    trace_assert(rigid_rect_id);
 
     Rigid_rect *rigid_rect = player_rigid_rect(level->player,
                                                rigid_rect_id);
@@ -397,3 +431,27 @@ Rigid_rect *level_rigid_rect(Level *level,
 
     return NULL;
 }
+
+struct EvalResult level_send(Level *level, Gc *gc, struct Scope *scope, struct Expr path)
+{
+    trace_assert(level);
+    trace_assert(gc);
+    trace_assert(scope);
+
+    const char *target = NULL;
+    struct Expr rest = void_expr();
+    struct EvalResult res = match_list(gc, "q*", path, &target, &rest);
+    if (res.is_error) {
+        return res;
+    }
+
+    if (strcmp(target, "goal") == 0) {
+        return goals_send(level->goals, gc, scope, rest);
+    } else if (strcmp(target, "label") == 0) {
+        return labels_send(level->labels, gc, scope, rest);
+    } else if (strcmp(target, "box") == 0) {
+        return boxes_send(level->boxes, gc, scope, rest);
+    }
+
+    return unknown_target(gc, "level", target);
+}