#include "game/level/regions.h"
#include "game/level/rigid_bodies.h"
#include "game/level_metadata.h"
-#include "game/level/level_editor/proto_rect.h"
#include "game/level/level_editor/rect_layer.h"
#include "game/level/level_editor/point_layer.h"
#include "game/level/level_editor/player_layer.h"
level->background = PUSH_LT(
lt,
- create_background(
- level_editor_background_color(
- level_editor)),
+ create_background(color_picker_rgba(&level_editor->background_layer)),
destroy_background);
if (level->background == NULL) {
RETURN_LT(lt, NULL);
level->player = PUSH_LT(
lt,
create_player_from_player_layer(
- level_editor->player_layer,
+ &level_editor->player_layer,
level->rigid_bodies,
broadcast),
destroy_player);