]> git.lizzy.rs Git - nothing.git/blobdiff - src/game/level.c
(#824) Introduce UndoHistory
[nothing.git] / src / game / level.c
index 1a6d7c22576a167b0260865441248d6e5a830116..612f7f04395992f47db742fd94ba6ec09dae09d6 100644 (file)
 #include "game/level/regions.h"
 #include "game/level/rigid_bodies.h"
 #include "game/level_metadata.h"
-#include "game/level/level_editor/proto_rect.h"
 #include "game/level/level_editor/rect_layer.h"
 #include "game/level/level_editor/point_layer.h"
 #include "game/level/level_editor/player_layer.h"
+#include "game/level/level_editor/label_layer.h"
 #include "system/line_stream.h"
 #include "system/log.h"
 #include "system/lt.h"
 #include "game/level/level_editor.h"
 #include "game/level/script.h"
 
-#define LEVEL_LINE_MAX_LENGTH 512
 #define LEVEL_GRAVITY 1500.0f
 
 struct Level
 {
     Lt *lt;
 
-    const char *file_name;
     LevelMetadata *metadata;
-    // TODO(#812): LevelEditor does not support Background
     Background *background;
     RigidBodies *rigid_bodies;
     Player *player;
@@ -47,56 +44,32 @@ struct Level
     Lava *lava;
     Platforms *back_platforms;
     Boxes *boxes;
-    // TODO(#818): LevelEditor does not support Labels
     Labels *labels;
-    // TODO(#819): LevelEditor does not support Regions
     Regions *regions;
     Broadcast *broadcast;
     Script *supa_script;
-
-    bool edit_mode;
-    LevelEditor *level_editor;
 };
 
-Level *create_level_from_file(const char *file_name, Broadcast *broadcast)
+Level *create_level_from_level_editor(const LevelEditor *level_editor,
+                                      Broadcast *broadcast)
 {
-    trace_assert(file_name);
+    trace_assert(level_editor);
+    trace_assert(broadcast);
 
     Lt *lt = create_lt();
 
-    Level *const level = PUSH_LT(lt, nth_calloc(1, sizeof(Level)), free);
+    Level *level = PUSH_LT(
+        lt,
+        nth_calloc(1, sizeof(Level)),
+        free);
     if (level == NULL) {
         RETURN_LT(lt, NULL);
     }
     level->lt = lt;
 
-    level->file_name = PUSH_LT(lt, string_duplicate(file_name, NULL), free);
-    if (level->file_name == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    LineStream *level_stream = PUSH_LT(
-        lt,
-        create_line_stream(
-            file_name,
-            "r",
-            LEVEL_LINE_MAX_LENGTH),
-        destroy_line_stream);
-    if (level_stream == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    level->metadata = PUSH_LT(
-        lt,
-        create_level_metadata_from_line_stream(level_stream),
-        destroy_level_metadata);
-    if (level->metadata == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
     level->background = PUSH_LT(
         lt,
-        create_background_from_line_stream(level_stream),
+        create_background(color_picker_rgba(&level_editor->background_layer)),
         destroy_background);
     if (level->background == NULL) {
         RETURN_LT(lt, NULL);
@@ -107,79 +80,52 @@ Level *create_level_from_file(const char *file_name, Broadcast *broadcast)
         RETURN_LT(lt, NULL);
     }
 
-    PlayerLayer *player_layer = create_player_layer_from_line_stream(level_stream);
-    if (player_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
     level->player = PUSH_LT(
         lt,
-        create_player_from_player_layer(player_layer, level->rigid_bodies, broadcast),
+        create_player_from_player_layer(
+            &level_editor->player_layer,
+            level->rigid_bodies,
+            broadcast),
         destroy_player);
     if (level->player == NULL) {
         RETURN_LT(lt, NULL);
     }
 
-    RectLayer *platforms_layer = create_rect_layer_from_line_stream(level_stream);
-    if (platforms_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
     level->platforms = PUSH_LT(
         lt,
-        create_platforms_from_rect_layer(platforms_layer),
+        create_platforms_from_rect_layer(level_editor->platforms_layer),
         destroy_platforms);
     if (level->platforms == NULL) {
         RETURN_LT(lt, NULL);
     }
 
-    PointLayer *goals_layer = create_point_layer_from_line_stream(level_stream);
-    if (goals_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
     level->goals = PUSH_LT(
         lt,
-        create_goals_from_point_layer(goals_layer),
+        create_goals_from_point_layer(level_editor->goals_layer),
         destroy_goals);
     if (level->goals == NULL) {
         RETURN_LT(lt, NULL);
     }
 
-    RectLayer *lava_layer = create_rect_layer_from_line_stream(level_stream);
-    if (lava_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
     level->lava = PUSH_LT(
         lt,
-        create_lava_from_rect_layer(lava_layer),
+        create_lava_from_rect_layer(level_editor->lava_layer),
         destroy_lava);
     if (level->lava == NULL) {
         RETURN_LT(lt, NULL);
     }
 
-    RectLayer *back_platforms_layer = create_rect_layer_from_line_stream(level_stream);
-    if (back_platforms_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
     level->back_platforms = PUSH_LT(
         lt,
-        create_platforms_from_rect_layer(back_platforms_layer),
+        create_platforms_from_rect_layer(level_editor->back_platforms_layer),
         destroy_platforms);
     if (level->back_platforms == NULL) {
         RETURN_LT(lt, NULL);
     }
 
-    RectLayer *boxes_layer = create_rect_layer_from_line_stream(level_stream);
-    if (boxes_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
     level->boxes = PUSH_LT(
         lt,
-        create_boxes_from_rect_layer(boxes_layer, level->rigid_bodies),
+        create_boxes_from_rect_layer(level_editor->boxes_layer, level->rigid_bodies),
         destroy_boxes);
     if (level->boxes == NULL) {
         RETURN_LT(lt, NULL);
@@ -187,7 +133,7 @@ Level *create_level_from_file(const char *file_name, Broadcast *broadcast)
 
     level->labels = PUSH_LT(
         lt,
-        create_labels_from_line_stream(level_stream),
+        create_labels_from_label_layer(level_editor->label_layer),
         destroy_labels);
     if (level->labels == NULL) {
         RETURN_LT(lt, NULL);
@@ -195,41 +141,25 @@ Level *create_level_from_file(const char *file_name, Broadcast *broadcast)
 
     level->regions = PUSH_LT(
         lt,
-        create_regions_from_line_stream(level_stream),
+        create_regions_from_rect_layer(level_editor->regions_layer),
         destroy_regions);
     if (level->regions == NULL) {
         RETURN_LT(lt, NULL);
     }
 
     level->broadcast = broadcast;
+
     level->supa_script = PUSH_LT(
         lt,
-        create_script_from_line_stream(
-            level_stream,
-            broadcast),
+        create_script_from_string(
+            broadcast,
+            level_editor->supa_script_source),
         destroy_script);
     if (level->supa_script == NULL) {
         log_fail("Could not construct Supa Script for the level\n");
         RETURN_LT(lt, NULL);
     }
 
-    level->edit_mode = false;
-    level->level_editor = PUSH_LT(
-        lt,
-        create_level_editor(
-            boxes_layer,
-            platforms_layer,
-            back_platforms_layer,
-            goals_layer,
-            player_layer,
-            lava_layer),
-        destroy_level_editor);
-    if (level->level_editor == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    destroy_line_stream(RELEASE_LT(lt, level_stream));
-
     return level;
 }
 
@@ -248,14 +178,6 @@ int level_render(const Level *level, Camera *camera)
         return -1;
     }
 
-    if (level->edit_mode) {
-        if (level_editor_render(level->level_editor, camera) < 0) {
-            return -1;
-        }
-
-        return 0;
-    }
-
     if (platforms_render(level->back_platforms, camera) < 0) {
         return -1;
     }
@@ -316,7 +238,7 @@ int level_update(Level *level, float delta_time)
     return 0;
 }
 
-int level_event(Level *level, const SDL_Event *event, const Camera *camera)
+int level_event(Level *level, const SDL_Event *event)
 {
     trace_assert(level);
     trace_assert(event);
@@ -327,74 +249,6 @@ int level_event(Level *level, const SDL_Event *event, const Camera *camera)
         case SDLK_SPACE: {
             player_jump(level->player, level->supa_script);
         } break;
-
-        case SDLK_TAB: {
-            level->edit_mode = !level->edit_mode;
-            SDL_SetRelativeMouseMode(level->edit_mode);
-            if (!level->edit_mode) {
-                level->boxes = RESET_LT(
-                    level->lt,
-                    level->boxes,
-                    create_boxes_from_rect_layer(
-                        level_editor_boxes(level->level_editor),
-                        level->rigid_bodies));
-                if (level->boxes == NULL) {
-                    return -1;
-                }
-
-                level->platforms = RESET_LT(
-                    level->lt,
-                    level->platforms,
-                    create_platforms_from_rect_layer(
-                        level_editor_platforms(
-                            level->level_editor)));
-                if (level->platforms == NULL) {
-                    return -1;
-                }
-
-                level->back_platforms = RESET_LT(
-                    level->lt,
-                    level->back_platforms,
-                    create_platforms_from_rect_layer(
-                        level_editor_back_platforms(
-                            level->level_editor)));
-                if (level->back_platforms == NULL) {
-                    return -1;
-                }
-
-                level->goals = RESET_LT(
-                    level->lt,
-                    level->goals,
-                    create_goals_from_point_layer(
-                        level_editor_goals_layer(
-                            level->level_editor)));
-                if (level->goals == NULL) {
-                    return -1;
-                }
-
-                level->player = RESET_LT(
-                    level->lt,
-                    level->player,
-                    create_player_from_player_layer(
-                        level_editor_player_layer(
-                            level->level_editor),
-                        level->rigid_bodies,
-                        level->broadcast));
-                if (level->player == NULL) {
-                    return -1;
-                }
-
-                level->lava = RESET_LT(
-                    level->lt,
-                    level->lava,
-                    create_lava_from_rect_layer(
-                        level_editor_lava_layer(
-                            level->level_editor)));
-                if (level->lava == NULL) {
-                    return -1;
-                }
-            }
-        };
         }
         break;
 
@@ -405,10 +259,6 @@ int level_event(Level *level, const SDL_Event *event, const Camera *camera)
         break;
     }
 
-    if (level->edit_mode) {
-        level_editor_event(level->level_editor, event, camera);
-    }
-
     return 0;
 }
 
@@ -455,14 +305,8 @@ void level_toggle_debug_mode(Level *level)
 
 int level_enter_camera_event(Level *level, Camera *camera)
 {
-    if (!level->edit_mode) {
-        player_focus_camera(level->player, camera);
-        camera_scale(camera, 1.0f);
-    } else {
-        level_editor_focus_camera(
-            level->level_editor,
-            camera);
-    }
+    player_focus_camera(level->player, camera);
+    camera_scale(camera, 1.0f);
 
     goals_cue(level->goals, camera);
     goals_checkpoint(level->goals, level->player);
@@ -500,16 +344,8 @@ struct EvalResult level_send(Level *level, Gc *gc, struct Scope *scope, struct E
 
         return eval_success(NIL(gc));
     } else if (strcmp(target, "edit") == 0) {
-        level->edit_mode = !level->edit_mode;
-        SDL_SetRelativeMouseMode(level->edit_mode);
         return eval_success(NIL(gc));
     }
 
     return unknown_target(gc, "level", target);
 }
-
-bool level_edit_mode(const Level *level)
-{
-    trace_assert(level);
-    return level->edit_mode;
-}