int rigid_bodies_render(RigidBodies *rigid_bodies,
RigidBodyId id,
+ Color color,
Camera *camera);
RigidBodyId rigid_bodies_add(RigidBodies *rigid_bodies,
- Rect rect,
- Color color);
+ Rect rect);
void rigid_bodies_remove(RigidBodies *rigid_bodies,
RigidBodyId id);