]> git.lizzy.rs Git - nothing.git/blobdiff - src/game/level/rigid_bodies.h
Merge pull request #1209 from isidentical/console-shortcuts
[nothing.git] / src / game / level / rigid_bodies.h
index 873261800e52a03c3d33d32d0666247034eb60e8..8d18bea8c1a1e823ccc69b8c050510288e5e80d4 100644 (file)
@@ -1,10 +1,10 @@
 #ifndef RIGID_BODIES_H_
 #define RIGID_BODIES_H_
 
+#include "math/mat3x3.h"
+
 typedef struct RigidBodies RigidBodies;
-typedef struct Camera Camera;
 typedef struct Platforms Platforms;
-typedef struct LineStream LineStream;
 
 typedef size_t RigidBodyId;
 
@@ -20,12 +20,10 @@ int rigid_bodies_update(RigidBodies *rigid_bodies,
 
 int rigid_bodies_render(RigidBodies *rigid_bodies,
                         RigidBodyId id,
-                        Camera *camera);
+                        Color color,
+                        const Camera *camera);
 RigidBodyId rigid_bodies_add(RigidBodies *rigid_bodies,
-                             Rect rect,
-                             Color color);
-RigidBodyId rigid_bodies_add_from_line_stream(RigidBodies *rigid_bodies,
-                                              LineStream *line_stream);
+                             Rect rect);
 void rigid_bodies_remove(RigidBodies *rigid_bodies,
                          RigidBodyId id);
 
@@ -34,17 +32,17 @@ Rect rigid_bodies_hitbox(const RigidBodies *rigid_bodies,
 
 void rigid_bodies_move(RigidBodies *rigid_bodies,
                        RigidBodyId id,
-                       Vec movement);
+                       Vec2f movement);
 
 int rigid_bodies_touches_ground(const RigidBodies *rigid_bodies,
                                 RigidBodyId id);
 
 void rigid_bodies_apply_force(RigidBodies * rigid_bodies,
                               RigidBodyId id,
-                              Vec force);
+                              Vec2f force);
 
 void rigid_bodies_apply_omniforce(RigidBodies *rigid_bodies,
-                                  Vec force);
+                                  Vec2f force);
 
 void rigid_bodies_transform_velocity(RigidBodies *rigid_bodies,
                                      RigidBodyId id,
@@ -52,11 +50,11 @@ void rigid_bodies_transform_velocity(RigidBodies *rigid_bodies,
 
 void rigid_bodies_teleport_to(RigidBodies *rigid_bodies,
                               RigidBodyId id,
-                              Vec position);
+                              Vec2f position);
 
 void rigid_bodies_damper(RigidBodies *rigid_bodies,
                          RigidBodyId id,
-                         Vec v);
+                         Vec2f v);
 
 void rigid_bodies_disable(RigidBodies *rigid_bodies,
                           RigidBodyId id,