]> git.lizzy.rs Git - nothing.git/blobdiff - src/game/level/rigid_bodies.c
(#819) Integrate LevelEditor Regions with Level
[nothing.git] / src / game / level / rigid_bodies.c
index e29524ecf57da71459d1251b34e7b4db9f818d04..db5484e00757985ea66cf545905387938c4c4fb2 100644 (file)
@@ -1,36 +1,37 @@
 #include <stdlib.h>
 #include <stdbool.h>
 
+#include "game/camera.h"
+#include "game/level/platforms.h"
 #include "system/lt.h"
 #include "system/nth_alloc.h"
 #include "system/stacktrace.h"
-#include "game/camera.h"
+#include "system/line_stream.h"
+#include "system/str.h"
+#include "system/log.h"
+#include "hashset.h"
 
 #include "./rigid_bodies.h"
 
-/* TODO(#635): RigidBodies doesn't have enough functionality to replace Rigid_rect */
-
 struct RigidBodies
 {
     Lt *lt;
     size_t capacity;
     size_t count;
 
-    Vec *positions;
+    Rect *bodies;
     Vec *velocities;
     Vec *movements;
-    Vec *sizes;
-    Color *colors;
     bool *grounded;
     Vec *forces;
+    bool *deleted;
+    HashSet *collided;
+    bool *disabled;
 };
 
 RigidBodies *create_rigid_bodies(size_t capacity)
 {
     Lt *lt = create_lt();
-    if (lt == NULL) {
-        return NULL;
-    }
 
     RigidBodies *rigid_bodies = PUSH_LT(lt, nth_calloc(1, sizeof(RigidBodies)), free);
     if (rigid_bodies == NULL) {
@@ -41,8 +42,8 @@ RigidBodies *create_rigid_bodies(size_t capacity)
     rigid_bodies->capacity = capacity;
     rigid_bodies->count = 0;
 
-    rigid_bodies->positions = PUSH_LT(lt, nth_calloc(capacity, sizeof(Vec)), free);
-    if (rigid_bodies->positions == NULL) {
+    rigid_bodies->bodies = PUSH_LT(lt, nth_calloc(capacity, sizeof(Rect)), free);
+    if (rigid_bodies->bodies == NULL) {
         RETURN_LT(lt, NULL);
     }
 
@@ -56,23 +57,34 @@ RigidBodies *create_rigid_bodies(size_t capacity)
         RETURN_LT(lt, NULL);
     }
 
-    rigid_bodies->sizes = PUSH_LT(lt, nth_calloc(capacity, sizeof(Vec)), free);
-    if (rigid_bodies->sizes == NULL) {
+    rigid_bodies->grounded = PUSH_LT(lt, nth_calloc(capacity, sizeof(bool)), free);
+    if (rigid_bodies->grounded == NULL) {
         RETURN_LT(lt, NULL);
     }
 
-    rigid_bodies->colors = PUSH_LT(lt, nth_calloc(capacity, sizeof(Color)), free);
-    if (rigid_bodies->colors == NULL) {
+    rigid_bodies->forces = PUSH_LT(lt, nth_calloc(capacity, sizeof(Vec)), free);
+    if (rigid_bodies->forces == NULL) {
         RETURN_LT(lt, NULL);
     }
 
-    rigid_bodies->grounded = PUSH_LT(lt, nth_calloc(capacity, sizeof(bool)), free);
-    if (rigid_bodies->grounded == NULL) {
+    rigid_bodies->deleted = PUSH_LT(lt, nth_calloc(capacity, sizeof(bool)), free);
+    if (rigid_bodies->deleted == NULL) {
         RETURN_LT(lt, NULL);
     }
 
-    rigid_bodies->forces = PUSH_LT(lt, nth_calloc(capacity, sizeof(Vec)), free);
-    if (rigid_bodies->forces == NULL) {
+    rigid_bodies->collided = PUSH_LT(
+        lt,
+        create_hashset(sizeof(size_t) * 2, capacity * 2),
+        destroy_hashset);
+    if (rigid_bodies->collided == NULL) {
+        RETURN_LT(lt, NULL);
+    }
+
+    rigid_bodies->disabled = PUSH_LT(
+        lt,
+        nth_calloc(capacity, sizeof(bool)),
+        free);
+    if (rigid_bodies->disabled == NULL) {
         RETURN_LT(lt, NULL);
     }
 
@@ -85,55 +97,355 @@ void destroy_rigid_bodies(RigidBodies *rigid_bodies)
     RETURN_LT0(rigid_bodies->lt);
 }
 
+static int rigid_bodies_collide_with_itself(RigidBodies *rigid_bodies)
+{
+    trace_assert(rigid_bodies);
+
+    if (rigid_bodies->count == 0) {
+        return 0;
+    }
+
+    size_t pair[2];
+    hashset_clear(rigid_bodies->collided);
+
+    bool the_variable_that_gets_set_when_a_collision_happens_xd = true;
+
+    for (size_t i = 0; i < 1000 && the_variable_that_gets_set_when_a_collision_happens_xd; ++i) {
+        the_variable_that_gets_set_when_a_collision_happens_xd = false;
+        for (size_t i1 = 0; i1 < rigid_bodies->count - 1; ++i1) {
+            if (rigid_bodies->deleted[i1] || rigid_bodies->disabled[i1]) {
+                continue;
+            }
+
+            for (size_t i2 = i1 + 1; i2 < rigid_bodies->count; ++i2) {
+                if (rigid_bodies->deleted[i2] || rigid_bodies->disabled[i1]) {
+                    continue;
+                }
+
+                if (!rects_overlap(rigid_bodies->bodies[i1], rigid_bodies->bodies[i2])) {
+                    continue;
+                }
+
+                the_variable_that_gets_set_when_a_collision_happens_xd = true;
+
+                pair[0] = i1;
+                pair[1] = i2;
+                hashset_insert(rigid_bodies->collided, pair);
+
+                Vec orient = rect_impulse(&rigid_bodies->bodies[i1], &rigid_bodies->bodies[i2]);
+
+                if (orient.x > orient.y) {
+                    if (rigid_bodies->bodies[i1].y < rigid_bodies->bodies[i2].y) {
+                        rigid_bodies->grounded[i1] = true;
+                    } else {
+                        rigid_bodies->grounded[i2] = true;
+                    }
+                }
+
+                rigid_bodies->velocities[i1] = vec(rigid_bodies->velocities[i1].x * orient.x, rigid_bodies->velocities[i1].y * orient.y);
+                rigid_bodies->velocities[i2] = vec(rigid_bodies->velocities[i2].x * orient.x, rigid_bodies->velocities[i2].y * orient.y);
+                rigid_bodies->movements[i1] = vec(rigid_bodies->movements[i1].x * orient.x, rigid_bodies->movements[i1].y * orient.y);
+                rigid_bodies->movements[i2] = vec(rigid_bodies->movements[i2].x * orient.x, rigid_bodies->movements[i2].y * orient.y);
+
+            }
+        }
+    }
+
+    size_t *collided = hashset_values(rigid_bodies->collided);
+    const size_t n = hashset_count(rigid_bodies->collided);
+    for (size_t i = 0; i < n; ++i) {
+        const size_t i1 = *(collided + i * 2);
+        const size_t i2 = *(collided + i * 2 + 1);
+
+        rigid_bodies_apply_force(
+            rigid_bodies, i1, vec_sum(rigid_bodies->velocities[i2], rigid_bodies->movements[i2]));
+        rigid_bodies_apply_force(
+            rigid_bodies, i2, vec_sum(rigid_bodies->velocities[i1], rigid_bodies->movements[i1]));
+    }
+
+    return 0;
+}
+
+static int rigid_bodies_collide_with_platforms(
+    RigidBodies *rigid_bodies,
+    const Platforms *platforms)
+{
+    trace_assert(rigid_bodies);
+    trace_assert(platforms);
+
+    int sides[RECT_SIDE_N] = { 0, 0, 0, 0 };
+
+    for (size_t i = 0; i < rigid_bodies->count; ++i) {
+        if (rigid_bodies->deleted[i] || rigid_bodies->disabled[i]) {
+            continue;
+        }
+
+        memset(sides, 0, sizeof(int) * RECT_SIDE_N);
+
+        platforms_touches_rect_sides(platforms, rigid_bodies->bodies[i], sides);
+
+        if (sides[RECT_SIDE_BOTTOM]) {
+            rigid_bodies->grounded[i] = true;
+        }
+
+        Vec v = platforms_snap_rect(platforms, &rigid_bodies->bodies[i]);
+        rigid_bodies->velocities[i] = vec_entry_mult(rigid_bodies->velocities[i], v);
+        rigid_bodies->movements[i] = vec_entry_mult(rigid_bodies->movements[i], v);
+        rigid_bodies_damper(rigid_bodies, i, vec_entry_mult(v, vec(-16.0f, 0.0f)));
+    }
+
+    return 0;
+}
+
+int rigid_bodies_collide(RigidBodies *rigid_bodies,
+                         const Platforms *platforms)
+{
+    // TODO(#683): RigidBodies should collide only the bodies that were updated on after a previous collision
+    memset(rigid_bodies->grounded, 0, sizeof(bool) * rigid_bodies->count);
+
+    if (rigid_bodies_collide_with_itself(rigid_bodies) < 0) {
+        return -1;
+    }
+
+    if (rigid_bodies_collide_with_platforms(rigid_bodies, platforms) < 0) {
+        return -1;
+    }
+
+    return 0;
+}
+
 int rigid_bodies_update(RigidBodies *rigid_bodies,
+                        RigidBodyId id,
                         float delta_time)
 {
     trace_assert(rigid_bodies);
-    (void) delta_time;
-    /* TODO(#639): rigid_bodies_update is not implemented */
+
+    if (rigid_bodies->deleted[id] || rigid_bodies->disabled[id]) {
+        return 0;
+    }
+
+    rigid_bodies->velocities[id] = vec_sum(
+            rigid_bodies->velocities[id],
+            vec_scala_mult(
+                rigid_bodies->forces[id],
+                delta_time));
+
+    Vec position = vec(rigid_bodies->bodies[id].x,
+                       rigid_bodies->bodies[id].y);
+
+    position = vec_sum(
+        position,
+        vec_scala_mult(
+            vec_sum(
+                rigid_bodies->velocities[id],
+                rigid_bodies->movements[id]),
+            delta_time));
+
+    rigid_bodies->bodies[id].x = position.x;
+    rigid_bodies->bodies[id].y = position.y;
+
+    rigid_bodies->forces[id] = vec(0.0f, 0.0f);
+
     return 0;
 }
 
 int rigid_bodies_render(RigidBodies *rigid_bodies,
+                        RigidBodyId id,
+                        Color color,
                         Camera *camera)
 {
     trace_assert(rigid_bodies);
     trace_assert(camera);
 
-    for (size_t i = 0; i < rigid_bodies->count; ++i) {
-        if (camera_fill_rect(
-                camera,
-                rect_from_vecs(
-                    rigid_bodies->positions[i],
-                    rigid_bodies->sizes[i]),
-                rigid_bodies->colors[i]) < 0) {
-            return -1;
-        }
+    if (rigid_bodies->deleted[id] || rigid_bodies->disabled[id]) {
+        return 0;
+    }
+
+    char text_buffer[256];
+
+    if (camera_fill_rect(
+            camera,
+            rigid_bodies->bodies[id],
+            color) < 0) {
+        return -1;
+    }
+
+    snprintf(text_buffer, 256, "id: %ld", id);
+
+    if (camera_render_debug_text(
+            camera,
+            text_buffer,
+            vec(rigid_bodies->bodies[id].x,
+                rigid_bodies->bodies[id].y)) < 0) {
+        return -1;
+    }
+
+    snprintf(text_buffer, 256, "p:(%.2f, %.2f)",
+             rigid_bodies->bodies[id].x,
+             rigid_bodies->bodies[id].y);
+    if (camera_render_debug_text(
+            camera,
+            text_buffer,
+            vec(rigid_bodies->bodies[id].x,
+                rigid_bodies->bodies[id].y + FONT_CHAR_HEIGHT * 2.0f))) {
+        return -1;
+    }
+
+    snprintf(text_buffer, 256, "v:(%.2f, %.2f)",
+             rigid_bodies->velocities[id].x,
+             rigid_bodies->velocities[id].y);
+    if (camera_render_debug_text(
+            camera,
+            text_buffer,
+            vec(rigid_bodies->bodies[id].x,
+                rigid_bodies->bodies[id].y + FONT_CHAR_HEIGHT * 4.0f))) {
+        return -1;
+    }
+
+    snprintf(text_buffer, 256, "m:(%.2f, %.2f)",
+             rigid_bodies->movements[id].x,
+             rigid_bodies->movements[id].y);
+    if (camera_render_debug_text(
+            camera,
+            text_buffer,
+            vec(rigid_bodies->bodies[id].x,
+                rigid_bodies->bodies[id].y + FONT_CHAR_HEIGHT * 6.0f))) {
+        return -1;
     }
 
     return 0;
 }
 
 RigidBodyId rigid_bodies_add(RigidBodies *rigid_bodies,
-                             Rect rect,
-                             Color color)
+                             Rect rect)
 {
     trace_assert(rigid_bodies);
     trace_assert(rigid_bodies->count < rigid_bodies->capacity);
 
     RigidBodyId id = rigid_bodies->count++;
-    rigid_bodies->positions[id] = vec(rect.x, rect.y);
-    rigid_bodies->sizes[id] = vec(rect.w, rect.h);
-    rigid_bodies->colors[id] = color;
+    rigid_bodies->bodies[id] = rect;
 
     return id;
 }
 
+void rigid_bodies_remove(RigidBodies *rigid_bodies,
+                         RigidBodyId id)
+{
+    trace_assert(rigid_bodies);
+    trace_assert(id < rigid_bodies->capacity);
+
+    rigid_bodies->deleted[id] = true;
+}
+
+Rect rigid_bodies_hitbox(const RigidBodies *rigid_bodies,
+                         RigidBodyId id)
+{
+    trace_assert(rigid_bodies);
+    trace_assert(id < rigid_bodies->count);
+
+    return rigid_bodies->bodies[id];
+}
+
+void rigid_bodies_move(RigidBodies *rigid_bodies,
+                       RigidBodyId id,
+                       Vec movement)
+{
+    trace_assert(rigid_bodies);
+    trace_assert(id < rigid_bodies->count);
+
+    if (rigid_bodies->deleted[id] || rigid_bodies->disabled[id]) {
+        return;
+    }
+
+    rigid_bodies->movements[id] = movement;
+}
+
+int rigid_bodies_touches_ground(const RigidBodies *rigid_bodies,
+                                RigidBodyId id)
+{
+    trace_assert(rigid_bodies);
+    trace_assert(id < rigid_bodies->count);
+
+    return rigid_bodies->grounded[id];
+}
+
+void rigid_bodies_apply_omniforce(RigidBodies *rigid_bodies,
+                                  Vec force)
+{
+    for (size_t i = 0; i < rigid_bodies->count; ++i) {
+        rigid_bodies_apply_force(rigid_bodies, i, force);
+    }
+}
+
+void rigid_bodies_apply_force(RigidBodies * rigid_bodies,
+                              RigidBodyId id,
+                              Vec force)
+{
+    trace_assert(rigid_bodies);
+    trace_assert(id < rigid_bodies->count);
+
+    if (rigid_bodies->deleted[id] || rigid_bodies->disabled[id]) {
+        return;
+    }
+
+    rigid_bodies->forces[id] = vec_sum(rigid_bodies->forces[id], force);
+}
+
+void rigid_bodies_transform_velocity(RigidBodies *rigid_bodies,
+                                     RigidBodyId id,
+                                     mat3x3 trans_mat)
+{
+    trace_assert(rigid_bodies);
+    trace_assert(id < rigid_bodies->count);
+
+    if (rigid_bodies->deleted[id] || rigid_bodies->disabled[id]) {
+        return;
+    }
+
+    rigid_bodies->velocities[id] = point_mat3x3_product(
+        rigid_bodies->velocities[id],
+        trans_mat);
+}
+
+void rigid_bodies_teleport_to(RigidBodies *rigid_bodies,
+                              RigidBodyId id,
+                              Vec position)
+{
+    trace_assert(rigid_bodies);
+    trace_assert(id < rigid_bodies->count);
+
+    if (rigid_bodies->deleted[id] || rigid_bodies->disabled[id]) {
+        return;
+    }
+
+    rigid_bodies->bodies[id].x = position.x;
+    rigid_bodies->bodies[id].y = position.y;
+}
+
+void rigid_bodies_damper(RigidBodies *rigid_bodies,
+                         RigidBodyId id,
+                         Vec v)
+{
+    trace_assert(rigid_bodies);
+    trace_assert(id < rigid_bodies->count);
+
+    if (rigid_bodies->deleted[id] || rigid_bodies->disabled[id]) {
+        return;
+    }
+
+    rigid_bodies_apply_force(
+        rigid_bodies, id,
+        vec(
+            rigid_bodies->velocities[id].x * v.x,
+            rigid_bodies->velocities[id].y * v.y));
+}
+
 void rigid_bodies_disable(RigidBodies *rigid_bodies,
-                          RigidBodyId id)
+                          RigidBodyId id,
+                          bool disabled)
 {
     trace_assert(rigid_bodies);
-    (void) id;
+    trace_assert(id < rigid_bodies->count);
 
-    /* TODO: rigid_bodies_disable is not implemented */
+    rigid_bodies->disabled[id] = disabled;
 }