]> git.lizzy.rs Git - nothing.git/blobdiff - src/game/level/platforms.h
(#1108) Remove test_picker for now
[nothing.git] / src / game / level / platforms.h
index f38dd4e90cb6a71de3050f5b932affd56d132aa6..2b41e98cd2a4ad500e685c41638bdcdf3ffbb0d8 100644 (file)
@@ -1,33 +1,25 @@
 #ifndef PLATFORMS_H_
 #define PLATFORMS_H_
 
-#include <SDL2/SDL.h>
+#include <SDL.h>
 
 #include "game/camera.h"
 #include "math/rect.h"
-#include "solid.h"
 
-typedef struct platforms_t platforms_t;
+typedef struct Platforms Platforms;
+typedef struct LineStream LineStream;
+typedef struct RectLayer RectLayer;
 
-platforms_t *create_platforms_from_stream(FILE *stream);
-platforms_t *create_platforms_from_file(const char *filename);
-void destroy_platforms(platforms_t *platforms);
+Platforms *create_platforms_from_rect_layer(const RectLayer *layer);
+void destroy_platforms(Platforms *platforms);
 
-solid_ref_t platforms_as_solid(platforms_t *platforms);
+int platforms_render(const Platforms *platforms,
+                     const Camera *camera);
 
-int platforms_save_to_file(const platforms_t *platforms,
-                           const char *filename);
-
-int platforms_render(const platforms_t *platforms,
-                     const camera_t *camera);
-
-void platforms_touches_rect_sides(const platforms_t *platforms,
-                                  rect_t object,
+void platforms_touches_rect_sides(const Platforms *platforms,
+                                  Rect object,
                                   int sides[RECT_SIDE_N]);
-
-/** \brief implements solid_apply_force
- */
-void platforms_apply_force(platforms_t *platforms,
-                           vec_t force);
+Vec2f platforms_snap_rect(const Platforms *platforms,
+                          Rect *object);
 
 #endif  // PLATFORMS_H_