int platforms_render(const Platforms *platforms,
const Camera *camera);
+void platforms_update(Platforms *platforms, float dt);
+
void platforms_touches_rect_sides(const Platforms *platforms,
Rect object,
int sides[RECT_SIDE_N]);
Vec2f platforms_snap_rect(const Platforms *platforms,
Rect *object);
+void platforms_hide_platform_at(const Platforms *platforms,
+ Vec2f position);
+
#endif // PLATFORMS_H_