]> git.lizzy.rs Git - nothing.git/blobdiff - src/game/level/level_editor.h
Remove Lt from LevelEditor
[nothing.git] / src / game / level / level_editor.h
index 11c835c4d679a628bb20da0f2a467ffe7706ab7c..3750e748cbf389a64c2ab02ae1c7086ee0b811dd 100644 (file)
@@ -3,49 +3,65 @@
 
 #include "game/level/level_editor/layer.h"
 #include "game/level/level_editor/layer_picker.h"
+#include "game/level/level_editor/undo_history.h"
+#include "game/level/level_editor/rect_layer.h"
+#include "game/level/level_editor/point_layer.h"
+#include "game/level/level_editor/label_layer.h"
+#include "ui/wiggly_text.h"
+#include "ui/cursor.h"
 
-typedef struct LevelMetadata LevelMetadata;
 typedef struct LevelEditor LevelEditor;
-typedef struct RectLayer RectLayer;
-typedef struct PointLayer PointLayer;
-typedef struct LabelLayer LabelLayer;
+typedef struct Sound_samples Sound_samples;
+
+typedef enum {
+    LEVEL_EDITOR_IDLE = 0,
+    LEVEL_EDITOR_SAVEAS
+} LevelEditorState;
 
 struct LevelEditor
 {
-    Lt *lt;
-    Vec camera_position;
+    LevelEditorState state;
+    Vec2f camera_position;
     float camera_scale;
+    Edit_field edit_field_filename;
     LayerPicker layer_picker;
+    FadingWigglyText notice;
 
-    LevelMetadata *metadata;
-    RectLayer *boxes_layer;
-    RectLayer *platforms_layer;
-    RectLayer *back_platforms_layer;
-    PointLayer *goals_layer;
-    PlayerLayer *player_layer;
-    RectLayer *lava_layer;
-    RectLayer *regions_layer;
-    ColorPicker background_layer;
-    LabelLayer *label_layer;
-    char *supa_script_source;
+    RectLayer boxes_layer;
+    RectLayer platforms_layer;
+    RectLayer back_platforms_layer;
+    PointLayer goals_layer;
+    PlayerLayer player_layer;
+    RectLayer lava_layer;
+    RectLayer regions_layer;
+    BackgroundLayer background_layer;
+    LabelLayer label_layer;
 
     LayerPtr layers[LAYER_PICKER_N];
 
+    UndoHistory undo_history;
+
     bool drag;
+    int bell;
+    int click;
+    int save;
 
-    const char *file_name;
+    char *file_name;
 };
 
-LevelEditor *create_level_editor(void);
-LevelEditor *create_level_editor_from_file(const char *file_name);
+void create_level_editor(LevelEditor *level_editor, Cursor *cursor);
+void level_editor_load_from_file(LevelEditor *level_editor, Memory *tmpmem, const char *file_name);
+void level_editor_clean(LevelEditor *level_editor);
 void destroy_level_editor(LevelEditor *level_editor);
 
 int level_editor_render(const LevelEditor *level_editor,
-                        Camera *camera);
+                        const Camera *camera);
 int level_editor_event(LevelEditor *level_editor,
                        const SDL_Event *event,
-                       const Camera *camera);
+                       Camera *camera);
 int level_editor_focus_camera(LevelEditor *level_editor,
                               Camera *camera);
+int level_editor_update(LevelEditor *level_editor, float delta_time);
+void level_editor_sound(LevelEditor *level_editor, Sound_samples *sound_samples);
 
 #endif  // LEVEL_EDITOR_H_