RectLayer *back_platforms_rect_layer;
PointLayer *goals_rect_layer;
- RectLayer *current_rect_rect_layer;
+ RectLayer *current_rect_layer;
PointLayer *current_point_rect_layer;
// TODO(#823): LevelEditor does not allow to switch the current layer
bool drag;
level_editor->platforms_rect_layer = PUSH_LT(lt, platforms_rect_layer, destroy_rect_layer);
level_editor->back_platforms_rect_layer = PUSH_LT(lt, back_platforms_rect_layer, destroy_rect_layer);
level_editor->goals_rect_layer = PUSH_LT(lt, goals_rect_layer, destroy_point_rect_layer);
- level_editor->current_rect_rect_layer = boxes_rect_layer;
+ level_editor->current_rect_layer = boxes_rect_layer;
level_editor->current_point_rect_layer = goals_rect_layer;
level_editor->color_picker.color = rgba(1.0f, 0.0f, 0.0f, 1.0f);
level_editor->layer_picker = LAYER_PICKER_BOXES;
level_editor->proto_rect.color_current = &level_editor->color_picker.color;
- level_editor->proto_rect.layer_current = &level_editor->current_rect_rect_layer;
+ level_editor->proto_rect.layer_current = &level_editor->current_rect_layer;
level_editor->drag = false;
switch (level_editor->layer_picker) {
case LAYER_PICKER_BOXES: {
- level_editor->current_rect_rect_layer = level_editor->boxes_rect_layer;
+ level_editor->current_rect_layer = level_editor->boxes_rect_layer;
} break;
case LAYER_PICKER_PLATFORMS: {
- level_editor->current_rect_rect_layer = level_editor->platforms_rect_layer;
+ level_editor->current_rect_layer = level_editor->platforms_rect_layer;
} break;
case LAYER_PICKER_BACK_PLATFORMS: {
- level_editor->current_rect_rect_layer = level_editor->back_platforms_rect_layer;
+ level_editor->current_rect_layer = level_editor->back_platforms_rect_layer;
} break;
case LAYER_PICKER_GOALS: {
level_editor->current_point_rect_layer = level_editor->goals_rect_layer;