]> git.lizzy.rs Git - nothing.git/blobdiff - src/game/level/level_editor.c
Remove unused macro
[nothing.git] / src / game / level / level_editor.c
index 0d25850301171dbcefb6f3614aba4b3f87ec8a12..b20b2503d04b971a50fedb69e2c8458f4a61f8ea 100644 (file)
@@ -1,8 +1,9 @@
 #include <stdbool.h>
 
 #include "game/camera.h"
-#include "game/level_metadata.h"
+#include "game/sound_samples.h"
 #include "game/level/boxes.h"
+#include "game/level/level_editor/action_picker.h"
 #include "game/level/level_editor/color_picker.h"
 #include "game/level/level_editor/rect_layer.h"
 #include "game/level/level_editor/point_layer.h"
 #include "system/lt_adapters.h"
 #include "system/log.h"
 #include "system/str.h"
+#include "config.h"
+#include "math/extrema.h"
 
 #include "level_editor.h"
 
+#define LEVEL_FOLDER_MAX_LENGTH 512
 #define LEVEL_LINE_MAX_LENGTH 512
 #define LEVEL_EDITOR_EDIT_FIELD_SIZE vec(5.0f, 5.0f)
 #define LEVEL_EDITOR_EDIT_FIELD_COLOR COLOR_BLACK
@@ -31,7 +35,7 @@ static int level_editor_dump(LevelEditor *level_editor);
 
 // TODO(#994): too much duplicate code between create_level_editor and create_level_editor_from_file
 
-LevelEditor *create_level_editor(void)
+LevelEditor *create_level_editor(Cursor *cursor)
 {
     Lt *lt = create_lt();
     LevelEditor *level_editor = PUSH_LT(
@@ -53,14 +57,6 @@ LevelEditor *create_level_editor(void)
         RETURN_LT(lt, NULL);
     }
 
-    level_editor->metadata = PUSH_LT(
-        lt,
-        create_level_metadata("New Level"),
-        destroy_level_metadata);
-    if (level_editor->metadata == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
     level_editor->background_layer = create_background_layer(hexstr("fffda5"));
 
     level_editor->player_layer =
@@ -68,7 +64,7 @@ LevelEditor *create_level_editor(void)
 
     level_editor->platforms_layer = PUSH_LT(
         lt,
-        create_rect_layer("platform"),
+        create_rect_layer("platform", cursor),
         destroy_rect_layer);
     if (level_editor->platforms_layer == NULL) {
         RETURN_LT(lt, NULL);
@@ -84,7 +80,7 @@ LevelEditor *create_level_editor(void)
 
     level_editor->lava_layer = PUSH_LT(
         lt,
-        create_rect_layer("lava"),
+        create_rect_layer("lava", cursor),
         destroy_rect_layer);
     if (level_editor->lava_layer == NULL) {
         RETURN_LT(lt, NULL);
@@ -92,7 +88,7 @@ LevelEditor *create_level_editor(void)
 
     level_editor->back_platforms_layer = PUSH_LT(
         lt,
-        create_rect_layer("back_platform"),
+        create_rect_layer("back_platform", cursor),
         destroy_rect_layer);
     if (level_editor->back_platforms_layer == NULL) {
         RETURN_LT(lt, NULL);
@@ -100,7 +96,7 @@ LevelEditor *create_level_editor(void)
 
     level_editor->boxes_layer = PUSH_LT(
         lt,
-        create_rect_layer("box"),
+        create_rect_layer("box", cursor),
         destroy_rect_layer);
     if (level_editor->boxes_layer == NULL) {
         RETURN_LT(lt, NULL);
@@ -116,15 +112,12 @@ LevelEditor *create_level_editor(void)
 
     level_editor->regions_layer = PUSH_LT(
         lt,
-        create_rect_layer("region"),
+        create_rect_layer("region", cursor),
         destroy_rect_layer);
     if (level_editor->regions_layer == NULL) {
         RETURN_LT(lt, NULL);
     }
 
-    level_editor->supa_script_source =
-        PUSH_LT(lt, string_duplicate("", NULL), free);
-
     level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(level_editor->boxes_layer);
     level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(level_editor->platforms_layer);
     level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(level_editor->back_platforms_layer);
@@ -149,7 +142,7 @@ LevelEditor *create_level_editor(void)
     return level_editor;
 }
 
-LevelEditor *create_level_editor_from_file(const char *file_name)
+LevelEditor *create_level_editor_from_file(const char *file_name, Cursor *cursor)
 {
     trace_assert(file_name);
 
@@ -190,11 +183,21 @@ LevelEditor *create_level_editor_from_file(const char *file_name)
         RETURN_LT(lt, NULL);
     }
 
-    level_editor->metadata = PUSH_LT(
-        lt,
-        create_level_metadata_from_line_stream(level_stream),
-        destroy_level_metadata);
-    if (level_editor->metadata == NULL) {
+    const char *line = line_stream_next(level_stream);
+    if (line == NULL) {
+        RETURN_LT(lt, NULL);
+    }
+
+    char version[METADATA_VERSION_MAX_SIZE] = {0};
+    memcpy(version, line,
+           MIN(size_t,
+               strlen(line),
+               METADATA_VERSION_MAX_SIZE - 1));
+    trim_endline(version);
+
+    if (strcmp(version, VERSION) != 0) {
+        log_fail("Version `%s` is not supported. Expected version `%s`.\n",
+                 version, VERSION);
         RETURN_LT(lt, NULL);
     }
 
@@ -210,7 +213,7 @@ LevelEditor *create_level_editor_from_file(const char *file_name)
     level_editor->platforms_layer =
         PUSH_LT(
             lt,
-            create_rect_layer_from_line_stream(level_stream, "platform"),
+            create_rect_layer_from_line_stream(level_stream, "platform", cursor),
             destroy_rect_layer);
     if (level_editor->platforms_layer == NULL) {
         RETURN_LT(lt, NULL);
@@ -227,7 +230,7 @@ LevelEditor *create_level_editor_from_file(const char *file_name)
     level_editor->lava_layer =
         PUSH_LT(
             lt,
-            create_rect_layer_from_line_stream(level_stream, "lava"),
+            create_rect_layer_from_line_stream(level_stream, "lava", cursor),
             destroy_rect_layer);
     if (level_editor->lava_layer == NULL) {
         RETURN_LT(lt, NULL);
@@ -236,7 +239,7 @@ LevelEditor *create_level_editor_from_file(const char *file_name)
     level_editor->back_platforms_layer =
         PUSH_LT(
             lt,
-            create_rect_layer_from_line_stream(level_stream, "back_platform"),
+            create_rect_layer_from_line_stream(level_stream, "back_platform", cursor),
             destroy_rect_layer);
     if (level_editor->back_platforms_layer == NULL) {
         RETURN_LT(lt, NULL);
@@ -245,7 +248,7 @@ LevelEditor *create_level_editor_from_file(const char *file_name)
     level_editor->boxes_layer =
         PUSH_LT(
             lt,
-            create_rect_layer_from_line_stream(level_stream, "box"),
+            create_rect_layer_from_line_stream(level_stream, "box", cursor),
             destroy_rect_layer);
     if (level_editor->boxes_layer == NULL) {
         RETURN_LT(lt, NULL);
@@ -263,21 +266,12 @@ LevelEditor *create_level_editor_from_file(const char *file_name)
     level_editor->regions_layer =
         PUSH_LT(
             lt,
-            create_rect_layer_from_line_stream(level_stream, "region"),
+            create_rect_layer_from_line_stream(level_stream, "region", cursor),
             destroy_rect_layer);
     if (level_editor->regions_layer == NULL) {
         RETURN_LT(lt, NULL);
     }
 
-    level_editor->supa_script_source =
-        PUSH_LT(
-            lt,
-            line_stream_collect_until_end(level_stream),
-            free);
-    if (level_editor->supa_script_source == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
     level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(level_editor->boxes_layer);
     level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(level_editor->platforms_layer);
     level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(level_editor->back_platforms_layer);
@@ -321,6 +315,19 @@ int level_editor_render(const LevelEditor *level_editor,
         return -1;
     }
 
+    const Rect world_viewport = camera_view_port(camera);
+
+    if (PLAYER_DEATH_LEVEL < world_viewport.y + world_viewport.h) {
+        if (camera_fill_rect(
+                camera,
+                rect(
+                    world_viewport.x, PLAYER_DEATH_LEVEL,
+                    world_viewport.w, world_viewport.h + fmaxf(0.0f, world_viewport.y - PLAYER_DEATH_LEVEL)),
+                LEVEL_EDITOR_DETH_LEVEL_COLOR) < 0) {
+            return -1;
+        }
+    }
+
     for (size_t i = 0; i < LAYER_PICKER_N; ++i) {
         if (layer_render(
                 level_editor->layers[i],
@@ -336,21 +343,19 @@ int level_editor_render(const LevelEditor *level_editor,
 
     if (level_editor->state == LEVEL_EDITOR_SAVEAS) {
         /* CSS */
-        const Point size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
+        const Vec2f size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
         const char *save_as_text = "Save as: ";
-        const Point position = vec(200.0f, 200.0f);
+        const Vec2f position = vec(200.0f, 200.0f);
         const float save_as_width =
             (float) strlen(save_as_text) * FONT_CHAR_WIDTH * size.x;
 
         /* HTML */
-        if (camera_render_text_screen(
-                camera,
-                save_as_text,
-                LEVEL_EDITOR_EDIT_FIELD_SIZE,
-                LEVEL_EDITOR_EDIT_FIELD_COLOR,
-                position) < 0) {
-            return -1;
-        }
+        camera_render_text_screen(
+            camera,
+            save_as_text,
+            LEVEL_EDITOR_EDIT_FIELD_SIZE,
+            LEVEL_EDITOR_EDIT_FIELD_COLOR,
+            position);
 
         if (edit_field_render_screen(
                 level_editor->edit_field_filename,
@@ -360,14 +365,12 @@ int level_editor_render(const LevelEditor *level_editor,
         }
     }
 
-    const Rect viewport = camera_view_port_screen(camera);
-    const Vec text_size = fading_wiggly_text_size(
-        &level_editor->notice,
-        camera);
+    const Rect screen_viewport = camera_view_port_screen(camera);
+    const Vec2f text_size = fading_wiggly_text_size(&level_editor->notice);
 
     fading_wiggly_text_render(
         &level_editor->notice, camera,
-        vec(viewport.w * 0.5f - text_size.x * 0.5f,
+        vec(screen_viewport.w * 0.5f - text_size.x * 0.5f,
             LEVEL_EDITOR_NOTICE_PADDING_TOP));
 
     return 0;
@@ -386,12 +389,15 @@ int level_editor_saveas_event(LevelEditor *level_editor,
     case SDL_KEYDOWN: {
         if (event->key.keysym.sym == SDLK_RETURN) {
             trace_assert(level_editor->file_name == NULL);
+            char path[LEVEL_FOLDER_MAX_LENGTH];
+            snprintf(
+                path,
+                LEVEL_FOLDER_MAX_LENGTH,
+                "./assets/levels//%s.txt",
+                edit_field_as_text(level_editor->edit_field_filename));
             level_editor->file_name = PUSH_LT(
                 level_editor->lt,
-                string_duplicate(
-                    edit_field_as_text(
-                        level_editor->edit_field_filename),
-                    NULL),
+                string_duplicate(path, NULL),
                 free);
             level_editor_dump(level_editor);
             SDL_StopTextInput();
@@ -430,7 +436,9 @@ int level_editor_idle_event(LevelEditor *level_editor,
 
         case SDLK_z: {
             if (event->key.keysym.mod & KMOD_CTRL) {
-                log_info("Undo\n");
+                if (undo_history_empty(&level_editor->undo_history)) {
+                    level_editor->bell = 1;
+                }
                 undo_history_pop(&level_editor->undo_history);
             }
         } break;
@@ -441,14 +449,14 @@ int level_editor_idle_event(LevelEditor *level_editor,
         int x, y;
         SDL_GetMouseState(&x, &y);
 
-        Vec position = camera_map_screen(camera, x, y);
+        Vec2f position = camera_map_screen(camera, x, y);
         if (event->wheel.y > 0) {
             level_editor->camera_scale += 0.1f;
         } else if (event->wheel.y < 0) {
             level_editor->camera_scale = fmaxf(0.1f, level_editor->camera_scale - 0.1f);
         }
         camera_scale(camera, level_editor->camera_scale);
-        Vec zoomed_position = camera_map_screen(camera, x, y);
+        Vec2f zoomed_position = camera_map_screen(camera, x, y);
 
         level_editor->camera_position =
             vec_sum(
@@ -470,8 +478,8 @@ int level_editor_idle_event(LevelEditor *level_editor,
 
     case SDL_MOUSEMOTION: {
         if (level_editor->drag) {
-            const Vec next_position = camera_map_screen(camera, event->motion.x, event->motion.y);
-            const Vec prev_position = camera_map_screen(
+            const Vec2f next_position = camera_map_screen(camera, event->motion.x, event->motion.y);
+            const Vec2f prev_position = camera_map_screen(
                 camera,
                 event->motion.x + event->motion.xrel,
                 event->motion.y + event->motion.yrel);
@@ -501,6 +509,8 @@ int level_editor_idle_event(LevelEditor *level_editor,
                 &level_editor->undo_history) < 0) {
             return -1;
         }
+    } else {
+        level_editor->click = 1;
     }
 
 
@@ -534,6 +544,18 @@ int level_editor_focus_camera(LevelEditor *level_editor,
     return 0;
 }
 
+static LayerPicker level_format_layer_order[LAYER_PICKER_N] = {
+    LAYER_PICKER_BACKGROUND,
+    LAYER_PICKER_PLAYER,
+    LAYER_PICKER_PLATFORMS,
+    LAYER_PICKER_GOALS,
+    LAYER_PICKER_LAVA,
+    LAYER_PICKER_BACK_PLATFORMS,
+    LAYER_PICKER_BOXES,
+    LAYER_PICKER_LABELS,
+    LAYER_PICKER_REGIONS
+};
+
 /* TODO(#904): LevelEditor does not check that the saved level file is modified by external program */
 static int level_editor_dump(LevelEditor *level_editor)
 {
@@ -544,23 +566,22 @@ static int level_editor_dump(LevelEditor *level_editor)
         fopen(level_editor->file_name, "w"),
         fclose_lt);
 
-    if (fprintf(filedump, "%s\n", level_metadata_title(level_editor->metadata)) < 0) {
+    if (fprintf(filedump, "%s", VERSION) < 0) {
         return -1;
     }
 
     for (size_t i = 0; i < LAYER_PICKER_N; ++i) {
         if (layer_dump_stream(
-                level_editor->layers[i],
+                level_editor->layers[level_format_layer_order[i]],
                 filedump) < 0) {
             return -1;
         }
     }
 
-    fprintf(filedump, "%s", level_editor->supa_script_source);
-
     fclose(RELEASE_LT(level_editor->lt, filedump));
 
     fading_wiggly_text_reset(&level_editor->notice);
+    level_editor->save = 1;
 
     return 0;
 }
@@ -569,3 +590,25 @@ int level_editor_update(LevelEditor *level_editor, float delta_time)
 {
     return fading_wiggly_text_update(&level_editor->notice, delta_time);
 }
+
+void level_editor_sound(LevelEditor *level_editor, Sound_samples *sound_samples)
+{
+    trace_assert(sound_samples);
+
+    if (level_editor) {
+        if (level_editor->bell) {
+            level_editor->bell = 0;
+            sound_samples_play_sound(sound_samples, 2);
+        }
+
+        if (level_editor->click) {
+            level_editor->click = 0;
+            sound_samples_play_sound(sound_samples, 3);
+        }
+
+        if (level_editor->save) {
+            level_editor->save = 0;
+            sound_samples_play_sound(sound_samples, 4);
+        }
+    }
+}