]> git.lizzy.rs Git - nothing.git/blobdiff - src/game/level/level_editor.c
Remove Lt from PointLayer
[nothing.git] / src / game / level / level_editor.c
index caf8efa33bab3261eb054c4d78988b16ffbde116..5ee2379355b963ba8f9b7b2b0d56ca31495a3223 100644 (file)
@@ -1,7 +1,7 @@
 #include <stdbool.h>
 
 #include "game/camera.h"
-#include "game/level_metadata.h"
+#include "game/sound_samples.h"
 #include "game/level/boxes.h"
 #include "game/level/level_editor/color_picker.h"
 #include "game/level/level_editor/rect_layer.h"
 #include "system/log.h"
 #include "system/str.h"
 #include "config.h"
+#include "math/extrema.h"
+#include "system/file.h"
 
 #include "level_editor.h"
 
-#define LEVEL_LINE_MAX_LENGTH 512
+#define LEVEL_FOLDER_MAX_LENGTH 512
 #define LEVEL_EDITOR_EDIT_FIELD_SIZE vec(5.0f, 5.0f)
 #define LEVEL_EDITOR_EDIT_FIELD_COLOR COLOR_BLACK
 
 #define LEVEL_EDITOR_NOTICE_SCALE vec(10.0f, 10.0f)
 #define LEVEL_EDITOR_NOTICE_DURATION 1.0f
 #define LEVEL_EDITOR_NOTICE_PADDING_TOP 100.0f
+#define LEVEL_EDITOR_TMPMEM_CAPACITY (640 * KILO)
 
 static int level_editor_dump(LevelEditor *level_editor);
 
 // TODO(#994): too much duplicate code between create_level_editor and create_level_editor_from_file
 
-LevelEditor *create_level_editor(void)
+LevelEditor *create_level_editor(Cursor *cursor)
 {
     Lt *lt = create_lt();
     LevelEditor *level_editor = PUSH_LT(
@@ -44,68 +47,16 @@ LevelEditor *create_level_editor(void)
     }
     level_editor->lt = lt;
 
-    level_editor->edit_field_filename = PUSH_LT(
-        lt,
-        create_edit_field(
-            LEVEL_EDITOR_EDIT_FIELD_SIZE,
-            LEVEL_EDITOR_EDIT_FIELD_COLOR),
-        destroy_edit_field);
-    if (level_editor->edit_field_filename == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    level_editor->metadata = PUSH_LT(
-        lt,
-        create_level_metadata("New Level"),
-        destroy_level_metadata);
-    if (level_editor->metadata == NULL) {
-        RETURN_LT(lt, NULL);
-    }
+    level_editor->edit_field_filename.font_size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
+    level_editor->edit_field_filename.font_color = LEVEL_EDITOR_EDIT_FIELD_COLOR;
 
     level_editor->background_layer = create_background_layer(hexstr("fffda5"));
-
-    level_editor->player_layer =
-        create_player_layer(vec(0.0f, 0.0f), hexstr("ff8080"));
-
-    level_editor->platforms_layer = PUSH_LT(
-        lt,
-        create_rect_layer("platform"),
-        destroy_rect_layer);
-    if (level_editor->platforms_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    level_editor->goals_layer = PUSH_LT(
-        lt,
-        create_point_layer("goal"),
-        destroy_point_layer);
-    if (level_editor->goals_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    level_editor->lava_layer = PUSH_LT(
-        lt,
-        create_rect_layer("lava"),
-        destroy_rect_layer);
-    if (level_editor->lava_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    level_editor->back_platforms_layer = PUSH_LT(
-        lt,
-        create_rect_layer("back_platform"),
-        destroy_rect_layer);
-    if (level_editor->back_platforms_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    level_editor->boxes_layer = PUSH_LT(
-        lt,
-        create_rect_layer("box"),
-        destroy_rect_layer);
-    if (level_editor->boxes_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
+    level_editor->player_layer = create_player_layer(vec(0.0f, 0.0f), hexstr("ff8080"));
+    level_editor->platforms_layer = create_rect_layer("platform", cursor);
+    level_editor->goals_layer = create_point_layer("goal"),
+    level_editor->lava_layer = create_rect_layer("lava", cursor);
+    level_editor->back_platforms_layer = create_rect_layer("back_platform", cursor);
+    level_editor->boxes_layer = create_rect_layer("box", cursor);
 
     level_editor->label_layer = PUSH_LT(
         lt,
@@ -115,21 +66,15 @@ LevelEditor *create_level_editor(void)
         RETURN_LT(lt, NULL);
     }
 
-    level_editor->regions_layer = PUSH_LT(
-        lt,
-        create_rect_layer("region"),
-        destroy_rect_layer);
-    if (level_editor->regions_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
+    level_editor->regions_layer = create_rect_layer("region", cursor),
 
-    level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(level_editor->boxes_layer);
-    level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(level_editor->platforms_layer);
-    level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(level_editor->back_platforms_layer);
-    level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(level_editor->goals_layer);
+    level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(&level_editor->boxes_layer);
+    level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(&level_editor->platforms_layer);
+    level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(&level_editor->back_platforms_layer);
+    level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(&level_editor->goals_layer);
     level_editor->layers[LAYER_PICKER_PLAYER] = player_layer_as_layer(&level_editor->player_layer);
-    level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(level_editor->lava_layer);
-    level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(level_editor->regions_layer);
+    level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(&level_editor->lava_layer);
+    level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(&level_editor->regions_layer);
     level_editor->layers[LAYER_PICKER_BACKGROUND] = background_layer_as_layer(&level_editor->background_layer);
     level_editor->layers[LAYER_PICKER_LABELS] = label_layer_as_layer(level_editor->label_layer);
 
@@ -144,10 +89,12 @@ LevelEditor *create_level_editor(void)
 
     level_editor->camera_scale = 1.0f;
 
+    level_editor->undo_history = create_undo_history();
+
     return level_editor;
 }
 
-LevelEditor *create_level_editor_from_file(const char *file_name)
+LevelEditor *create_level_editor_from_file(const char *file_name, Cursor *cursor)
 {
     trace_assert(file_name);
 
@@ -161,15 +108,8 @@ LevelEditor *create_level_editor_from_file(const char *file_name)
     }
     level_editor->lt = lt;
 
-    level_editor->edit_field_filename = PUSH_LT(
-        lt,
-        create_edit_field(
-            LEVEL_EDITOR_EDIT_FIELD_SIZE,
-            LEVEL_EDITOR_EDIT_FIELD_COLOR),
-        destroy_edit_field);
-    if (level_editor->edit_field_filename == NULL) {
-        RETURN_LT(lt, NULL);
-    }
+    level_editor->edit_field_filename.font_size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
+    level_editor->edit_field_filename.font_color = LEVEL_EDITOR_EDIT_FIELD_COLOR;
 
     level_editor->file_name =
         PUSH_LT(
@@ -177,103 +117,45 @@ LevelEditor *create_level_editor_from_file(const char *file_name)
             string_duplicate(file_name, NULL),
             free);
 
-    LineStream *level_stream = PUSH_LT(
-        lt,
-        create_line_stream(
-            file_name,
-            "r",
-            LEVEL_LINE_MAX_LENGTH),
-        destroy_line_stream);
-    if (level_stream == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    level_editor->metadata = PUSH_LT(
-        lt,
-        create_level_metadata_from_line_stream(level_stream),
-        destroy_level_metadata);
-    if (level_editor->metadata == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    if (background_layer_read_from_line_stream(
-            &level_editor->background_layer,
-            level_stream) < 0) {
-        RETURN_LT(lt, NULL);
-    }
-
-    level_editor->player_layer =
-        create_player_layer_from_line_stream(level_stream);
-
-    level_editor->platforms_layer =
-        PUSH_LT(
-            lt,
-            create_rect_layer_from_line_stream(level_stream, "platform"),
-            destroy_rect_layer);
-    if (level_editor->platforms_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    level_editor->goals_layer = PUSH_LT(
-        lt,
-        create_point_layer_from_line_stream(level_stream, "goal"),
-        destroy_point_layer);
-    if (level_editor->goals_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    level_editor->lava_layer =
-        PUSH_LT(
-            lt,
-            create_rect_layer_from_line_stream(level_stream, "lava"),
-            destroy_rect_layer);
-    if (level_editor->lava_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    level_editor->back_platforms_layer =
-        PUSH_LT(
-            lt,
-            create_rect_layer_from_line_stream(level_stream, "back_platform"),
-            destroy_rect_layer);
-    if (level_editor->back_platforms_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
+    Memory tmpmem = {
+        .capacity = LEVEL_EDITOR_TMPMEM_CAPACITY,
+        .buffer = malloc(LEVEL_EDITOR_TMPMEM_CAPACITY),
+    };
+    trace_assert(tmpmem.buffer);
 
-    level_editor->boxes_layer =
-        PUSH_LT(
-            lt,
-            create_rect_layer_from_line_stream(level_stream, "box"),
-            destroy_rect_layer);
-    if (level_editor->boxes_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
+    String input = read_whole_file(&tmpmem, file_name);
+    trace_assert(input.data);
 
-    level_editor->label_layer =
-        PUSH_LT(
-            lt,
-            create_label_layer_from_line_stream(level_stream, "label"),
-            destroy_label_layer);
-    if (level_editor->label_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
+    String version = trim(chop_by_delim(&input, '\n'));
 
-    level_editor->regions_layer =
-        PUSH_LT(
-            lt,
-            create_rect_layer_from_line_stream(level_stream, "region"),
-            destroy_rect_layer);
-    if (level_editor->regions_layer == NULL) {
+    if (string_equal(version, STRING_LIT("1"))) {
+        chop_by_delim(&input, '\n');
+    } else if (string_equal(version, STRING_LIT("2"))) {
+        // Nothing
+    } else {
+        log_fail("Version `%s` is not supported. Expected version `%s`.\n",
+                 string_to_cstr(&tmpmem, version),
+                 VERSION);
         RETURN_LT(lt, NULL);
     }
 
-    level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(level_editor->boxes_layer);
-    level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(level_editor->platforms_layer);
-    level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(level_editor->back_platforms_layer);
-    level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(level_editor->goals_layer);
+    level_editor->background_layer = chop_background_layer(&input);
+    level_editor->player_layer = chop_player_layer(&tmpmem, &input);
+    level_editor->platforms_layer = chop_rect_layer(&tmpmem, &input, "platform", cursor);
+    level_editor->goals_layer = chop_point_layer(&tmpmem, &input, "goal");
+    level_editor->lava_layer = chop_rect_layer(&tmpmem, &input, "lava", cursor);
+    level_editor->back_platforms_layer = chop_rect_layer(&tmpmem, &input, "back_platform", cursor);
+    level_editor->boxes_layer = chop_rect_layer(&tmpmem, &input, "box", cursor);
+    level_editor->label_layer = chop_label_layer(&tmpmem, &input, "label");
+    level_editor->regions_layer = chop_rect_layer(&tmpmem, &input, "region", cursor),
+
+    level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(&level_editor->boxes_layer);
+    level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(&level_editor->platforms_layer);
+    level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(&level_editor->back_platforms_layer);
+    level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(&level_editor->goals_layer);
     level_editor->layers[LAYER_PICKER_PLAYER] = player_layer_as_layer(&level_editor->player_layer);
-    level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(level_editor->lava_layer);
-    level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(level_editor->regions_layer);
+    level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(&level_editor->lava_layer);
+    level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(&level_editor->regions_layer);
     level_editor->layers[LAYER_PICKER_BACKGROUND] = background_layer_as_layer(&level_editor->background_layer);
     level_editor->layers[LAYER_PICKER_LABELS] = label_layer_as_layer(level_editor->label_layer);
 
@@ -290,6 +172,10 @@ LevelEditor *create_level_editor_from_file(const char *file_name)
 
     level_editor->camera_scale = 1.0f;
 
+    level_editor->undo_history = create_undo_history();
+
+    free(tmpmem.buffer);
+
     return level_editor;
 }
 
@@ -345,17 +231,15 @@ int level_editor_render(const LevelEditor *level_editor,
             (float) strlen(save_as_text) * FONT_CHAR_WIDTH * size.x;
 
         /* HTML */
-        if (camera_render_text_screen(
-                camera,
-                save_as_text,
-                LEVEL_EDITOR_EDIT_FIELD_SIZE,
-                LEVEL_EDITOR_EDIT_FIELD_COLOR,
-                position) < 0) {
-            return -1;
-        }
+        camera_render_text_screen(
+            camera,
+            save_as_text,
+            LEVEL_EDITOR_EDIT_FIELD_SIZE,
+            LEVEL_EDITOR_EDIT_FIELD_COLOR,
+            position);
 
         if (edit_field_render_screen(
-                level_editor->edit_field_filename,
+                &level_editor->edit_field_filename,
                 camera,
                 vec(position.x + save_as_width, position.y)) < 0) {
             return -1;
@@ -363,9 +247,7 @@ int level_editor_render(const LevelEditor *level_editor,
     }
 
     const Rect screen_viewport = camera_view_port_screen(camera);
-    const Vec2f text_size = fading_wiggly_text_size(
-        &level_editor->notice,
-        camera);
+    const Vec2f text_size = fading_wiggly_text_size(&level_editor->notice);
 
     fading_wiggly_text_render(
         &level_editor->notice, camera,
@@ -388,12 +270,15 @@ int level_editor_saveas_event(LevelEditor *level_editor,
     case SDL_KEYDOWN: {
         if (event->key.keysym.sym == SDLK_RETURN) {
             trace_assert(level_editor->file_name == NULL);
+            char path[LEVEL_FOLDER_MAX_LENGTH];
+            snprintf(
+                path,
+                LEVEL_FOLDER_MAX_LENGTH,
+                "./assets/levels/%s.txt",
+                edit_field_as_text(&level_editor->edit_field_filename));
             level_editor->file_name = PUSH_LT(
                 level_editor->lt,
-                string_duplicate(
-                    edit_field_as_text(
-                        level_editor->edit_field_filename),
-                    NULL),
+                string_duplicate(path, NULL),
                 free);
             level_editor_dump(level_editor);
             SDL_StopTextInput();
@@ -403,7 +288,7 @@ int level_editor_saveas_event(LevelEditor *level_editor,
     } break;
     }
 
-    return edit_field_event(level_editor->edit_field_filename, event);
+    return edit_field_event(&level_editor->edit_field_filename, event);
 }
 
 static
@@ -432,7 +317,9 @@ int level_editor_idle_event(LevelEditor *level_editor,
 
         case SDLK_z: {
             if (event->key.keysym.mod & KMOD_CTRL) {
-                log_info("Undo\n");
+                if (undo_history_empty(&level_editor->undo_history)) {
+                    level_editor->bell = 1;
+                }
                 undo_history_pop(&level_editor->undo_history);
             }
         } break;
@@ -503,6 +390,8 @@ int level_editor_idle_event(LevelEditor *level_editor,
                 &level_editor->undo_history) < 0) {
             return -1;
         }
+    } else {
+        level_editor->click = 1;
     }
 
 
@@ -558,7 +447,7 @@ static int level_editor_dump(LevelEditor *level_editor)
         fopen(level_editor->file_name, "w"),
         fclose_lt);
 
-    if (fprintf(filedump, "%s\n", level_metadata_title(level_editor->metadata)) < 0) {
+    if (fprintf(filedump, "%s\n", VERSION) < 0) {
         return -1;
     }
 
@@ -573,6 +462,7 @@ static int level_editor_dump(LevelEditor *level_editor)
     fclose(RELEASE_LT(level_editor->lt, filedump));
 
     fading_wiggly_text_reset(&level_editor->notice);
+    level_editor->save = 1;
 
     return 0;
 }
@@ -581,3 +471,25 @@ int level_editor_update(LevelEditor *level_editor, float delta_time)
 {
     return fading_wiggly_text_update(&level_editor->notice, delta_time);
 }
+
+void level_editor_sound(LevelEditor *level_editor, Sound_samples *sound_samples)
+{
+    trace_assert(sound_samples);
+
+    if (level_editor) {
+        if (level_editor->bell) {
+            level_editor->bell = 0;
+            sound_samples_play_sound(sound_samples, 2);
+        }
+
+        if (level_editor->click) {
+            level_editor->click = 0;
+            sound_samples_play_sound(sound_samples, 3);
+        }
+
+        if (level_editor->save) {
+            level_editor->save = 0;
+            sound_samples_play_sound(sound_samples, 4);
+        }
+    }
+}