#include <stdbool.h>
#include "game/camera.h"
-#include "game/level_metadata.h"
+#include "game/sound_samples.h"
#include "game/level/boxes.h"
#include "game/level/level_editor/color_picker.h"
#include "game/level/level_editor/rect_layer.h"
#include "system/log.h"
#include "system/str.h"
#include "config.h"
+#include "math/extrema.h"
+#include "system/file.h"
#include "level_editor.h"
-#define LEVEL_LINE_MAX_LENGTH 512
+#define LEVEL_FOLDER_MAX_LENGTH 512
#define LEVEL_EDITOR_EDIT_FIELD_SIZE vec(5.0f, 5.0f)
#define LEVEL_EDITOR_EDIT_FIELD_COLOR COLOR_BLACK
#define LEVEL_EDITOR_NOTICE_SCALE vec(10.0f, 10.0f)
#define LEVEL_EDITOR_NOTICE_DURATION 1.0f
#define LEVEL_EDITOR_NOTICE_PADDING_TOP 100.0f
+#define LEVEL_EDITOR_TMPMEM_CAPACITY (640 * KILO)
static int level_editor_dump(LevelEditor *level_editor);
// TODO(#994): too much duplicate code between create_level_editor and create_level_editor_from_file
-LevelEditor *create_level_editor(void)
+LevelEditor *create_level_editor(Cursor *cursor)
{
Lt *lt = create_lt();
LevelEditor *level_editor = PUSH_LT(
}
level_editor->lt = lt;
- level_editor->edit_field_filename = PUSH_LT(
- lt,
- create_edit_field(
- LEVEL_EDITOR_EDIT_FIELD_SIZE,
- LEVEL_EDITOR_EDIT_FIELD_COLOR),
- destroy_edit_field);
- if (level_editor->edit_field_filename == NULL) {
- RETURN_LT(lt, NULL);
- }
-
- level_editor->metadata = PUSH_LT(
- lt,
- create_level_metadata("New Level"),
- destroy_level_metadata);
- if (level_editor->metadata == NULL) {
- RETURN_LT(lt, NULL);
- }
+ level_editor->edit_field_filename.font_size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
+ level_editor->edit_field_filename.font_color = LEVEL_EDITOR_EDIT_FIELD_COLOR;
level_editor->background_layer = create_background_layer(hexstr("fffda5"));
-
- level_editor->player_layer =
- create_player_layer(vec(0.0f, 0.0f), hexstr("ff8080"));
-
- level_editor->platforms_layer = PUSH_LT(
- lt,
- create_rect_layer("platform"),
- destroy_rect_layer);
- if (level_editor->platforms_layer == NULL) {
- RETURN_LT(lt, NULL);
- }
-
- level_editor->goals_layer = PUSH_LT(
- lt,
- create_point_layer("goal"),
- destroy_point_layer);
- if (level_editor->goals_layer == NULL) {
- RETURN_LT(lt, NULL);
- }
-
- level_editor->lava_layer = PUSH_LT(
- lt,
- create_rect_layer("lava"),
- destroy_rect_layer);
- if (level_editor->lava_layer == NULL) {
- RETURN_LT(lt, NULL);
- }
-
- level_editor->back_platforms_layer = PUSH_LT(
- lt,
- create_rect_layer("back_platform"),
- destroy_rect_layer);
- if (level_editor->back_platforms_layer == NULL) {
- RETURN_LT(lt, NULL);
- }
-
- level_editor->boxes_layer = PUSH_LT(
- lt,
- create_rect_layer("box"),
- destroy_rect_layer);
- if (level_editor->boxes_layer == NULL) {
- RETURN_LT(lt, NULL);
- }
+ level_editor->player_layer = create_player_layer(vec(0.0f, 0.0f), hexstr("ff8080"));
+ level_editor->platforms_layer = create_rect_layer("platform", cursor);
+ level_editor->goals_layer = create_point_layer("goal"),
+ level_editor->lava_layer = create_rect_layer("lava", cursor);
+ level_editor->back_platforms_layer = create_rect_layer("back_platform", cursor);
+ level_editor->boxes_layer = create_rect_layer("box", cursor);
level_editor->label_layer = PUSH_LT(
lt,
RETURN_LT(lt, NULL);
}
- level_editor->regions_layer = PUSH_LT(
- lt,
- create_rect_layer("region"),
- destroy_rect_layer);
- if (level_editor->regions_layer == NULL) {
- RETURN_LT(lt, NULL);
- }
+ level_editor->regions_layer = create_rect_layer("region", cursor),
- level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(level_editor->boxes_layer);
- level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(level_editor->platforms_layer);
- level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(level_editor->back_platforms_layer);
- level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(level_editor->goals_layer);
+ level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(&level_editor->boxes_layer);
+ level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(&level_editor->platforms_layer);
+ level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(&level_editor->back_platforms_layer);
+ level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(&level_editor->goals_layer);
level_editor->layers[LAYER_PICKER_PLAYER] = player_layer_as_layer(&level_editor->player_layer);
- level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(level_editor->lava_layer);
- level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(level_editor->regions_layer);
+ level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(&level_editor->lava_layer);
+ level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(&level_editor->regions_layer);
level_editor->layers[LAYER_PICKER_BACKGROUND] = background_layer_as_layer(&level_editor->background_layer);
level_editor->layers[LAYER_PICKER_LABELS] = label_layer_as_layer(level_editor->label_layer);
level_editor->camera_scale = 1.0f;
+ level_editor->undo_history = create_undo_history();
+
return level_editor;
}
-LevelEditor *create_level_editor_from_file(const char *file_name)
+LevelEditor *create_level_editor_from_file(const char *file_name, Cursor *cursor)
{
trace_assert(file_name);
}
level_editor->lt = lt;
- level_editor->edit_field_filename = PUSH_LT(
- lt,
- create_edit_field(
- LEVEL_EDITOR_EDIT_FIELD_SIZE,
- LEVEL_EDITOR_EDIT_FIELD_COLOR),
- destroy_edit_field);
- if (level_editor->edit_field_filename == NULL) {
- RETURN_LT(lt, NULL);
- }
+ level_editor->edit_field_filename.font_size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
+ level_editor->edit_field_filename.font_color = LEVEL_EDITOR_EDIT_FIELD_COLOR;
level_editor->file_name =
PUSH_LT(
string_duplicate(file_name, NULL),
free);
- LineStream *level_stream = PUSH_LT(
- lt,
- create_line_stream(
- file_name,
- "r",
- LEVEL_LINE_MAX_LENGTH),
- destroy_line_stream);
- if (level_stream == NULL) {
- RETURN_LT(lt, NULL);
- }
-
- level_editor->metadata = PUSH_LT(
- lt,
- create_level_metadata_from_line_stream(level_stream),
- destroy_level_metadata);
- if (level_editor->metadata == NULL) {
- RETURN_LT(lt, NULL);
- }
-
- if (background_layer_read_from_line_stream(
- &level_editor->background_layer,
- level_stream) < 0) {
- RETURN_LT(lt, NULL);
- }
-
- level_editor->player_layer =
- create_player_layer_from_line_stream(level_stream);
-
- level_editor->platforms_layer =
- PUSH_LT(
- lt,
- create_rect_layer_from_line_stream(level_stream, "platform"),
- destroy_rect_layer);
- if (level_editor->platforms_layer == NULL) {
- RETURN_LT(lt, NULL);
- }
-
- level_editor->goals_layer = PUSH_LT(
- lt,
- create_point_layer_from_line_stream(level_stream, "goal"),
- destroy_point_layer);
- if (level_editor->goals_layer == NULL) {
- RETURN_LT(lt, NULL);
- }
-
- level_editor->lava_layer =
- PUSH_LT(
- lt,
- create_rect_layer_from_line_stream(level_stream, "lava"),
- destroy_rect_layer);
- if (level_editor->lava_layer == NULL) {
- RETURN_LT(lt, NULL);
- }
-
- level_editor->back_platforms_layer =
- PUSH_LT(
- lt,
- create_rect_layer_from_line_stream(level_stream, "back_platform"),
- destroy_rect_layer);
- if (level_editor->back_platforms_layer == NULL) {
- RETURN_LT(lt, NULL);
- }
+ Memory tmpmem = {
+ .capacity = LEVEL_EDITOR_TMPMEM_CAPACITY,
+ .buffer = malloc(LEVEL_EDITOR_TMPMEM_CAPACITY),
+ };
+ trace_assert(tmpmem.buffer);
- level_editor->boxes_layer =
- PUSH_LT(
- lt,
- create_rect_layer_from_line_stream(level_stream, "box"),
- destroy_rect_layer);
- if (level_editor->boxes_layer == NULL) {
- RETURN_LT(lt, NULL);
- }
+ String input = read_whole_file(&tmpmem, file_name);
+ trace_assert(input.data);
- level_editor->label_layer =
- PUSH_LT(
- lt,
- create_label_layer_from_line_stream(level_stream, "label"),
- destroy_label_layer);
- if (level_editor->label_layer == NULL) {
- RETURN_LT(lt, NULL);
- }
+ String version = trim(chop_by_delim(&input, '\n'));
- level_editor->regions_layer =
- PUSH_LT(
- lt,
- create_rect_layer_from_line_stream(level_stream, "region"),
- destroy_rect_layer);
- if (level_editor->regions_layer == NULL) {
+ if (string_equal(version, STRING_LIT("1"))) {
+ chop_by_delim(&input, '\n');
+ } else if (string_equal(version, STRING_LIT("2"))) {
+ // Nothing
+ } else {
+ log_fail("Version `%s` is not supported. Expected version `%s`.\n",
+ string_to_cstr(&tmpmem, version),
+ VERSION);
RETURN_LT(lt, NULL);
}
- level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(level_editor->boxes_layer);
- level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(level_editor->platforms_layer);
- level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(level_editor->back_platforms_layer);
- level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(level_editor->goals_layer);
+ level_editor->background_layer = chop_background_layer(&input);
+ level_editor->player_layer = chop_player_layer(&tmpmem, &input);
+ level_editor->platforms_layer = chop_rect_layer(&tmpmem, &input, "platform", cursor);
+ level_editor->goals_layer = chop_point_layer(&tmpmem, &input, "goal");
+ level_editor->lava_layer = chop_rect_layer(&tmpmem, &input, "lava", cursor);
+ level_editor->back_platforms_layer = chop_rect_layer(&tmpmem, &input, "back_platform", cursor);
+ level_editor->boxes_layer = chop_rect_layer(&tmpmem, &input, "box", cursor);
+ level_editor->label_layer = chop_label_layer(&tmpmem, &input, "label");
+ level_editor->regions_layer = chop_rect_layer(&tmpmem, &input, "region", cursor),
+
+ level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(&level_editor->boxes_layer);
+ level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(&level_editor->platforms_layer);
+ level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(&level_editor->back_platforms_layer);
+ level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(&level_editor->goals_layer);
level_editor->layers[LAYER_PICKER_PLAYER] = player_layer_as_layer(&level_editor->player_layer);
- level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(level_editor->lava_layer);
- level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(level_editor->regions_layer);
+ level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(&level_editor->lava_layer);
+ level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(&level_editor->regions_layer);
level_editor->layers[LAYER_PICKER_BACKGROUND] = background_layer_as_layer(&level_editor->background_layer);
level_editor->layers[LAYER_PICKER_LABELS] = label_layer_as_layer(level_editor->label_layer);
level_editor->camera_scale = 1.0f;
+ level_editor->undo_history = create_undo_history();
+
+ free(tmpmem.buffer);
+
return level_editor;
}
(float) strlen(save_as_text) * FONT_CHAR_WIDTH * size.x;
/* HTML */
- if (camera_render_text_screen(
- camera,
- save_as_text,
- LEVEL_EDITOR_EDIT_FIELD_SIZE,
- LEVEL_EDITOR_EDIT_FIELD_COLOR,
- position) < 0) {
- return -1;
- }
+ camera_render_text_screen(
+ camera,
+ save_as_text,
+ LEVEL_EDITOR_EDIT_FIELD_SIZE,
+ LEVEL_EDITOR_EDIT_FIELD_COLOR,
+ position);
if (edit_field_render_screen(
- level_editor->edit_field_filename,
+ &level_editor->edit_field_filename,
camera,
vec(position.x + save_as_width, position.y)) < 0) {
return -1;
}
const Rect screen_viewport = camera_view_port_screen(camera);
- const Vec2f text_size = fading_wiggly_text_size(
- &level_editor->notice,
- camera);
+ const Vec2f text_size = fading_wiggly_text_size(&level_editor->notice);
fading_wiggly_text_render(
&level_editor->notice, camera,
case SDL_KEYDOWN: {
if (event->key.keysym.sym == SDLK_RETURN) {
trace_assert(level_editor->file_name == NULL);
+ char path[LEVEL_FOLDER_MAX_LENGTH];
+ snprintf(
+ path,
+ LEVEL_FOLDER_MAX_LENGTH,
+ "./assets/levels/%s.txt",
+ edit_field_as_text(&level_editor->edit_field_filename));
level_editor->file_name = PUSH_LT(
level_editor->lt,
- string_duplicate(
- edit_field_as_text(
- level_editor->edit_field_filename),
- NULL),
+ string_duplicate(path, NULL),
free);
level_editor_dump(level_editor);
SDL_StopTextInput();
} break;
}
- return edit_field_event(level_editor->edit_field_filename, event);
+ return edit_field_event(&level_editor->edit_field_filename, event);
}
static
case SDLK_z: {
if (event->key.keysym.mod & KMOD_CTRL) {
- log_info("Undo\n");
+ if (undo_history_empty(&level_editor->undo_history)) {
+ level_editor->bell = 1;
+ }
undo_history_pop(&level_editor->undo_history);
}
} break;
&level_editor->undo_history) < 0) {
return -1;
}
+ } else {
+ level_editor->click = 1;
}
fopen(level_editor->file_name, "w"),
fclose_lt);
- if (fprintf(filedump, "%s\n", level_metadata_title(level_editor->metadata)) < 0) {
+ if (fprintf(filedump, "%s\n", VERSION) < 0) {
return -1;
}
fclose(RELEASE_LT(level_editor->lt, filedump));
fading_wiggly_text_reset(&level_editor->notice);
+ level_editor->save = 1;
return 0;
}
{
return fading_wiggly_text_update(&level_editor->notice, delta_time);
}
+
+void level_editor_sound(LevelEditor *level_editor, Sound_samples *sound_samples)
+{
+ trace_assert(sound_samples);
+
+ if (level_editor) {
+ if (level_editor->bell) {
+ level_editor->bell = 0;
+ sound_samples_play_sound(sound_samples, 2);
+ }
+
+ if (level_editor->click) {
+ level_editor->click = 0;
+ sound_samples_play_sound(sound_samples, 3);
+ }
+
+ if (level_editor->save) {
+ level_editor->save = 0;
+ sound_samples_play_sound(sound_samples, 4);
+ }
+ }
+}