]> git.lizzy.rs Git - nothing.git/blobdiff - src/game/level/level_editor.c
Remove Lt from PointLayer
[nothing.git] / src / game / level / level_editor.c
index 7f321b4763958bd4485af8d13beb7beed9818800..5ee2379355b963ba8f9b7b2b0d56ca31495a3223 100644 (file)
@@ -1,13 +1,14 @@
 #include <stdbool.h>
 
 #include "game/camera.h"
-#include "game/level_metadata.h"
+#include "game/sound_samples.h"
 #include "game/level/boxes.h"
 #include "game/level/level_editor/color_picker.h"
 #include "game/level/level_editor/rect_layer.h"
 #include "game/level/level_editor/point_layer.h"
 #include "game/level/level_editor/player_layer.h"
 #include "game/level/level_editor/label_layer.h"
+#include "game/level/level_editor/background_layer.h"
 #include "ui/edit_field.h"
 #include "system/stacktrace.h"
 #include "system/nth_alloc.h"
 #include "system/lt_adapters.h"
 #include "system/log.h"
 #include "system/str.h"
+#include "config.h"
+#include "math/extrema.h"
+#include "system/file.h"
 
 #include "level_editor.h"
 
-#define LEVEL_LINE_MAX_LENGTH 512
+#define LEVEL_FOLDER_MAX_LENGTH 512
 #define LEVEL_EDITOR_EDIT_FIELD_SIZE vec(5.0f, 5.0f)
 #define LEVEL_EDITOR_EDIT_FIELD_COLOR COLOR_BLACK
 
 #define LEVEL_EDITOR_NOTICE_SCALE vec(10.0f, 10.0f)
 #define LEVEL_EDITOR_NOTICE_DURATION 1.0f
 #define LEVEL_EDITOR_NOTICE_PADDING_TOP 100.0f
+#define LEVEL_EDITOR_TMPMEM_CAPACITY (640 * KILO)
 
 static int level_editor_dump(LevelEditor *level_editor);
 
 // TODO(#994): too much duplicate code between create_level_editor and create_level_editor_from_file
 
-LevelEditor *create_level_editor(void)
+LevelEditor *create_level_editor(Cursor *cursor)
 {
     Lt *lt = create_lt();
     LevelEditor *level_editor = PUSH_LT(
@@ -42,100 +47,37 @@ LevelEditor *create_level_editor(void)
     }
     level_editor->lt = lt;
 
-    level_editor->edit_field_filename = PUSH_LT(
-        lt,
-        create_edit_field(
-            LEVEL_EDITOR_EDIT_FIELD_SIZE,
-            LEVEL_EDITOR_EDIT_FIELD_COLOR),
-        destroy_edit_field);
-    if (level_editor->edit_field_filename == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    level_editor->metadata = PUSH_LT(
-        lt,
-        create_level_metadata("New Level"),
-        destroy_level_metadata);
-    if (level_editor->metadata == NULL) {
-        RETURN_LT(lt, NULL);
-    }
+    level_editor->edit_field_filename.font_size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
+    level_editor->edit_field_filename.font_color = LEVEL_EDITOR_EDIT_FIELD_COLOR;
 
-    level_editor->background_layer = create_color_picker_from_rgba(hexstr("fffda5"));
-
-    level_editor->player_layer =
-        create_player_layer(vec(0.0f, 0.0f), hexstr("ff8080"));
-
-    level_editor->platforms_layer = PUSH_LT(
-        lt,
-        create_rect_layer(),
-        destroy_rect_layer);
-    if (level_editor->platforms_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    level_editor->goals_layer = PUSH_LT(
-        lt,
-        create_point_layer(),
-        destroy_point_layer);
-    if (level_editor->goals_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    level_editor->lava_layer = PUSH_LT(
-        lt,
-        create_rect_layer(),
-        destroy_rect_layer);
-    if (level_editor->lava_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    level_editor->back_platforms_layer = PUSH_LT(
-        lt,
-        create_rect_layer(),
-        destroy_rect_layer);
-    if (level_editor->back_platforms_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    level_editor->boxes_layer = PUSH_LT(
-        lt,
-        create_rect_layer(),
-        destroy_rect_layer);
-    if (level_editor->boxes_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
+    level_editor->background_layer = create_background_layer(hexstr("fffda5"));
+    level_editor->player_layer = create_player_layer(vec(0.0f, 0.0f), hexstr("ff8080"));
+    level_editor->platforms_layer = create_rect_layer("platform", cursor);
+    level_editor->goals_layer = create_point_layer("goal"),
+    level_editor->lava_layer = create_rect_layer("lava", cursor);
+    level_editor->back_platforms_layer = create_rect_layer("back_platform", cursor);
+    level_editor->boxes_layer = create_rect_layer("box", cursor);
 
     level_editor->label_layer = PUSH_LT(
         lt,
-        create_label_layer(),
+        create_label_layer("label"),
         destroy_label_layer);
     if (level_editor->label_layer == NULL) {
         RETURN_LT(lt, NULL);
     }
 
-    level_editor->regions_layer = PUSH_LT(
-        lt,
-        create_rect_layer(),
-        destroy_rect_layer);
-    if (level_editor->regions_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    level_editor->supa_script_source =
-        PUSH_LT(lt, string_duplicate("", NULL), free);
+    level_editor->regions_layer = create_rect_layer("region", cursor),
 
-    level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(level_editor->boxes_layer);
-    level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(level_editor->platforms_layer);
-    level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(level_editor->back_platforms_layer);
-    level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(level_editor->goals_layer);
+    level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(&level_editor->boxes_layer);
+    level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(&level_editor->platforms_layer);
+    level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(&level_editor->back_platforms_layer);
+    level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(&level_editor->goals_layer);
     level_editor->layers[LAYER_PICKER_PLAYER] = player_layer_as_layer(&level_editor->player_layer);
-    level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(level_editor->lava_layer);
-    level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(level_editor->regions_layer);
-    level_editor->layers[LAYER_PICKER_BACKGROUND] = color_picker_as_layer(&level_editor->background_layer);
+    level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(&level_editor->lava_layer);
+    level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(&level_editor->regions_layer);
+    level_editor->layers[LAYER_PICKER_BACKGROUND] = background_layer_as_layer(&level_editor->background_layer);
     level_editor->layers[LAYER_PICKER_LABELS] = label_layer_as_layer(level_editor->label_layer);
 
-    level_editor->drag = false;
-
     level_editor->notice = (FadingWigglyText) {
         .wiggly_text = {
             .text = "Level saved",
@@ -145,10 +87,14 @@ LevelEditor *create_level_editor(void)
         .duration = LEVEL_EDITOR_NOTICE_DURATION,
     };
 
+    level_editor->camera_scale = 1.0f;
+
+    level_editor->undo_history = create_undo_history();
+
     return level_editor;
 }
 
-LevelEditor *create_level_editor_from_file(const char *file_name)
+LevelEditor *create_level_editor_from_file(const char *file_name, Cursor *cursor)
 {
     trace_assert(file_name);
 
@@ -162,15 +108,8 @@ LevelEditor *create_level_editor_from_file(const char *file_name)
     }
     level_editor->lt = lt;
 
-    level_editor->edit_field_filename = PUSH_LT(
-        lt,
-        create_edit_field(
-            LEVEL_EDITOR_EDIT_FIELD_SIZE,
-            LEVEL_EDITOR_EDIT_FIELD_COLOR),
-        destroy_edit_field);
-    if (level_editor->edit_field_filename == NULL) {
-        RETURN_LT(lt, NULL);
-    }
+    level_editor->edit_field_filename.font_size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
+    level_editor->edit_field_filename.font_color = LEVEL_EDITOR_EDIT_FIELD_COLOR;
 
     level_editor->file_name =
         PUSH_LT(
@@ -178,113 +117,46 @@ LevelEditor *create_level_editor_from_file(const char *file_name)
             string_duplicate(file_name, NULL),
             free);
 
-    LineStream *level_stream = PUSH_LT(
-        lt,
-        create_line_stream(
-            file_name,
-            "r",
-            LEVEL_LINE_MAX_LENGTH),
-        destroy_line_stream);
-    if (level_stream == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    level_editor->metadata = PUSH_LT(
-        lt,
-        create_level_metadata_from_line_stream(level_stream),
-        destroy_level_metadata);
-    if (level_editor->metadata == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    if (color_picker_read_from_line_stream(
-            &level_editor->background_layer,
-            level_stream) < 0) {
-        RETURN_LT(lt, NULL);
-    }
-
-    level_editor->player_layer =
-        create_player_layer_from_line_stream(level_stream);
-
-    level_editor->platforms_layer =
-        PUSH_LT(
-            lt,
-            create_rect_layer_from_line_stream(level_stream),
-            destroy_rect_layer);
-    if (level_editor->platforms_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    level_editor->goals_layer = PUSH_LT(
-        lt,
-        create_point_layer_from_line_stream(level_stream),
-        destroy_point_layer);
-    if (level_editor->goals_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    level_editor->lava_layer =
-        PUSH_LT(
-            lt,
-            create_rect_layer_from_line_stream(level_stream),
-            destroy_rect_layer);
-    if (level_editor->lava_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    level_editor->back_platforms_layer =
-        PUSH_LT(
-            lt,
-            create_rect_layer_from_line_stream(level_stream),
-            destroy_rect_layer);
-    if (level_editor->back_platforms_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    level_editor->boxes_layer =
-        PUSH_LT(
-            lt,
-            create_rect_layer_from_line_stream(level_stream),
-            destroy_rect_layer);
-    if (level_editor->boxes_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
+    Memory tmpmem = {
+        .capacity = LEVEL_EDITOR_TMPMEM_CAPACITY,
+        .buffer = malloc(LEVEL_EDITOR_TMPMEM_CAPACITY),
+    };
+    trace_assert(tmpmem.buffer);
 
-    level_editor->label_layer =
-        PUSH_LT(
-            lt,
-            create_label_layer_from_line_stream(level_stream),
-            destroy_label_layer);
-    if (level_editor->label_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
+    String input = read_whole_file(&tmpmem, file_name);
+    trace_assert(input.data);
 
-    level_editor->regions_layer =
-        PUSH_LT(
-            lt,
-            create_rect_layer_from_line_stream(level_stream),
-            destroy_rect_layer);
-    if (level_editor->regions_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
+    String version = trim(chop_by_delim(&input, '\n'));
 
-    level_editor->supa_script_source =
-        PUSH_LT(
-            lt,
-            line_stream_collect_until_end(level_stream),
-            free);
-    if (level_editor->supa_script_source == NULL) {
+    if (string_equal(version, STRING_LIT("1"))) {
+        chop_by_delim(&input, '\n');
+    } else if (string_equal(version, STRING_LIT("2"))) {
+        // Nothing
+    } else {
+        log_fail("Version `%s` is not supported. Expected version `%s`.\n",
+                 string_to_cstr(&tmpmem, version),
+                 VERSION);
         RETURN_LT(lt, NULL);
     }
 
-    level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(level_editor->boxes_layer);
-    level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(level_editor->platforms_layer);
-    level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(level_editor->back_platforms_layer);
-    level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(level_editor->goals_layer);
+    level_editor->background_layer = chop_background_layer(&input);
+    level_editor->player_layer = chop_player_layer(&tmpmem, &input);
+    level_editor->platforms_layer = chop_rect_layer(&tmpmem, &input, "platform", cursor);
+    level_editor->goals_layer = chop_point_layer(&tmpmem, &input, "goal");
+    level_editor->lava_layer = chop_rect_layer(&tmpmem, &input, "lava", cursor);
+    level_editor->back_platforms_layer = chop_rect_layer(&tmpmem, &input, "back_platform", cursor);
+    level_editor->boxes_layer = chop_rect_layer(&tmpmem, &input, "box", cursor);
+    level_editor->label_layer = chop_label_layer(&tmpmem, &input, "label");
+    level_editor->regions_layer = chop_rect_layer(&tmpmem, &input, "region", cursor),
+
+    level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(&level_editor->boxes_layer);
+    level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(&level_editor->platforms_layer);
+    level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(&level_editor->back_platforms_layer);
+    level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(&level_editor->goals_layer);
     level_editor->layers[LAYER_PICKER_PLAYER] = player_layer_as_layer(&level_editor->player_layer);
-    level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(level_editor->lava_layer);
-    level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(level_editor->regions_layer);
-    level_editor->layers[LAYER_PICKER_BACKGROUND] = color_picker_as_layer(&level_editor->background_layer);
+    level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(&level_editor->lava_layer);
+    level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(&level_editor->regions_layer);
+    level_editor->layers[LAYER_PICKER_BACKGROUND] = background_layer_as_layer(&level_editor->background_layer);
     level_editor->layers[LAYER_PICKER_LABELS] = label_layer_as_layer(level_editor->label_layer);
 
     level_editor->drag = false;
@@ -298,25 +170,45 @@ LevelEditor *create_level_editor_from_file(const char *file_name)
         .duration = LEVEL_EDITOR_NOTICE_DURATION,
     };
 
+    level_editor->camera_scale = 1.0f;
+
+    level_editor->undo_history = create_undo_history();
+
+    free(tmpmem.buffer);
+
     return level_editor;
 }
 
 void destroy_level_editor(LevelEditor *level_editor)
 {
     trace_assert(level_editor);
+    destroy_undo_history(level_editor->undo_history);
     RETURN_LT0(level_editor->lt);
 }
 
 int level_editor_render(const LevelEditor *level_editor,
-                        Camera *camera)
+                        const Camera *camera)
 {
     trace_assert(level_editor);
     trace_assert(camera);
 
-    if (camera_clear_background(camera, color_picker_rgba(&level_editor->background_layer)) < 0) {
+    if (camera_clear_background(camera, color_picker_rgba(&level_editor->background_layer.color_picker)) < 0) {
         return -1;
     }
 
+    const Rect world_viewport = camera_view_port(camera);
+
+    if (PLAYER_DEATH_LEVEL < world_viewport.y + world_viewport.h) {
+        if (camera_fill_rect(
+                camera,
+                rect(
+                    world_viewport.x, PLAYER_DEATH_LEVEL,
+                    world_viewport.w, world_viewport.h + fmaxf(0.0f, world_viewport.y - PLAYER_DEATH_LEVEL)),
+                LEVEL_EDITOR_DETH_LEVEL_COLOR) < 0) {
+            return -1;
+        }
+    }
+
     for (size_t i = 0; i < LAYER_PICKER_N; ++i) {
         if (layer_render(
                 level_editor->layers[i],
@@ -332,38 +224,34 @@ int level_editor_render(const LevelEditor *level_editor,
 
     if (level_editor->state == LEVEL_EDITOR_SAVEAS) {
         /* CSS */
-        const Point size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
+        const Vec2f size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
         const char *save_as_text = "Save as: ";
-        const Point position = vec(200.0f, 200.0f);
+        const Vec2f position = vec(200.0f, 200.0f);
         const float save_as_width =
             (float) strlen(save_as_text) * FONT_CHAR_WIDTH * size.x;
 
         /* HTML */
-        if (camera_render_text_screen(
-                camera,
-                save_as_text,
-                LEVEL_EDITOR_EDIT_FIELD_SIZE,
-                LEVEL_EDITOR_EDIT_FIELD_COLOR,
-                position) < 0) {
-            return -1;
-        }
+        camera_render_text_screen(
+            camera,
+            save_as_text,
+            LEVEL_EDITOR_EDIT_FIELD_SIZE,
+            LEVEL_EDITOR_EDIT_FIELD_COLOR,
+            position);
 
         if (edit_field_render_screen(
-                level_editor->edit_field_filename,
+                &level_editor->edit_field_filename,
                 camera,
                 vec(position.x + save_as_width, position.y)) < 0) {
             return -1;
         }
     }
 
-    const Rect viewport = camera_view_port_screen(camera);
-    const Vec text_size = fading_wiggly_text_size(
-        &level_editor->notice,
-        camera);
+    const Rect screen_viewport = camera_view_port_screen(camera);
+    const Vec2f text_size = fading_wiggly_text_size(&level_editor->notice);
 
     fading_wiggly_text_render(
         &level_editor->notice, camera,
-        vec(viewport.w * 0.5f - text_size.x * 0.5f,
+        vec(screen_viewport.w * 0.5f - text_size.x * 0.5f,
             LEVEL_EDITOR_NOTICE_PADDING_TOP));
 
     return 0;
@@ -382,12 +270,15 @@ int level_editor_saveas_event(LevelEditor *level_editor,
     case SDL_KEYDOWN: {
         if (event->key.keysym.sym == SDLK_RETURN) {
             trace_assert(level_editor->file_name == NULL);
+            char path[LEVEL_FOLDER_MAX_LENGTH];
+            snprintf(
+                path,
+                LEVEL_FOLDER_MAX_LENGTH,
+                "./assets/levels/%s.txt",
+                edit_field_as_text(&level_editor->edit_field_filename));
             level_editor->file_name = PUSH_LT(
                 level_editor->lt,
-                string_duplicate(
-                    edit_field_as_text(
-                        level_editor->edit_field_filename),
-                    NULL),
+                string_duplicate(path, NULL),
                 free);
             level_editor_dump(level_editor);
             SDL_StopTextInput();
@@ -397,13 +288,13 @@ int level_editor_saveas_event(LevelEditor *level_editor,
     } break;
     }
 
-    return edit_field_event(level_editor->edit_field_filename, event);
+    return edit_field_event(&level_editor->edit_field_filename, event);
 }
 
 static
 int level_editor_idle_event(LevelEditor *level_editor,
                             const SDL_Event *event,
-                            const Camera *camera)
+                            Camera *camera)
 {
     trace_assert(level_editor);
     trace_assert(event);
@@ -411,27 +302,48 @@ int level_editor_idle_event(LevelEditor *level_editor,
 
     switch (event->type) {
     case SDL_KEYDOWN: {
-        switch(event-> key.keysym.sym) {
+        switch(event->key.keysym.sym) {
         case SDLK_s: {
-            /* TODO(#903): There is no indication that the level is saved when you press S in Level Editor */
-            if (level_editor->file_name) {
-                level_editor_dump(level_editor);
-                log_info("Saving level to `%s`\n", level_editor->file_name);
-            } else {
-                SDL_StartTextInput();
-                level_editor->state = LEVEL_EDITOR_SAVEAS;
+            if (!SDL_IsTextInputActive()) {
+                if (level_editor->file_name) {
+                    level_editor_dump(level_editor);
+                    log_info("Saving level to `%s`\n", level_editor->file_name);
+                } else {
+                    SDL_StartTextInput();
+                    level_editor->state = LEVEL_EDITOR_SAVEAS;
+                }
+            }
+        } break;
+
+        case SDLK_z: {
+            if (event->key.keysym.mod & KMOD_CTRL) {
+                if (undo_history_empty(&level_editor->undo_history)) {
+                    level_editor->bell = 1;
+                }
+                undo_history_pop(&level_editor->undo_history);
             }
         } break;
         }
     } break;
 
     case SDL_MOUSEWHEEL: {
-        // TODO(#679): zooming in edit mode is not smooth enough
+        int x, y;
+        SDL_GetMouseState(&x, &y);
+
+        Vec2f position = camera_map_screen(camera, x, y);
         if (event->wheel.y > 0) {
             level_editor->camera_scale += 0.1f;
         } else if (event->wheel.y < 0) {
             level_editor->camera_scale = fmaxf(0.1f, level_editor->camera_scale - 0.1f);
         }
+        camera_scale(camera, level_editor->camera_scale);
+        Vec2f zoomed_position = camera_map_screen(camera, x, y);
+
+        level_editor->camera_position =
+            vec_sum(
+                level_editor->camera_position,
+                vec_sub(position, zoomed_position));
+        camera_center_at(camera, level_editor->camera_position);
     } break;
 
     case SDL_MOUSEBUTTONUP:
@@ -447,14 +359,15 @@ int level_editor_idle_event(LevelEditor *level_editor,
 
     case SDL_MOUSEMOTION: {
         if (level_editor->drag) {
-            const Vec next_position = camera_map_screen(camera, event->motion.x, event->motion.y);
-            const Vec prev_position = camera_map_screen(
+            const Vec2f next_position = camera_map_screen(camera, event->motion.x, event->motion.y);
+            const Vec2f prev_position = camera_map_screen(
                 camera,
                 event->motion.x + event->motion.xrel,
                 event->motion.y + event->motion.yrel);
 
             vec_add(&level_editor->camera_position,
                     vec_sub(next_position, prev_position));
+            camera_center_at(camera, level_editor->camera_position);
         }
 
     } break;
@@ -473,9 +386,12 @@ int level_editor_idle_event(LevelEditor *level_editor,
         if (layer_event(
                 level_editor->layers[level_editor->layer_picker],
                 event,
-                camera) < 0) {
+                camera,
+                &level_editor->undo_history) < 0) {
             return -1;
         }
+    } else {
+        level_editor->click = 1;
     }
 
 
@@ -484,7 +400,7 @@ int level_editor_idle_event(LevelEditor *level_editor,
 
 int level_editor_event(LevelEditor *level_editor,
                        const SDL_Event *event,
-                       const Camera *camera)
+                       Camera *camera)
 {
     trace_assert(level_editor);
     trace_assert(event);
@@ -509,6 +425,18 @@ int level_editor_focus_camera(LevelEditor *level_editor,
     return 0;
 }
 
+static LayerPicker level_format_layer_order[LAYER_PICKER_N] = {
+    LAYER_PICKER_BACKGROUND,
+    LAYER_PICKER_PLAYER,
+    LAYER_PICKER_PLATFORMS,
+    LAYER_PICKER_GOALS,
+    LAYER_PICKER_LAVA,
+    LAYER_PICKER_BACK_PLATFORMS,
+    LAYER_PICKER_BOXES,
+    LAYER_PICKER_LABELS,
+    LAYER_PICKER_REGIONS
+};
+
 /* TODO(#904): LevelEditor does not check that the saved level file is modified by external program */
 static int level_editor_dump(LevelEditor *level_editor)
 {
@@ -519,23 +447,22 @@ static int level_editor_dump(LevelEditor *level_editor)
         fopen(level_editor->file_name, "w"),
         fclose_lt);
 
-    if (fprintf(filedump, "%s\n", level_metadata_title(level_editor->metadata)) < 0) {
+    if (fprintf(filedump, "%s\n", VERSION) < 0) {
         return -1;
     }
 
     for (size_t i = 0; i < LAYER_PICKER_N; ++i) {
         if (layer_dump_stream(
-                level_editor->layers[i],
+                level_editor->layers[level_format_layer_order[i]],
                 filedump) < 0) {
             return -1;
         }
     }
 
-    fprintf(filedump, "%s", level_editor->supa_script_source);
-
     fclose(RELEASE_LT(level_editor->lt, filedump));
 
     fading_wiggly_text_reset(&level_editor->notice);
+    level_editor->save = 1;
 
     return 0;
 }
@@ -544,3 +471,25 @@ int level_editor_update(LevelEditor *level_editor, float delta_time)
 {
     return fading_wiggly_text_update(&level_editor->notice, delta_time);
 }
+
+void level_editor_sound(LevelEditor *level_editor, Sound_samples *sound_samples)
+{
+    trace_assert(sound_samples);
+
+    if (level_editor) {
+        if (level_editor->bell) {
+            level_editor->bell = 0;
+            sound_samples_play_sound(sound_samples, 2);
+        }
+
+        if (level_editor->click) {
+            level_editor->click = 0;
+            sound_samples_play_sound(sound_samples, 3);
+        }
+
+        if (level_editor->save) {
+            level_editor->save = 0;
+            sound_samples_play_sound(sound_samples, 4);
+        }
+    }
+}