]> git.lizzy.rs Git - nothing.git/blobdiff - src/game/level/level_editor.c
Remove Lt from PointLayer
[nothing.git] / src / game / level / level_editor.c
index 28639ceecc3bf0fd6e2659cb0190488cc21a09e8..5ee2379355b963ba8f9b7b2b0d56ca31495a3223 100644 (file)
@@ -2,9 +2,7 @@
 
 #include "game/camera.h"
 #include "game/sound_samples.h"
-#include "game/level_metadata.h"
 #include "game/level/boxes.h"
-#include "game/level/level_editor/action_picker.h"
 #include "game/level/level_editor/color_picker.h"
 #include "game/level/level_editor/rect_layer.h"
 #include "game/level/level_editor/point_layer.h"
 #include "system/str.h"
 #include "config.h"
 #include "math/extrema.h"
+#include "system/file.h"
 
 #include "level_editor.h"
 
-#define DEFAULT_LEVEL_TITLE "New Level"
-
 #define LEVEL_FOLDER_MAX_LENGTH 512
-#define LEVEL_LINE_MAX_LENGTH 512
 #define LEVEL_EDITOR_EDIT_FIELD_SIZE vec(5.0f, 5.0f)
 #define LEVEL_EDITOR_EDIT_FIELD_COLOR COLOR_BLACK
 
 #define LEVEL_EDITOR_NOTICE_SCALE vec(10.0f, 10.0f)
 #define LEVEL_EDITOR_NOTICE_DURATION 1.0f
 #define LEVEL_EDITOR_NOTICE_PADDING_TOP 100.0f
+#define LEVEL_EDITOR_TMPMEM_CAPACITY (640 * KILO)
 
 static int level_editor_dump(LevelEditor *level_editor);
 
@@ -50,70 +47,16 @@ LevelEditor *create_level_editor(Cursor *cursor)
     }
     level_editor->lt = lt;
 
-    level_editor->edit_field_filename = PUSH_LT(
-        lt,
-        create_edit_field(
-            LEVEL_EDITOR_EDIT_FIELD_SIZE,
-            LEVEL_EDITOR_EDIT_FIELD_COLOR),
-        destroy_edit_field);
-    if (level_editor->edit_field_filename == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    memset(level_editor->metadata.version, 0, METADATA_VERSION_MAX_SIZE);
-    memcpy(level_editor->metadata.version,
-           VERSION,
-           min_size_t(sizeof(VERSION), METADATA_VERSION_MAX_SIZE - 1));
-
-    memset(level_editor->metadata.title, 0, METADATA_TITLE_MAX_SIZE);
-    memcpy(level_editor->metadata.title,
-           DEFAULT_LEVEL_TITLE,
-           min_size_t(sizeof(DEFAULT_LEVEL_TITLE), METADATA_TITLE_MAX_SIZE - 1));
+    level_editor->edit_field_filename.font_size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
+    level_editor->edit_field_filename.font_color = LEVEL_EDITOR_EDIT_FIELD_COLOR;
 
     level_editor->background_layer = create_background_layer(hexstr("fffda5"));
-
-    level_editor->player_layer =
-        create_player_layer(vec(0.0f, 0.0f), hexstr("ff8080"));
-
-    level_editor->platforms_layer = PUSH_LT(
-        lt,
-        create_rect_layer("platform", cursor),
-        destroy_rect_layer);
-    if (level_editor->platforms_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    level_editor->goals_layer = PUSH_LT(
-        lt,
-        create_point_layer("goal"),
-        destroy_point_layer);
-    if (level_editor->goals_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    level_editor->lava_layer = PUSH_LT(
-        lt,
-        create_rect_layer("lava", cursor),
-        destroy_rect_layer);
-    if (level_editor->lava_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    level_editor->back_platforms_layer = PUSH_LT(
-        lt,
-        create_rect_layer("back_platform", cursor),
-        destroy_rect_layer);
-    if (level_editor->back_platforms_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    level_editor->boxes_layer = PUSH_LT(
-        lt,
-        create_rect_layer("box", cursor),
-        destroy_rect_layer);
-    if (level_editor->boxes_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
+    level_editor->player_layer = create_player_layer(vec(0.0f, 0.0f), hexstr("ff8080"));
+    level_editor->platforms_layer = create_rect_layer("platform", cursor);
+    level_editor->goals_layer = create_point_layer("goal"),
+    level_editor->lava_layer = create_rect_layer("lava", cursor);
+    level_editor->back_platforms_layer = create_rect_layer("back_platform", cursor);
+    level_editor->boxes_layer = create_rect_layer("box", cursor);
 
     level_editor->label_layer = PUSH_LT(
         lt,
@@ -123,21 +66,15 @@ LevelEditor *create_level_editor(Cursor *cursor)
         RETURN_LT(lt, NULL);
     }
 
-    level_editor->regions_layer = PUSH_LT(
-        lt,
-        create_rect_layer("region", cursor),
-        destroy_rect_layer);
-    if (level_editor->regions_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
+    level_editor->regions_layer = create_rect_layer("region", cursor),
 
-    level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(level_editor->boxes_layer);
-    level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(level_editor->platforms_layer);
-    level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(level_editor->back_platforms_layer);
-    level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(level_editor->goals_layer);
+    level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(&level_editor->boxes_layer);
+    level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(&level_editor->platforms_layer);
+    level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(&level_editor->back_platforms_layer);
+    level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(&level_editor->goals_layer);
     level_editor->layers[LAYER_PICKER_PLAYER] = player_layer_as_layer(&level_editor->player_layer);
-    level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(level_editor->lava_layer);
-    level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(level_editor->regions_layer);
+    level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(&level_editor->lava_layer);
+    level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(&level_editor->regions_layer);
     level_editor->layers[LAYER_PICKER_BACKGROUND] = background_layer_as_layer(&level_editor->background_layer);
     level_editor->layers[LAYER_PICKER_LABELS] = label_layer_as_layer(level_editor->label_layer);
 
@@ -152,6 +89,8 @@ LevelEditor *create_level_editor(Cursor *cursor)
 
     level_editor->camera_scale = 1.0f;
 
+    level_editor->undo_history = create_undo_history();
+
     return level_editor;
 }
 
@@ -169,15 +108,8 @@ LevelEditor *create_level_editor_from_file(const char *file_name, Cursor *cursor
     }
     level_editor->lt = lt;
 
-    level_editor->edit_field_filename = PUSH_LT(
-        lt,
-        create_edit_field(
-            LEVEL_EDITOR_EDIT_FIELD_SIZE,
-            LEVEL_EDITOR_EDIT_FIELD_COLOR),
-        destroy_edit_field);
-    if (level_editor->edit_field_filename == NULL) {
-        RETURN_LT(lt, NULL);
-    }
+    level_editor->edit_field_filename.font_size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
+    level_editor->edit_field_filename.font_color = LEVEL_EDITOR_EDIT_FIELD_COLOR;
 
     level_editor->file_name =
         PUSH_LT(
@@ -185,99 +117,45 @@ LevelEditor *create_level_editor_from_file(const char *file_name, Cursor *cursor
             string_duplicate(file_name, NULL),
             free);
 
-    LineStream *level_stream = PUSH_LT(
-        lt,
-        create_line_stream(
-            file_name,
-            "r",
-            LEVEL_LINE_MAX_LENGTH),
-        destroy_line_stream);
-    if (level_stream == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    if (metadata_load_from_line_stream(&level_editor->metadata, level_stream) < 0) {
-        RETURN_LT(lt, NULL);
-    }
-
-    if (background_layer_read_from_line_stream(
-            &level_editor->background_layer,
-            level_stream) < 0) {
-        RETURN_LT(lt, NULL);
-    }
-
-    level_editor->player_layer =
-        create_player_layer_from_line_stream(level_stream);
-
-    level_editor->platforms_layer =
-        PUSH_LT(
-            lt,
-            create_rect_layer_from_line_stream(level_stream, "platform", cursor),
-            destroy_rect_layer);
-    if (level_editor->platforms_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    level_editor->goals_layer = PUSH_LT(
-        lt,
-        create_point_layer_from_line_stream(level_stream, "goal"),
-        destroy_point_layer);
-    if (level_editor->goals_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    level_editor->lava_layer =
-        PUSH_LT(
-            lt,
-            create_rect_layer_from_line_stream(level_stream, "lava", cursor),
-            destroy_rect_layer);
-    if (level_editor->lava_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
-
-    level_editor->back_platforms_layer =
-        PUSH_LT(
-            lt,
-            create_rect_layer_from_line_stream(level_stream, "back_platform", cursor),
-            destroy_rect_layer);
-    if (level_editor->back_platforms_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
+    Memory tmpmem = {
+        .capacity = LEVEL_EDITOR_TMPMEM_CAPACITY,
+        .buffer = malloc(LEVEL_EDITOR_TMPMEM_CAPACITY),
+    };
+    trace_assert(tmpmem.buffer);
 
-    level_editor->boxes_layer =
-        PUSH_LT(
-            lt,
-            create_rect_layer_from_line_stream(level_stream, "box", cursor),
-            destroy_rect_layer);
-    if (level_editor->boxes_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
+    String input = read_whole_file(&tmpmem, file_name);
+    trace_assert(input.data);
 
-    level_editor->label_layer =
-        PUSH_LT(
-            lt,
-            create_label_layer_from_line_stream(level_stream, "label"),
-            destroy_label_layer);
-    if (level_editor->label_layer == NULL) {
-        RETURN_LT(lt, NULL);
-    }
+    String version = trim(chop_by_delim(&input, '\n'));
 
-    level_editor->regions_layer =
-        PUSH_LT(
-            lt,
-            create_rect_layer_from_line_stream(level_stream, "region", cursor),
-            destroy_rect_layer);
-    if (level_editor->regions_layer == NULL) {
+    if (string_equal(version, STRING_LIT("1"))) {
+        chop_by_delim(&input, '\n');
+    } else if (string_equal(version, STRING_LIT("2"))) {
+        // Nothing
+    } else {
+        log_fail("Version `%s` is not supported. Expected version `%s`.\n",
+                 string_to_cstr(&tmpmem, version),
+                 VERSION);
         RETURN_LT(lt, NULL);
     }
 
-    level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(level_editor->boxes_layer);
-    level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(level_editor->platforms_layer);
-    level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(level_editor->back_platforms_layer);
-    level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(level_editor->goals_layer);
+    level_editor->background_layer = chop_background_layer(&input);
+    level_editor->player_layer = chop_player_layer(&tmpmem, &input);
+    level_editor->platforms_layer = chop_rect_layer(&tmpmem, &input, "platform", cursor);
+    level_editor->goals_layer = chop_point_layer(&tmpmem, &input, "goal");
+    level_editor->lava_layer = chop_rect_layer(&tmpmem, &input, "lava", cursor);
+    level_editor->back_platforms_layer = chop_rect_layer(&tmpmem, &input, "back_platform", cursor);
+    level_editor->boxes_layer = chop_rect_layer(&tmpmem, &input, "box", cursor);
+    level_editor->label_layer = chop_label_layer(&tmpmem, &input, "label");
+    level_editor->regions_layer = chop_rect_layer(&tmpmem, &input, "region", cursor),
+
+    level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(&level_editor->boxes_layer);
+    level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(&level_editor->platforms_layer);
+    level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(&level_editor->back_platforms_layer);
+    level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(&level_editor->goals_layer);
     level_editor->layers[LAYER_PICKER_PLAYER] = player_layer_as_layer(&level_editor->player_layer);
-    level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(level_editor->lava_layer);
-    level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(level_editor->regions_layer);
+    level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(&level_editor->lava_layer);
+    level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(&level_editor->regions_layer);
     level_editor->layers[LAYER_PICKER_BACKGROUND] = background_layer_as_layer(&level_editor->background_layer);
     level_editor->layers[LAYER_PICKER_LABELS] = label_layer_as_layer(level_editor->label_layer);
 
@@ -294,6 +172,10 @@ LevelEditor *create_level_editor_from_file(const char *file_name, Cursor *cursor
 
     level_editor->camera_scale = 1.0f;
 
+    level_editor->undo_history = create_undo_history();
+
+    free(tmpmem.buffer);
+
     return level_editor;
 }
 
@@ -357,7 +239,7 @@ int level_editor_render(const LevelEditor *level_editor,
             position);
 
         if (edit_field_render_screen(
-                level_editor->edit_field_filename,
+                &level_editor->edit_field_filename,
                 camera,
                 vec(position.x + save_as_width, position.y)) < 0) {
             return -1;
@@ -392,8 +274,8 @@ int level_editor_saveas_event(LevelEditor *level_editor,
             snprintf(
                 path,
                 LEVEL_FOLDER_MAX_LENGTH,
-                "./assets/levels//%s.txt",
-                edit_field_as_text(level_editor->edit_field_filename));
+                "./assets/levels/%s.txt",
+                edit_field_as_text(&level_editor->edit_field_filename));
             level_editor->file_name = PUSH_LT(
                 level_editor->lt,
                 string_duplicate(path, NULL),
@@ -406,7 +288,7 @@ int level_editor_saveas_event(LevelEditor *level_editor,
     } break;
     }
 
-    return edit_field_event(level_editor->edit_field_filename, event);
+    return edit_field_event(&level_editor->edit_field_filename, event);
 }
 
 static
@@ -565,11 +447,7 @@ static int level_editor_dump(LevelEditor *level_editor)
         fopen(level_editor->file_name, "w"),
         fclose_lt);
 
-    if (fprintf(filedump, "%s\n", level_editor->metadata.version) < 0) {
-        return -1;
-    }
-
-    if (fprintf(filedump, "%s\n", level_editor->metadata.title) < 0) {
+    if (fprintf(filedump, "%s\n", VERSION) < 0) {
         return -1;
     }