#include "ui/edit_field.h"
#include "system/stacktrace.h"
#include "system/nth_alloc.h"
-#include "system/lt.h"
-#include "system/lt_adapters.h"
#include "system/log.h"
#include "system/str.h"
#include "config.h"
// TODO(#994): too much duplicate code between create_level_editor and create_level_editor_from_file
-LevelEditor *create_level_editor(Cursor *cursor)
+void create_level_editor(LevelEditor *level_editor, Cursor *cursor)
{
- Lt *lt = create_lt();
- LevelEditor *level_editor = PUSH_LT(
- lt,
- nth_calloc(1, sizeof(LevelEditor)),
- free);
- if (level_editor == NULL) {
- RETURN_LT(lt, NULL);
- }
- level_editor->lt = lt;
+ memset(level_editor, 0, sizeof(*level_editor));
level_editor->edit_field_filename.font_size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
level_editor->edit_field_filename.font_color = LEVEL_EDITOR_EDIT_FIELD_COLOR;
level_editor->notice = (FadingWigglyText) {
.wiggly_text = {
.text = "Level saved",
- .color = COLOR_BLACK,
+ .color = rgba(0.0f, 0.0f, 0.0f, 0.0f),
.scale = LEVEL_EDITOR_NOTICE_SCALE
},
.duration = LEVEL_EDITOR_NOTICE_DURATION,
};
level_editor->camera_scale = 1.0f;
-
level_editor->undo_history = create_undo_history();
-
- return level_editor;
}
-LevelEditor *create_level_editor_from_file(const char *file_name, Cursor *cursor)
+void level_editor_load_from_file(LevelEditor *level_editor, Memory *tmpmem, const char *file_name)
{
trace_assert(file_name);
- Lt *lt = create_lt();
- LevelEditor *level_editor = PUSH_LT(
- lt,
- nth_calloc(1, sizeof(LevelEditor)),
- free);
- if (level_editor == NULL) {
- RETURN_LT(lt, NULL);
- }
- level_editor->lt = lt;
-
- level_editor->edit_field_filename.font_size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
- level_editor->edit_field_filename.font_color = LEVEL_EDITOR_EDIT_FIELD_COLOR;
-
- level_editor->file_name =
- PUSH_LT(
- lt,
- string_duplicate(file_name, NULL),
- free);
-
- Memory tmpmem = {
- .capacity = LEVEL_EDITOR_TMPMEM_CAPACITY,
- .buffer = malloc(LEVEL_EDITOR_TMPMEM_CAPACITY),
- };
- trace_assert(tmpmem.buffer);
+ if (level_editor->file_name) free(level_editor->file_name);
+ level_editor->file_name = string_duplicate(file_name, NULL);
- String input = read_whole_file(&tmpmem, file_name);
+ String input = read_whole_file(tmpmem, file_name);
trace_assert(input.data);
String version = trim(chop_by_delim(&input, '\n'));
// Nothing
} else {
log_fail("Version `%s` is not supported. Expected version `%s`.\n",
- string_to_cstr(&tmpmem, version),
+ string_to_cstr(tmpmem, version),
VERSION);
- RETURN_LT(lt, NULL);
+ return;
}
level_editor->background_layer = chop_background_layer(&input);
- level_editor->player_layer = chop_player_layer(&tmpmem, &input);
- level_editor->platforms_layer = chop_rect_layer(&tmpmem, &input, "platform", cursor);
- level_editor->goals_layer = chop_point_layer(&tmpmem, &input, "goal");
- level_editor->lava_layer = chop_rect_layer(&tmpmem, &input, "lava", cursor);
- level_editor->back_platforms_layer = chop_rect_layer(&tmpmem, &input, "back_platform", cursor);
- level_editor->boxes_layer = chop_rect_layer(&tmpmem, &input, "box", cursor);
- level_editor->label_layer = chop_label_layer(&tmpmem, &input, "label");
- level_editor->regions_layer = chop_rect_layer(&tmpmem, &input, "region", cursor),
-
- level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(&level_editor->boxes_layer);
- level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(&level_editor->platforms_layer);
- level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(&level_editor->back_platforms_layer);
- level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(&level_editor->goals_layer);
- level_editor->layers[LAYER_PICKER_PLAYER] = player_layer_as_layer(&level_editor->player_layer);
- level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(&level_editor->lava_layer);
- level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(&level_editor->regions_layer);
- level_editor->layers[LAYER_PICKER_BACKGROUND] = background_layer_as_layer(&level_editor->background_layer);
- level_editor->layers[LAYER_PICKER_LABELS] = label_layer_as_layer(&level_editor->label_layer);
-
- level_editor->drag = false;
-
- level_editor->notice = (FadingWigglyText) {
- .wiggly_text = {
- .text = "Level saved",
- .color = COLOR_BLACK,
- .scale = LEVEL_EDITOR_NOTICE_SCALE
- },
- .duration = LEVEL_EDITOR_NOTICE_DURATION,
- };
+ level_editor->player_layer = chop_player_layer(tmpmem, &input);
+ rect_layer_reload(&level_editor->platforms_layer, tmpmem, &input);
+ point_layer_reload(&level_editor->goals_layer, tmpmem, &input);
+ rect_layer_reload(&level_editor->lava_layer, tmpmem, &input);
+ rect_layer_reload(&level_editor->back_platforms_layer, tmpmem, &input);
+ rect_layer_reload(&level_editor->boxes_layer, tmpmem, &input);
+ label_layer_reload(&level_editor->label_layer, tmpmem, &input);
+ rect_layer_reload(&level_editor->regions_layer, tmpmem, &input);
+ undo_history_clean(&level_editor->undo_history);
+}
+void level_editor_clean(LevelEditor *level_editor)
+{
level_editor->camera_scale = 1.0f;
-
- level_editor->undo_history = create_undo_history();
-
- free(tmpmem.buffer);
-
- return level_editor;
+ level_editor->camera_position = vec(0.0f, 0.0f);
+ if (level_editor->file_name) {
+ free(level_editor->file_name);
+ level_editor->file_name = NULL;
+ }
+ level_editor->background_layer = create_background_layer(hexstr("fffda5"));
+ level_editor->player_layer = create_player_layer(vec(0.0f, 0.0f), hexstr("ff8080"));
+ rect_layer_clean(&level_editor->platforms_layer);
+ point_layer_clean(&level_editor->goals_layer);
+ rect_layer_clean(&level_editor->lava_layer);
+ rect_layer_clean(&level_editor->back_platforms_layer);
+ rect_layer_clean(&level_editor->boxes_layer);
+ label_layer_clean(&level_editor->label_layer);
+ rect_layer_clean(&level_editor->regions_layer);
+ undo_history_clean(&level_editor->undo_history);
}
void destroy_level_editor(LevelEditor *level_editor)
destroy_rect_layer(level_editor->lava_layer);
destroy_rect_layer(level_editor->regions_layer);
destroy_label_layer(level_editor->label_layer);
+
+ if (level_editor->file_name) {
+ free(level_editor->file_name);
+ }
}
int level_editor_render(const LevelEditor *level_editor,
LEVEL_FOLDER_MAX_LENGTH,
"./assets/levels/%s.txt",
edit_field_as_text(&level_editor->edit_field_filename));
- level_editor->file_name = PUSH_LT(
- level_editor->lt,
- string_duplicate(path, NULL),
- free);
+ level_editor->file_name = string_duplicate(path, NULL);
level_editor_dump(level_editor);
SDL_StopTextInput();
level_editor->state = LEVEL_EDITOR_IDLE;
{
trace_assert(level_editor);
- FILE *filedump = PUSH_LT(
- level_editor->lt,
- fopen(level_editor->file_name, "w"),
- fclose_lt);
+ FILE *filedump = fopen(level_editor->file_name, "w");
+ trace_assert(filedump);
if (fprintf(filedump, "%s\n", VERSION) < 0) {
return -1;
}
}
- fclose(RELEASE_LT(level_editor->lt, filedump));
+ fclose(filedump);
fading_wiggly_text_reset(&level_editor->notice);
level_editor->save = 1;