level_editor->lava_layer = create_rect_layer("lava", cursor);
level_editor->back_platforms_layer = create_rect_layer("back_platform", cursor);
level_editor->boxes_layer = create_rect_layer("box", cursor);
-
- level_editor->label_layer = PUSH_LT(
- lt,
- create_label_layer("label"),
- destroy_label_layer);
- if (level_editor->label_layer == NULL) {
- RETURN_LT(lt, NULL);
- }
-
+ level_editor->label_layer = create_label_layer("label");
level_editor->regions_layer = create_rect_layer("region", cursor),
level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(&level_editor->boxes_layer);
level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(&level_editor->lava_layer);
level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(&level_editor->regions_layer);
level_editor->layers[LAYER_PICKER_BACKGROUND] = background_layer_as_layer(&level_editor->background_layer);
- level_editor->layers[LAYER_PICKER_LABELS] = label_layer_as_layer(level_editor->label_layer);
+ level_editor->layers[LAYER_PICKER_LABELS] = label_layer_as_layer(&level_editor->label_layer);
level_editor->notice = (FadingWigglyText) {
.wiggly_text = {
level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(&level_editor->lava_layer);
level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(&level_editor->regions_layer);
level_editor->layers[LAYER_PICKER_BACKGROUND] = background_layer_as_layer(&level_editor->background_layer);
- level_editor->layers[LAYER_PICKER_LABELS] = label_layer_as_layer(level_editor->label_layer);
+ level_editor->layers[LAYER_PICKER_LABELS] = label_layer_as_layer(&level_editor->label_layer);
level_editor->drag = false;
{
trace_assert(level_editor);
destroy_undo_history(level_editor->undo_history);
- RETURN_LT0(level_editor->lt);
+ destroy_rect_layer(level_editor->boxes_layer);
+ destroy_rect_layer(level_editor->platforms_layer);
+ destroy_rect_layer(level_editor->back_platforms_layer);
+ destroy_point_layer(level_editor->goals_layer);
+ destroy_rect_layer(level_editor->lava_layer);
+ destroy_rect_layer(level_editor->regions_layer);
+ destroy_label_layer(level_editor->label_layer);
}
int level_editor_render(const LevelEditor *level_editor,