level_editor->regions_layer = create_rect_layer(memory, "region", cursor);
level_editor->goals_layer = create_point_layer(memory, "goal");
level_editor->label_layer = create_label_layer(memory, "label");
+ level_editor->pp_layer = create_rect_layer(memory, "pp", cursor);
level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(level_editor->boxes_layer);
level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(level_editor->platforms_layer);
level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(level_editor->regions_layer);
level_editor->layers[LAYER_PICKER_BACKGROUND] = background_layer_as_layer(&level_editor->background_layer);
level_editor->layers[LAYER_PICKER_LABELS] = label_layer_as_layer(level_editor->label_layer);
+ level_editor->layers[LAYER_PICKER_PP] = rect_layer_as_layer(level_editor->pp_layer);
level_editor->notice = (FadingWigglyText) {
LAYER_PICKER_BACK_PLATFORMS,
LAYER_PICKER_BOXES,
LAYER_PICKER_LABELS,
- LAYER_PICKER_REGIONS
+ LAYER_PICKER_REGIONS,
+ LAYER_PICKER_PP
};
/* TODO(#904): LevelEditor does not check that the saved level file is modified by external program */