#define RECT_LAYER_H_
#include "layer.h"
+#include "game/level/action.h"
typedef struct RectLayer RectLayer;
typedef struct LineStream LineStream;
LayerPtr rect_layer_as_layer(RectLayer *layer);
-RectLayer *create_rect_layer(void);
-RectLayer *create_rect_layer_from_line_stream(LineStream *line_stream);
+// NOTE: create_rect_layer and create_rect_layer_from_line_stream does
+// not own id_name_prefix
+RectLayer *create_rect_layer(const char *id_name_prefix);
+RectLayer *create_rect_layer_from_line_stream(LineStream *line_stream, const char *id_name_prefix);
void destroy_rect_layer(RectLayer *layer);
-int rect_layer_render(const RectLayer *layer, Camera *camera, int active);
-int rect_layer_event(RectLayer *layer, const SDL_Event *event, const Camera *camera);
+int rect_layer_render(const RectLayer *layer, const Camera *camera, int active);
+int rect_layer_event(RectLayer *layer,
+ const SDL_Event *event,
+ const Camera *camera,
+ UndoHistory *undo_history);
int rect_layer_dump_stream(const RectLayer *layer, FILE *filedump);
const Rect *rect_layer_rects(const RectLayer *layer);
const Color *rect_layer_colors(const RectLayer *layer);
const char *rect_layer_ids(const RectLayer *layer);
+const Action *rect_layer_actions(const RectLayer *layer);
#endif // RECT_LAYER_H_