]> git.lizzy.rs Git - nothing.git/blobdiff - src/game/level/level_editor/point_layer.h
Merge pull request #873 from tsoding/858
[nothing.git] / src / game / level / level_editor / point_layer.h
index f7669b808164930282bd85ed47a3a079bbad9a18..9d525ab3c73b3c08af3abead226c4b4b687349a9 100644 (file)
@@ -1,25 +1,30 @@
 #ifndef POINT_LAYER_H_
 #define POINT_LAYER_H_
 
+#include "math/point.h"
+#include "color.h"
+#include "layer.h"
+
 #define ID_MAX_SIZE 36
 
 typedef struct PointLayer PointLayer;
 typedef struct LineStream LineStream;
 typedef struct Camera Camera;
 
+LayerPtr point_layer_as_layer(PointLayer *point_layer);
 PointLayer *create_point_layer_from_line_stream(LineStream *line_stream);
-void destroy_point_rect_layer(PointLayer *point_rect_layer);
+void destroy_point_layer(PointLayer *point_layer);
 
-int point_layer_render(const PointLayer *point_rect_layer,
-                       Camera *camera);
-int point_layer_mouse_button(PointLayer *point_rect_layer,
-                             const SDL_MouseButtonEvent *event);
-int point_layer_event(PointLayer *point_rect_layer,
-                      const SDL_Event *event);
+int point_layer_render(const PointLayer *point_layer,
+                       Camera *camera,
+                       float fa);
+int point_layer_event(PointLayer *point_layer,
+                      const SDL_Event *event,
+                      const Camera *camera);
 
-size_t point_layer_count(const PointLayer *point_rect_layer);
-const Point *point_layer_points(const PointLayer *point_rect_layer);
-const Color *point_layer_colors(const PointLayer *point_rect_layer);
-const char *point_layer_ids(const PointLayer *point_rect_layer);
+size_t point_layer_count(const PointLayer *point_layer);
+const Point *point_layer_points(const PointLayer *point_layer);
+const Color *point_layer_colors(const PointLayer *point_layer);
+const char *point_layer_ids(const PointLayer *point_layer);
 
 #endif  // POINT_LAYER_H_