#ifndef POINT_LAYER_H_
#define POINT_LAYER_H_
+#include "math/point.h"
+#include "color.h"
#include "layer.h"
#define ID_MAX_SIZE 36
void destroy_point_layer(PointLayer *point_layer);
int point_layer_render(const PointLayer *point_layer,
- Camera *camera);
+ Camera *camera,
+ float fa);
int point_layer_event(PointLayer *point_layer,
const SDL_Event *event,
const Camera *camera);