]> git.lizzy.rs Git - nothing.git/blobdiff - src/game/level/level_editor/point_layer.h
(#824) Implement undo_history_push and undo_history_pop
[nothing.git] / src / game / level / level_editor / point_layer.h
index d0fad702b88a927f3958ba5daaa6eb7ab31405d1..83d6032c2f18b3220c82f7e6699d542acd08ab12 100644 (file)
@@ -1,19 +1,34 @@
 #ifndef POINT_LAYER_H_
 #define POINT_LAYER_H_
 
+#include "math/point.h"
+#include "color.h"
+#include "layer.h"
+
+#define ID_MAX_SIZE 36
+
 typedef struct PointLayer PointLayer;
 typedef struct LineStream LineStream;
 typedef struct Camera Camera;
 
+LayerPtr point_layer_as_layer(PointLayer *point_layer);
 PointLayer *create_point_layer(void);
 PointLayer *create_point_layer_from_line_stream(LineStream *line_stream);
 void destroy_point_layer(PointLayer *point_layer);
 
 int point_layer_render(const PointLayer *point_layer,
-                       Camera *camera);
+                       Camera *camera,
+                       int active);
 int point_layer_event(PointLayer *point_layer,
-                      const SDL_Event *event);
+                      const SDL_Event *event,
+                      const Camera *camera);
 
+int point_layer_dump_stream(const PointLayer *point_layer,
+                            FILE *filedump);
 
+size_t point_layer_count(const PointLayer *point_layer);
+const Point *point_layer_positions(const PointLayer *point_layer);
+const Color *point_layer_colors(const PointLayer *point_layer);
+const char *point_layer_ids(const PointLayer *point_layer);
 
 #endif  // POINT_LAYER_H_