int point_layer_render(const PointLayer *point_layer,
Camera *camera,
- float fa);
+ int active);
int point_layer_event(PointLayer *point_layer,
const SDL_Event *event,
const Camera *camera);
FILE *filedump);
size_t point_layer_count(const PointLayer *point_layer);
-const Point *point_layer_points(const PointLayer *point_layer);
+const Point *point_layer_positions(const PointLayer *point_layer);
const Color *point_layer_colors(const PointLayer *point_layer);
const char *point_layer_ids(const PointLayer *point_layer);