]> git.lizzy.rs Git - nothing.git/blobdiff - src/game/level/level_editor/point_layer.h
(#824) Implement undo_history_push and undo_history_pop
[nothing.git] / src / game / level / level_editor / point_layer.h
index 7671ec08f7f2a98fd9ddb0de1caf3b56c4e8b673..83d6032c2f18b3220c82f7e6699d542acd08ab12 100644 (file)
@@ -1,26 +1,33 @@
 #ifndef POINT_LAYER_H_
 #define POINT_LAYER_H_
 
+#include "math/point.h"
+#include "color.h"
+#include "layer.h"
+
 #define ID_MAX_SIZE 36
 
 typedef struct PointLayer PointLayer;
 typedef struct LineStream LineStream;
 typedef struct Camera Camera;
 
+LayerPtr point_layer_as_layer(PointLayer *point_layer);
+PointLayer *create_point_layer(void);
 PointLayer *create_point_layer_from_line_stream(LineStream *line_stream);
 void destroy_point_layer(PointLayer *point_layer);
 
 int point_layer_render(const PointLayer *point_layer,
-                       Camera *camera);
-int point_layer_mouse_button(PointLayer *point_layer,
-                             const SDL_MouseButtonEvent *event,
-                             const Camera *camera,
-                             Color color);
-int point_layer_keyboard(PointLayer *point_layer,
-                         const SDL_KeyboardEvent *event);
+                       Camera *camera,
+                       int active);
+int point_layer_event(PointLayer *point_layer,
+                      const SDL_Event *event,
+                      const Camera *camera);
+
+int point_layer_dump_stream(const PointLayer *point_layer,
+                            FILE *filedump);
 
 size_t point_layer_count(const PointLayer *point_layer);
-const Point *point_layer_points(const PointLayer *point_layer);
+const Point *point_layer_positions(const PointLayer *point_layer);
 const Color *point_layer_colors(const PointLayer *point_layer);
 const char *point_layer_ids(const PointLayer *point_layer);