]> git.lizzy.rs Git - nothing.git/blobdiff - src/game/level/level_editor/point_layer.h
Try to remove malloc from LevelEditor
[nothing.git] / src / game / level / level_editor / point_layer.h
index 78f030d4168ad3b30d04d2b161d344d7ef96b3c8..1869a9f2bc26e00a95bc0cf76bf806598fecd406 100644 (file)
@@ -1,33 +1,70 @@
 #ifndef POINT_LAYER_H_
 #define POINT_LAYER_H_
 
-#include "math/point.h"
+#include "math/vec.h"
 #include "color.h"
 #include "layer.h"
+#include "dynarray.h"
+#include "game/level/level_editor/color_picker.h"
+#include "ui/edit_field.h"
 
 #define ID_MAX_SIZE 36
 
-typedef struct PointLayer PointLayer;
-typedef struct LineStream LineStream;
-typedef struct Camera Camera;
+typedef enum {
+    POINT_LAYER_IDLE = 0,
+    POINT_LAYER_EDIT_ID,
+    POINT_LAYER_MOVE,
+    POINT_LAYER_RECOLOR
+} PointLayerState;
+
+typedef struct {
+    PointLayerState state;
+    Dynarray/*<Vec2f>*/ positions;
+    Dynarray/*<Color>*/ colors;
+    Dynarray/*<char[ID_MAX_SIZE]>*/ ids;
+    int selection;
+    ColorPicker color_picker;
+
+    Vec2f inter_position;
+    Color inter_color;
+    Edit_field edit_field;
+
+    int id_name_counter;
+    const char *id_name_prefix;
+} PointLayer;
+
 
 LayerPtr point_layer_as_layer(PointLayer *point_layer);
-PointLayer *create_point_layer(void);
-PointLayer *create_point_layer_from_line_stream(LineStream *line_stream);
-void destroy_point_layer(PointLayer *point_layer);
+// NOTE: create_point_layer and create_point_layer_from_line_stream do
+// not own id_name_prefix
+PointLayer create_point_layer(const char *id_name_prefix);
+PointLayer *create_point_layer_from_memory(Memory *memory, const char *id_name_prefix);
+void point_layer_load(PointLayer *point_layer,
+                        Memory *memory,
+                        String *input);
+
+static inline
+void destroy_point_layer(PointLayer point_layer)
+{
+    free(point_layer.positions.data);
+    free(point_layer.colors.data);
+    free(point_layer.ids.data);
+}
+
 
 int point_layer_render(const PointLayer *point_layer,
-                       Camera *camera,
-                       float fa);
+                       const Camera *camera,
+                       int active);
 int point_layer_event(PointLayer *point_layer,
                       const SDL_Event *event,
-                      const Camera *camera);
+                      const Camera *camera,
+                      UndoHistory *undo_history);
 
 int point_layer_dump_stream(const PointLayer *point_layer,
                             FILE *filedump);
 
 size_t point_layer_count(const PointLayer *point_layer);
-const Point *point_layer_points(const PointLayer *point_layer);
+const Vec2f *point_layer_positions(const PointLayer *point_layer);
 const Color *point_layer_colors(const PointLayer *point_layer);
 const char *point_layer_ids(const PointLayer *point_layer);