#ifndef POINT_LAYER_H_
#define POINT_LAYER_H_
-#include "math/point.h"
+#include "math/vec.h"
#include "color.h"
#include "layer.h"
typedef struct PointLayer PointLayer;
typedef struct LineStream LineStream;
-typedef struct Camera Camera;
LayerPtr point_layer_as_layer(PointLayer *point_layer);
-PointLayer *create_point_layer(void);
-PointLayer *create_point_layer_from_line_stream(LineStream *line_stream);
+// NOTE: create_point_layer and create_point_layer_from_line_stream do
+// not own id_name_prefix
+PointLayer *create_point_layer(const char *id_name_prefix);
+PointLayer *create_point_layer_from_line_stream(LineStream *line_stream,
+ const char *id_name_prefix);
void destroy_point_layer(PointLayer *point_layer);
int point_layer_render(const PointLayer *point_layer,
- Camera *camera,
+ const Camera *camera,
int active);
int point_layer_event(PointLayer *point_layer,
const SDL_Event *event,
- const Camera *camera);
+ const Camera *camera,
+ UndoHistory *undo_history);
int point_layer_dump_stream(const PointLayer *point_layer,
FILE *filedump);
size_t point_layer_count(const PointLayer *point_layer);
-const Point *point_layer_points(const PointLayer *point_layer);
+const Vec2f *point_layer_positions(const PointLayer *point_layer);
const Color *point_layer_colors(const PointLayer *point_layer);
const char *point_layer_ids(const PointLayer *point_layer);