typedef struct {
Vec position;
ColorPicker color_picker;
+ Color prev_color;
} PlayerLayer;
PlayerLayer create_player_layer(Vec position, Color color);
int active);
int player_layer_event(PlayerLayer *player_layer,
const SDL_Event *event,
- const Camera *camera);
+ const Camera *camera,
+ UndoHistory *undo_history);
int player_layer_dump_stream(const PlayerLayer *player_layer,
FILE *filedump);