#include "system/line_stream.h"
typedef struct {
- Lt *lt;
- Vec position;
+ Vec2f position;
ColorPicker color_picker;
- const char *source_code;
+ Color prev_color;
} PlayerLayer;
-PlayerLayer *create_player_layer_from_line_stream(LineStream *line_stream);
-void destroy_player_layer(PlayerLayer *player_layer);
+PlayerLayer create_player_layer(Vec2f position, Color color);
+PlayerLayer create_player_layer_from_line_stream(LineStream *line_stream);
LayerPtr player_layer_as_layer(PlayerLayer *player_layer);
int player_layer_render(const PlayerLayer *player_layer,
- Camera *camera,
- float fa);
+ const Camera *camera,
+ int active);
int player_layer_event(PlayerLayer *player_layer,
const SDL_Event *event,
- const Camera *camera);
-
+ const Camera *camera,
+ UndoHistory *undo_history);
+int player_layer_dump_stream(const PlayerLayer *player_layer,
+ FILE *filedump);
#endif // PLAYER_LAYER_H_