#ifndef LAYER_H_
#define LAYER_H_
+#include "game/camera.h"
#include "undo_history.h"
typedef enum {
void *ptr;
} LayerPtr;
-typedef struct Camera Camera;
+typedef struct Game Game;
-int layer_render(LayerPtr layer, Camera *camera, int active);
+int layer_render(LayerPtr layer, const Camera *camera, int active);
int layer_event(LayerPtr layer,
const SDL_Event *event,
const Camera *camera,