]> git.lizzy.rs Git - nothing.git/blobdiff - src/game/level/level_editor/layer.h
(#1142) introduce snap_var
[nothing.git] / src / game / level / level_editor / layer.h
index 0ce2b7f435023088b61b607125655c24b396f717..064c7a7547ce7150d08b4272146626de91ffc592 100644 (file)
@@ -1,10 +1,15 @@
 #ifndef LAYER_H_
 #define LAYER_H_
 
+#include "game/camera.h"
+#include "undo_history.h"
+
 typedef enum {
     LAYER_RECT,
     LAYER_POINT,
-    LAYER_PLAYER
+    LAYER_PLAYER,
+    LAYER_BACKGROUND,
+    LAYER_LABEL
 } LayerType;
 
 typedef struct {
@@ -12,7 +17,13 @@ typedef struct {
     void *ptr;
 } LayerPtr;
 
-int layer_render(LayerPtr layer, Camera *camera);
-int layer_event(LayerPtr layer, const SDL_Event *event, const Camera *camera);
+typedef struct Game Game;
+
+int layer_render(LayerPtr layer, const Camera *camera, int active);
+int layer_event(LayerPtr layer,
+                const SDL_Event *event,
+                const Camera *camera,
+                UndoHistory *undo_history);
+int layer_dump_stream(LayerPtr layer, FILE *stream);
 
 #endif  // LAYER_H_