]> git.lizzy.rs Git - nothing.git/blobdiff - src/game/level/level_editor/label_layer.h
(#1118) Try to fix warnings on MacOS build
[nothing.git] / src / game / level / level_editor / label_layer.h
index b03c740e9a71aeadf45834862613a540a6735c30..6d8d710fd9bb108983b55e84a33d2578563b97de 100644 (file)
@@ -3,32 +3,39 @@
 
 #include "layer.h"
 #include "color.h"
-#include "math/point.h"
+#include "math/vec.h"
+
+#define LABELS_SIZE vec(2.0f, 2.0f)
+#define LABEL_LAYER_ID_MAX_SIZE 36
+#define LABEL_LAYER_TEXT_MAX_SIZE 256
 
 typedef struct LabelLayer LabelLayer;
-typedef struct Camera Camera;
 typedef struct LineStream LineStream;
 
 LayerPtr label_layer_as_layer(LabelLayer *label_layer);
 
-LabelLayer *create_label_layer(void);
-LabelLayer *create_label_layer_from_line_stream(LineStream *line_stream);
+// NOTE: create_label_layer and create_label_layer_from_line_stream do
+// not own id_name_prefix
+LabelLayer *create_label_layer(const char *id_name_prefix);
+LabelLayer *create_label_layer_from_line_stream(LineStream *line_stream,
+                                                const char *id_name_prefix);
 void destroy_label_layer(LabelLayer *label_layer);
 
 int label_layer_render(const LabelLayer *label_layer,
-                       Camera *camera,
-                       float fa);
+                       const Camera *camera,
+                       int active);
 int label_layer_event(LabelLayer *label_layer,
                       const SDL_Event *event,
-                      const Camera *camera);
+                      const Camera *camera,
+                      UndoHistory *undo_history);
 
 size_t label_layer_count(const LabelLayer *label_layer);
 
 int label_layer_dump_stream(const LabelLayer *label_layer, FILE *filedump);
 
 char *label_layer_ids(const LabelLayer *label_layer);
-Point *label_layer_positions(const LabelLayer *label_layer);
+Vec2f *label_layer_positions(const LabelLayer *label_layer);
 Color *label_layer_colors(const LabelLayer *label_layer);
-char **labels_layer_texts(const LabelLayer *label_layer);
+char *labels_layer_texts(const LabelLayer *label_layer);
 
 #endif  // LABEL_LAYER_H_