#include "game/level/boxes.h"
#include "system/stacktrace.h"
+#include "system/line_stream.h"
+#include "system/log.h"
#include "game/camera.h"
#include "proto_rect.h"
#include "color_picker.h"
#include "color.h"
-#define COLOR_CELL_WIDTH 50.0f
-#define COLOR_CELL_HEIGHT 50.0f
+#define COLOR_SLIDER_HEIGHT 50.0f
+#define COLOR_SLIDER_WIDTH 300.0f
-// TODO(#788): Colors of ColorPicker are poor
-static Color colors[] = {
- {1.0f, 0.0f, 0.0f, 1.0f},
- {0.0f, 1.0f, 0.0f, 1.0f},
- {0.0f, 0.0f, 1.0f, 1.0f}
+const char *slider_labels[COLOR_SLIDER_N] = {
+ "Hue",
+ "Saturation",
+ "Lightness"
};
-static const size_t colors_count = sizeof(colors) / sizeof(Color);
LayerPtr color_picker_as_layer(ColorPicker *color_picker)
{
return layer;
}
+ColorPicker create_color_picker_from_rgba(Color color)
+{
+ Color color_hsla = rgba_to_hsla(color);
+ ColorPicker color_picker = {
+ .sliders = {
+ {0, color_hsla.r, 360.0f},
+ {0, color_hsla.g, 1.0f},
+ {0, color_hsla.b, 1.0f}
+ }
+ };
+ return color_picker;
+}
+
+int color_picker_read_from_line_stream(ColorPicker *color_picker,
+ LineStream *line_stream)
+{
+ char color[7];
+ const char *line = line_stream_next(line_stream);
+ if (line == NULL) {
+ return -1;
+ }
+
+ if (sscanf(line, "%6s", color) == EOF) {
+ log_fail("Could not read color\n");
+ }
+
+ *color_picker = create_color_picker_from_rgba(hexstr(color));
+
+ return 0;
+}
+
+// TODO(#930): Color Picker doesn't have any visual indication about the current color
int color_picker_render(const ColorPicker *color_picker,
Camera *camera)
{
trace_assert(color_picker);
trace_assert(camera);
- for (size_t i = 0; i < colors_count; ++i) {
- if (camera_fill_rect_screen(
+ /* TODO(#931): Color Picker sliders don't have any labels */
+ for (ColorPickerSlider index = 0; index < COLOR_SLIDER_N; ++index) {
+ const Rect slider_rect =
+ rect(0.0f, COLOR_SLIDER_HEIGHT * (float) (index + 1),
+ COLOR_SLIDER_WIDTH, COLOR_SLIDER_HEIGHT);
+ const Point label_size = vec(2.5f, 2.5f);
+
+ if (slider_render(
+ &color_picker->sliders[index],
camera,
- rect(COLOR_CELL_WIDTH * (float) i, 0,
- COLOR_CELL_WIDTH,
- COLOR_CELL_HEIGHT),
- colors[i]) < 0) {
+ slider_rect) < 0) {
+ return -1;
+ }
+
+ if (camera_render_text_screen(
+ camera,
+ slider_labels[index],
+ label_size,
+ COLOR_BLACK,
+ vec(slider_rect.x + COLOR_SLIDER_WIDTH,
+ slider_rect.y + COLOR_SLIDER_HEIGHT * 0.5f - label_size.y * (float) FONT_CHAR_HEIGHT * 0.5f)) < 0) {
return -1;
}
}
return 0;
}
-int color_picker_mouse_button(ColorPicker *color_picker,
- const SDL_MouseButtonEvent *event,
- bool *selected)
+// TODO(#932): the `selected` event propagation control is cumbersome
+int color_picker_event(ColorPicker *color_picker, const SDL_Event *event, int *selected_out)
{
trace_assert(color_picker);
trace_assert(event);
- if (event->type == SDL_MOUSEBUTTONDOWN) {
- switch (event->button) {
- case SDL_BUTTON_LEFT: {
- for (size_t i = 0; i < colors_count; ++i) {
- const Vec mouse_position = vec((float) event->x, (float) event->y);
- const Rect color_cell =
- rect(COLOR_CELL_WIDTH * (float) i, 0,
- COLOR_CELL_WIDTH,
- COLOR_CELL_HEIGHT);
- if (rect_contains_point(color_cell, mouse_position)) {
- color_picker->color = colors[i];
- if (selected) {
- *selected = true;
- }
- return 0;
- }
- }
- } break;
+ int selected = 0;
+
+ for (ColorPickerSlider index = 0;
+ !selected && index < COLOR_SLIDER_N;
+ ++index) {
+ if (slider_event(
+ &color_picker->sliders[index],
+ event,
+ rect(0.0f, COLOR_SLIDER_HEIGHT * (float) (index + 1),
+ COLOR_SLIDER_WIDTH, COLOR_SLIDER_HEIGHT),
+ &selected) < 0) {
+ return -1;
}
}
+ if (selected_out) {
+ *selected_out = selected;
+ }
+
return 0;
}
+
+Color color_picker_rgba(const ColorPicker *color_picker)
+{
+ return hsla(
+ color_picker->sliders[COLOR_SLIDER_HUE].value,
+ color_picker->sliders[COLOR_SLIDER_SAT].value,
+ color_picker->sliders[COLOR_SLIDER_LIT].value,
+ 1.0f);
+}