#include <stdbool.h>
+#include <string.h>
#include "game/level/boxes.h"
#include "system/stacktrace.h"
#include "system/line_stream.h"
#include "system/log.h"
#include "game/camera.h"
-#include "proto_rect.h"
#include "color_picker.h"
#include "color.h"
+#include "undo_history.h"
-#define COLOR_SLIDER_HEIGHT 50.0f
-#define COLOR_SLIDER_WIDTH 300.0f
+#define COLOR_SLIDER_HEIGHT 60.0f
+#define COLOR_PICKER_WIDTH 300.0f
+#define COLOR_PICKER_HEIGHT (COLOR_SLIDER_HEIGHT * COLOR_SLIDER_N)
+#define COLOR_PICKER_REFERENCE 1920.0f
+#define COLOR_PICKER_HW_RATIO (COLOR_PICKER_HEIGHT/ COLOR_PICKER_WIDTH)
+#define COLOR_PICKER_WR_RATIO (COLOR_PICKER_WIDTH / COLOR_PICKER_REFERENCE)
-LayerPtr color_picker_as_layer(ColorPicker *color_picker)
-{
- LayerPtr layer = {
- .ptr = color_picker,
- .type = LAYER_COLOR_PICKER
- };
- return layer;
-}
+const char *slider_labels[COLOR_SLIDER_N] = {
+ "Hue",
+ "Saturation",
+ "Lightness"
+};
ColorPicker create_color_picker_from_rgba(Color color)
{
return 0;
}
-// TODO(#930): Color Picker doesn't have any visual indication about the current color
int color_picker_render(const ColorPicker *color_picker,
- Camera *camera)
+ const Camera *camera)
{
trace_assert(color_picker);
trace_assert(camera);
- /* TODO(#931): Color Picker sliders don't have any labels */
+ const Rect viewport = camera_view_port_screen(camera);
+ const Rect boundary = rect(
+ 0.0f, 0.0f,
+ viewport.w * COLOR_PICKER_WR_RATIO,
+ viewport.w * COLOR_PICKER_WR_RATIO * COLOR_PICKER_HW_RATIO);
+
+ const float color_slider_height =
+ boundary.h / (COLOR_SLIDER_N + 1.0f);
+
+ if (camera_fill_rect_screen(
+ camera,
+ rect(boundary.x, boundary.y,
+ boundary.w, color_slider_height),
+ color_picker_rgba(color_picker)) < 0) {
+ return -1;
+ }
+
for (ColorPickerSlider index = 0; index < COLOR_SLIDER_N; ++index) {
+ const Rect slider_rect =
+ rect(boundary.x,
+ boundary.y + color_slider_height * (float) (index + 1),
+ boundary.w, color_slider_height);
+ const float font_scale = boundary.w / COLOR_PICKER_WIDTH;
+ const Vec2f label_size = vec(2.5f * font_scale, 2.5f * font_scale);
+
if (slider_render(
&color_picker->sliders[index],
camera,
- rect(0.0f, COLOR_SLIDER_HEIGHT * (float) (index + 1),
- COLOR_SLIDER_WIDTH, COLOR_SLIDER_HEIGHT)) < 0) {
+ slider_rect) < 0) {
+ return -1;
+ }
+
+ if (camera_render_text_screen(
+ camera,
+ slider_labels[index],
+ label_size,
+ COLOR_BLACK,
+ vec(slider_rect.x + boundary.w,
+ slider_rect.y + color_slider_height * 0.5f - label_size.y * (float) FONT_CHAR_HEIGHT * 0.5f)) < 0) {
return -1;
}
}
}
// TODO(#932): the `selected` event propagation control is cumbersome
-int color_picker_event(ColorPicker *color_picker, const SDL_Event *event, int *selected_out)
+int color_picker_event(ColorPicker *color_picker,
+ const SDL_Event *event,
+ const Camera *camera,
+ int *selected_out)
{
trace_assert(color_picker);
trace_assert(event);
+ trace_assert(camera);
int selected = 0;
+ const Rect viewport = camera_view_port_screen(camera);
+ const Rect boundary = rect(
+ 0.0f, 0.0f,
+ viewport.w * COLOR_PICKER_WR_RATIO,
+ viewport.w * COLOR_PICKER_WR_RATIO * COLOR_PICKER_HW_RATIO);
+
+ const float color_slider_height =
+ boundary.h / (COLOR_SLIDER_N + 1.0f);
+
for (ColorPickerSlider index = 0;
!selected && index < COLOR_SLIDER_N;
++index) {
if (slider_event(
&color_picker->sliders[index],
event,
- rect(0.0f, COLOR_SLIDER_HEIGHT * (float) (index + 1),
- COLOR_SLIDER_WIDTH, COLOR_SLIDER_HEIGHT),
+ rect(boundary.x,
+ boundary.y + color_slider_height * (float) (index + 1),
+ boundary.w, color_slider_height),
&selected) < 0) {
return -1;
}