#include "game/level/boxes.h"
#include "system/stacktrace.h"
+#include "system/line_stream.h"
+#include "system/log.h"
#include "game/camera.h"
#include "proto_rect.h"
#include "color_picker.h"
#include "color.h"
-#define COLOR_CELL_WIDTH 50.0f
-#define COLOR_CELL_HEIGHT 50.0f
+#define COLOR_SLIDER_HEIGHT 50.0f
+#define COLOR_SLIDER_WIDTH 300.0f
-// TODO(#788): Colors of ColorPicker are poor
-static Color colors[] = {
- {1.0f, 0.0f, 0.0f, 1.0f},
- {0.0f, 1.0f, 0.0f, 1.0f},
- {0.0f, 0.0f, 1.0f, 1.0f}
-};
-static const size_t colors_count = sizeof(colors) / sizeof(Color);
+LayerPtr color_picker_as_layer(ColorPicker *color_picker)
+{
+ LayerPtr layer = {
+ .ptr = color_picker,
+ .type = LAYER_COLOR_PICKER
+ };
+ return layer;
+}
-int color_picker_render(const ColorPicker *color_picker,
- Camera *camera)
+ColorPicker create_color_picker_from_rgba(Color color)
{
- trace_assert(color_picker);
- trace_assert(camera);
+ Color color_hsla = rgba_to_hsla(color);
+ ColorPicker color_picker = {
+ .hue = {0, color_hsla.r, 360.0f},
+ .saturation = {0, color_hsla.g, 1.0f},
+ .lightness = {0, color_hsla.b, 1.0f}
+ };
+ return color_picker;
+}
- for (size_t i = 0; i < colors_count; ++i) {
- if (camera_fill_rect_screen(
- camera,
- rect(COLOR_CELL_WIDTH * (float) i, 0,
- COLOR_CELL_WIDTH,
- COLOR_CELL_HEIGHT),
- colors[i]) < 0) {
- return -1;
- }
+int color_picker_read_from_line_stream(ColorPicker *color_picker,
+ LineStream *line_stream)
+{
+ char color[7];
+ const char *line = line_stream_next(line_stream);
+ if (line == NULL) {
+ return -1;
}
+ if (sscanf(line, "%6s", color) == EOF) {
+ log_fail("Could not read color\n");
+ }
+
+ *color_picker = create_color_picker_from_rgba(hexstr(color));
+
return 0;
}
-int color_picker_update(ColorPicker *color_picker,
- float delta_time)
+// TODO: Color Picker doesn't have any visual indication about the current color
+int color_picker_render(const ColorPicker *color_picker,
+ Camera *camera)
{
trace_assert(color_picker);
- (void) delta_time;
+ trace_assert(camera);
+
+ /* TODO: Color Picker sliders don't have any labels */
+
+ if (slider_render(
+ &color_picker->hue,
+ camera,
+ rect(0.0f, COLOR_SLIDER_HEIGHT,
+ COLOR_SLIDER_WIDTH, COLOR_SLIDER_HEIGHT)) < 0) {
+ return -1;
+ }
+
+ if (slider_render(
+ &color_picker->saturation,
+ camera,
+ rect(0.0f, COLOR_SLIDER_HEIGHT * 2.0f,
+ COLOR_SLIDER_WIDTH, COLOR_SLIDER_HEIGHT)) < 0) {
+ return -1;
+ }
+
+ if (slider_render(
+ &color_picker->lightness,
+ camera,
+ rect(0.0f, COLOR_SLIDER_HEIGHT * 3.0f,
+ COLOR_SLIDER_WIDTH, COLOR_SLIDER_HEIGHT)) < 0) {
+ return -1;
+ }
+
+
return 0;
}
-int color_picker_mouse_button(ColorPicker *color_picker,
- const SDL_MouseButtonEvent *event,
- bool *selected)
+// TODO: the `selected` event propagation control is cumbersome
+int color_picker_event(ColorPicker *color_picker, const SDL_Event *event, int *selected_out)
{
trace_assert(color_picker);
trace_assert(event);
- if (event->type == SDL_MOUSEBUTTONDOWN) {
- switch (event->button) {
- case SDL_BUTTON_LEFT: {
- for (size_t i = 0; i < colors_count; ++i) {
- const Vec mouse_position = vec((float) event->x, (float) event->y);
- const Rect color_cell =
- rect(COLOR_CELL_WIDTH * (float) i, 0,
- COLOR_CELL_WIDTH,
- COLOR_CELL_HEIGHT);
- if (rect_contains_point(color_cell, mouse_position)) {
- color_picker->proto_rect->color = colors[i];
- *selected = true;
- }
- }
- } break;
+ int selected = 0;
+
+ if (slider_event(&color_picker->hue,
+ event,
+ rect(0.0f, COLOR_SLIDER_HEIGHT,
+ COLOR_SLIDER_WIDTH, COLOR_SLIDER_HEIGHT),
+ &selected) < 0) {
+ return -1;
+ }
+
+ if (!selected) {
+ if (slider_event(&color_picker->saturation,
+ event,
+ rect(0.0f, COLOR_SLIDER_HEIGHT * 2.0f,
+ COLOR_SLIDER_WIDTH, COLOR_SLIDER_HEIGHT),
+ &selected) < 0) {
+ return -1;
}
}
+ if (!selected) {
+ if (slider_event(&color_picker->lightness,
+ event,
+ rect(0.0f, COLOR_SLIDER_HEIGHT * 3.0f,
+ COLOR_SLIDER_WIDTH, COLOR_SLIDER_HEIGHT),
+ &selected) < 0) {
+ return -1;
+ }
+ }
+
+ if (selected_out) {
+ *selected_out = selected;
+ }
+
return 0;
}
+
+Color color_picker_rgba(const ColorPicker *color_picker)
+{
+ return hsla(
+ color_picker->hue.value,
+ color_picker->saturation.value,
+ color_picker->lightness.value,
+ 1.0f);
+}