-#include <SDL2/SDL.h>
-#include <assert.h>
+#include <SDL.h>
+#include "system/stacktrace.h"
#include <stdio.h>
#include "color.h"
#include "game/level/lava/wavy_rect.h"
-#include "game/level/player/rigid_rect.h"
#include "lava.h"
#include "math/rect.h"
-#include "system/error.h"
#include "system/lt.h"
-#include "system/line_stream.h"
+#include "system/nth_alloc.h"
+#include "system/log.h"
+#include "game/level/level_editor/rect_layer.h"
#define LAVA_BOINGNESS 2500.0f
Wavy_rect **rects;
};
-Lava *create_lava_from_line_stream(LineStream *line_stream)
+Lava *create_lava_from_rect_layer(const RectLayer *rect_layer)
{
- assert(line_stream);
-
Lt *lt = create_lt();
- if (lt == NULL) {
- return NULL;
- }
- Lava *lava = PUSH_LT(lt, malloc(sizeof(Lava)), free);
+ Lava *lava = PUSH_LT(lt, nth_calloc(1, sizeof(Lava)), free);
if (lava == NULL) {
- throw_error(ERROR_TYPE_LIBC);
- RETURN_LT(lt, NULL);
- }
-
- if (sscanf(
- line_stream_next(line_stream),
- "%lu",
- &lava->rects_count) < 0) {
- throw_error(ERROR_TYPE_LIBC);
RETURN_LT(lt, NULL);
}
+ lava->lt = lt;
- lava->rects = PUSH_LT(lt, malloc(sizeof(Wavy_rect*) * lava->rects_count), free);
+ lava->rects_count = rect_layer_count(rect_layer);
+ lava->rects = PUSH_LT(lt, nth_calloc(lava->rects_count, sizeof(Wavy_rect*)), free);
if (lava->rects == NULL) {
- throw_error(ERROR_TYPE_LIBC);
RETURN_LT(lt, NULL);
}
+ const Rect *rects = rect_layer_rects(rect_layer);
+ const Color *colors = rect_layer_colors(rect_layer);
for (size_t i = 0; i < lava->rects_count; ++i) {
- lava->rects[i] = PUSH_LT(lt, create_wavy_rect_from_line_stream(line_stream), destroy_wavy_rect);
+ lava->rects[i] = PUSH_LT(lt, create_wavy_rect(rects[i], colors[i]), destroy_wavy_rect);
if (lava->rects[i] == NULL) {
RETURN_LT(lt, NULL);
}
}
- lava->lt = lt;
-
return lava;
}
void destroy_lava(Lava *lava)
{
- assert(lava);
+ trace_assert(lava);
RETURN_LT0(lava->lt);
}
/* TODO(#449): lava does not render its id in debug mode */
int lava_render(const Lava *lava,
- Camera *camera)
+ const Camera *camera)
{
- assert(lava);
- assert(camera);
+ trace_assert(lava);
+ trace_assert(camera);
for (size_t i = 0; i < lava->rects_count; ++i) {
if (wavy_rect_render(lava->rects[i], camera) < 0) {
int lava_update(Lava *lava, float delta_time)
{
- assert(lava);
+ trace_assert(lava);
for (size_t i = 0; i < lava->rects_count; ++i) {
if (wavy_rect_update(lava->rects[i], delta_time) < 0) {
bool lava_overlaps_rect(const Lava *lava,
Rect rect)
{
- assert(lava);
+ trace_assert(lava);
for (size_t i = 0; i < lava->rects_count; ++i) {
if (rects_overlap(wavy_rect_hitbox(lava->rects[i]), rect)) {
return 0;
}
-void lava_float_rigid_rect(Lava *lava, Rigid_rect *object)
+void lava_float_rigid_body(Lava *lava, RigidBodies *rigid_bodies, RigidBodyId id)
{
- assert(lava);
+ trace_assert(lava);
- const Rect object_hitbox = rigid_rect_hitbox(object);
+ const Rect object_hitbox = rigid_bodies_hitbox(rigid_bodies, id);
for (size_t i = 0; i < lava->rects_count; ++i) {
const Rect lava_hitbox = wavy_rect_hitbox(lava->rects[i]);
if (rects_overlap(object_hitbox, lava_hitbox)) {
const Rect overlap_area = rects_overlap_area(object_hitbox, lava_hitbox);
const float k = overlap_area.w * overlap_area.h / (object_hitbox.w * object_hitbox.h);
- rigid_rect_apply_force(
- object,
+ rigid_bodies_apply_force(
+ rigid_bodies,
+ id,
vec(0.0f, -k * LAVA_BOINGNESS));
- rigid_rect_damper(object, vec(0.0f, -0.9f));
+ rigid_bodies_damper(rigid_bodies, id, vec(0.0f, -0.9f));
}
}
}