#include <assert.h>
#include <stdio.h>
-#include "./color.h"
-#include "./game/level/lava/wavy_rect.h"
-#include "./lava.h"
-#include "./system/error.h"
-#include "./system/lt.h"
+#include "color.h"
+#include "game/level/lava/wavy_rect.h"
+#include "lava.h"
+#include "system/error.h"
+#include "system/lt.h"
struct lava_t {
lt_t *lt;
RETURN_LT0(lava->lt);
}
-/* TODO(#119): Lava rendering is too boring */
int lava_render(const lava_t *lava,
- SDL_Renderer *renderer,
const camera_t *camera)
{
assert(lava);
- assert(renderer);
assert(camera);
for (size_t i = 0; i < lava->rects_count; ++i) {
- if (wavy_rect_render(lava->rects[i], renderer, camera) < 0) {
+ if (wavy_rect_render(lava->rects[i], camera) < 0) {
return -1;
}
}