]> git.lizzy.rs Git - nothing.git/blobdiff - src/game/level/lava.c
(#788) Introduced bugs
[nothing.git] / src / game / level / lava.c
index 62017b4e8523b192ac768d21aabb5cc25c2895da..a060d85c2a2360993c03bba2258ebe73c7ed590e 100644 (file)
@@ -1,15 +1,16 @@
-#include <SDL2/SDL.h>
-#include <assert.h>
+#include <SDL.h>
+#include "system/stacktrace.h"
 #include <stdio.h>
 
 #include "color.h"
 #include "game/level/lava/wavy_rect.h"
-#include "game/level/player/rigid_rect.h"
 #include "lava.h"
 #include "math/rect.h"
-#include "system/error.h"
 #include "system/lt.h"
 #include "system/line_stream.h"
+#include "system/nth_alloc.h"
+#include "system/log.h"
+#include "game/level/level_editor/rect_layer.h"
 
 #define LAVA_BOINGNESS 2500.0f
 
@@ -21,30 +22,25 @@ struct Lava {
 
 Lava *create_lava_from_line_stream(LineStream *line_stream)
 {
-    assert(line_stream);
+    trace_assert(line_stream);
 
     Lt *lt = create_lt();
-    if (lt == NULL) {
-        return NULL;
-    }
 
-    Lava *lava = PUSH_LT(lt, malloc(sizeof(Lava)), free);
+    Lava *lava = PUSH_LT(lt, nth_calloc(1, sizeof(Lava)), free);
     if (lava == NULL) {
-        throw_error(ERROR_TYPE_LIBC);
         RETURN_LT(lt, NULL);
     }
 
     if (sscanf(
             line_stream_next(line_stream),
-            "%lu",
+            "%zu",
             &lava->rects_count) < 0) {
-        throw_error(ERROR_TYPE_LIBC);
+        log_fail("Could not read amount of lava\n");
         RETURN_LT(lt, NULL);
     }
 
-    lava->rects = PUSH_LT(lt, malloc(sizeof(Wavy_rect*) * lava->rects_count), free);
+    lava->rects = PUSH_LT(lt, nth_calloc(1, sizeof(Wavy_rect*) * lava->rects_count), free);
     if (lava->rects == NULL) {
-        throw_error(ERROR_TYPE_LIBC);
         RETURN_LT(lt, NULL);
     }
 
@@ -60,9 +56,37 @@ Lava *create_lava_from_line_stream(LineStream *line_stream)
     return lava;
 }
 
+Lava *create_lava_from_rect_layer(const RectLayer *rect_layer)
+{
+    Lt *lt = create_lt();
+
+    Lava *lava = PUSH_LT(lt, nth_calloc(1, sizeof(Lava)), free);
+    if (lava == NULL) {
+        RETURN_LT(lt, NULL);
+    }
+    lava->lt = lt;
+
+    lava->rects_count = rect_layer_count(rect_layer);
+    lava->rects = PUSH_LT(lt, nth_calloc(lava->rects_count, sizeof(Wavy_rect*)), free);
+    if (lava->rects == NULL) {
+        RETURN_LT(lt, NULL);
+    }
+
+    const Rect *rects = rect_layer_rects(rect_layer);
+    const Color *colors = rect_layer_colors(rect_layer);
+    for (size_t i = 0; i < lava->rects_count; ++i) {
+        lava->rects[i] = PUSH_LT(lt, create_wavy_rect(rects[i], colors[i]), destroy_wavy_rect);
+        if (lava->rects[i] == NULL) {
+            RETURN_LT(lt, NULL);
+        }
+    }
+
+    return lava;
+}
+
 void destroy_lava(Lava *lava)
 {
-    assert(lava);
+    trace_assert(lava);
     RETURN_LT0(lava->lt);
 }
 
@@ -70,8 +94,8 @@ void destroy_lava(Lava *lava)
 int lava_render(const Lava *lava,
                 Camera *camera)
 {
-    assert(lava);
-    assert(camera);
+    trace_assert(lava);
+    trace_assert(camera);
 
     for (size_t i = 0; i < lava->rects_count; ++i) {
         if (wavy_rect_render(lava->rects[i], camera) < 0) {
@@ -84,7 +108,7 @@ int lava_render(const Lava *lava,
 
 int lava_update(Lava *lava, float delta_time)
 {
-    assert(lava);
+    trace_assert(lava);
 
     for (size_t i = 0; i < lava->rects_count; ++i) {
         if (wavy_rect_update(lava->rects[i], delta_time) < 0) {
@@ -98,7 +122,7 @@ int lava_update(Lava *lava, float delta_time)
 bool lava_overlaps_rect(const Lava *lava,
                         Rect rect)
 {
-    assert(lava);
+    trace_assert(lava);
 
     for (size_t i = 0; i < lava->rects_count; ++i) {
         if (rects_overlap(wavy_rect_hitbox(lava->rects[i]), rect)) {
@@ -109,20 +133,21 @@ bool lava_overlaps_rect(const Lava *lava,
     return 0;
 }
 
-void lava_float_rigid_rect(Lava *lava, Rigid_rect *object)
+void lava_float_rigid_body(Lava *lava, RigidBodies *rigid_bodies, RigidBodyId id)
 {
-    assert(lava);
+    trace_assert(lava);
 
-    const Rect object_hitbox = rigid_rect_hitbox(object);
+    const Rect object_hitbox = rigid_bodies_hitbox(rigid_bodies, id);
     for (size_t i = 0; i < lava->rects_count; ++i) {
         const Rect lava_hitbox = wavy_rect_hitbox(lava->rects[i]);
         if (rects_overlap(object_hitbox, lava_hitbox)) {
             const Rect overlap_area = rects_overlap_area(object_hitbox, lava_hitbox);
             const float k = overlap_area.w * overlap_area.h / (object_hitbox.w * object_hitbox.h);
-            rigid_rect_apply_force(
-                object,
+            rigid_bodies_apply_force(
+                rigid_bodies,
+                id,
                 vec(0.0f, -k * LAVA_BOINGNESS));
-            rigid_rect_damper(object, vec(0.0f, -0.9f));
+            rigid_bodies_damper(rigid_bodies, id, vec(0.0f, -0.9f));
         }
     }
 }